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Topic | I prefer closed worlds over open worlds in games |
PaperSplash 03/26/24 6:11:31 PM #57: | deoxxys posted... Because open worlds are often big empty swaths of nothing. There's no reason to explore where is closed areas may mean closed but that doesn't mean they have to be small and actually can be well designed.And to that I will repeat this in response: Open worlds feeling empty or repetitive is the fault of lazy design, not the open world itself. deoxxys posted... You can script events easier, naturally lead players to points of interest, It quite literally focuses the gameplay.I suppose you do have a point there. Though plenty of open world games still have largely linear quests or missions, which can allow for that kind of focused gameplay. I guess I just normally don't like it when the whole game is closed off like that, as at its worst it can feel like a hallway simulator as you mentioned. Scripted progression and naturally guiding the player is mostly fine, but I really don't care for excessive handholding and arbitrary roadblocks. ... Copied to Clipboard! |
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