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TopicImagine if Nintendo made a Fire Emblem game where deaths impacted the story
Amakusa
04/19/24 2:47:10 AM
#5:


dotsdfe posted...
This has happened already. Sort of.

https://youtu.be/hlfgp4aS_A0?si=KcyRc_E4UK8BMh53

SoV had a LOT of random scenarios for characters dying, including a lot of ending changes, some unique post-battle dialogue for characters if their friends/relatives died, and some unique plot changes like that one.

That game rules. They put so much love into it. I'm really sad that its sales were a bit whatever.
That's how Fire Emblem was in general in the early games because you were expected to have your units die through the course of the game. It's only 'relatively recently' (more like the GBA games) that the design philosophy changed, after it's been established that players did their best to keep units alive.

It's part of the reason why I find the idea of trying to 'save everyone, recruit everyone' in Shadow Dragon such a terrible and tedious idea.

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