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TopicRanking 69 NPC's from Final Fantasy VII Rebirth (plus minigames) (spoilers)
Kotetsu534
04/21/24 7:06:50 PM
#274:


With you on liking the moogle mini game. I especially liked how you'd just round a corner and suddenly the music would change away from the area theme to the slightly manic moogle theme (this happened to me in both Gongaga and Cosmo while deep in "exploring" mindset), letting you know it was time for the zaniness. And the cadence of the actual game is unusual in that the threat level starts out maximised and you have to quickly subdue a moogle or two to make it manageable (rather than ramping threat like many others). I also only failed once, on the second to last version.

Chadley though... okay, one of my problems with Chadley is a bit unfair, in that whenever he piped up to give his rote, wordy, exposition, I was aware of what we could have had instead. I.e. suppose instead of Chadley making basically the same comment over and over at every piece of field intel, why not have Aerith comment on a particular type of rare flower, or Barret marvel at how the lifestream's still going, or Tifa say something about the summon? If you took one third of his lines and reallocated them to the party in the field, little would be lost and much would be gained.

The more fair issue is that he can just be annoying. Why are you having a go at Cloud for not having gathered much field intel in a region we just landed in?! And why do you insist on saying the same line I've heard seven times when I pop out of the simulator to change my accessory before I can get back in?! Just a bit of editing and polish would have sanded these edges off, but over time I found them a bit grating, and in general substantially more annoying in Rebirth than Remake. Still, he's cool though, and I look forward to seeing what they do with him in R3.

Presumably Palmer next...

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