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TopicRanking 69 NPC's from Final Fantasy VII Rebirth (plus minigames) (spoilers)
Kotetsu534
04/23/24 7:50:35 PM
#286:


I greatly enjoyed Yuffie in this game. Felt like she fit the game's "natural" tone to a T - overflowing with relentless energy and confidence, and at its most fun when being camp and over the top. She also improved the party's dynamic a fair bit, which was already excellent, but as more members are added it needs someone to force more interactions between them. I especially liked her and Barret starting to bond a bit over their shared resentment of Scarlet. Her English VA does an incredible job (linked her singing her theme song below if you want a listen - can't imagine many would be able to such a good job). They could have toned down the materia obsession a little.

https://www.youtube.com/watch?v=lZdb4EsWBXc&list=PLqoNvBHIgpJF3bPBOVLGTeXaHtvLGe7-w&index=158

And from a gameplay PoV she was my favourite character. The shuriken dynamic letting you swap from range to melee freely makes her such a versatile main - I thought she was clearly a step above the first four characters in Intermission - and almost every one of her abilities is useful. There's a fair amount of depth to her kit too which most players probably won't unearth (not to the same degree as Tifa though), setting aside the broken interaction between Brumal Form and ATB Ward.

If I was the sort of person who wrote wonky 2000 word blogposts, I'd write one about why the cool, reserved semi-undead dude was the breakout star of the 1997 OG while the over the top cute girl is the breakout start of Intermission/Rebirth.

And yeah this game's battle system absolutely kicks ass. On a level all its own when it comes to turn-based action combat. The depth of the characters is almost without precedent in a single player action game. I think when people go back to Remake they'll start to realise how much this game added (not picking your own party, not having synergy spells and abilities etc.). The RPG elements around the system could have been substantially improved though.

The arenas though... Musclehead just spams the same enemies over and over again and Chadley has like 50 challenges many of which are 5 or 10 rounds bouts (creating a bad kind of difficulty where the player has to go through the same fights they've won 10 times to try the one they're dying at again). And while the music is incredible, the setting is so boring, more of the post-game should take place in iconic settings, fitting for all out battles against the biggest foes. I've forgotten 95% of them already.

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