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TopicThe last 3rd of Baldur's Gate 3 is NOT GOOD.
philsov
05/01/24 9:34:40 AM
#33:


WarfireX posted...
You also stop leveling up midway through Act 3. So you feel little pay off for doing frustrating side quests and since you aren't getting any stronger you have to use cheese tactics instead of just leveling your character up to be able to stand a chance against the ridiculous nonsense they pull later on


I actually liked this decision. Level 12 is the max. It's good to enjoy being at max power for the last leg and then I know I should start hurling consumables all willy-nilly like Haste Grenades and spell scrolls.

I think it's bad design to give your characters their awesome skills that they can only enjoy for like, only the final boss fight (Rydia Meteor, e.g.)

House of Hope was an awesome segment, and I liked the Raph fight. Also, that battle music, lmao. Yes, some of them have a gimmick you need to figure out and die for, but I think that's better design than something that's just puntable right out of the gate. Like, the Orin fight took me a few tries to deal with the punting those people with Sanctuary off the cliff.

I'm planning on doing a second playthough in the medium future, actively using Laz and Astrarion and being evil and stuff. First time on "standard" difficulty was self gnome (Melee Hunter Ranger), Shart (light cleric), Gale (wizard), and Wyll (bard+warlock)

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