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| Topic | ITT: We design the most hellish region possible in a game |
| Karovorak 05/03/24 4:08:01 PM #13: | ) Heavy rain and thunder from random directions, so you can see and hear even less. ) Silly half-broken fences that are still unpassable, forcing you to take a 500 meter detour to get something 10 meter away. ) That stuff that is 10 meter away (but took what felt like a week to get there), turns out to be a dead end, with a single chest with a common potion in it. --- Planning is the process of replacing chance with error. ... Copied to Clipboard! |
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