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TopicWhat's a worse game mechanic?
orangefire25
05/07/24 8:06:53 AM
#78:


BucketCat posted...
fall damage actually makes sense from a game design perspective.

item durability will never be anything more than game padding imo. i suppose it could also be a crutch for lazy design to force scarcity onto the player.
Item durability should be more like far cry 2 in that there's a percent chance it will break or malfunction. A guaranteed number of strikes before it breaks is silly.

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