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Topic1st Maple Story character to hit level 300 trashes game in dev-sponsored stream
NoxObscuras
05/09/24 6:40:55 PM
#57:


pjnelson posted...
I really liked Maple Story, in general. There were some things that really broke it for me, though. It's worth noting I played it nearly twenty years ago, so I don't know how it is now.

I plated as a warrior, but I felt they were handicapped in the game. They have to walk all the way up to enemies before they can attack them, but all other classes just destroy enemies at a distance before you get to reach them. Yes, that sounds like that goes with being a melee character, but it felt like there wasn't any gameplay balancing that compensates for that disadvantage. It's not like the tradeoff is other classes have to be careful because they die in two hits or whatever.

My friends went around buying and using ninja stars to attack at range, and said I should. Being a ninja kinda defeats the point of being a warrior.

I didn't like how restricted you were with character building. You level up and get points you can put into whatever attribute, but if you don't put them in specific ones you completely crippled your character. Using the warrior as an example, you needed almost every point in strength just to meet the requirements to equip higher level gear when you get there. If you didn't put almost all points in strength, you're several levels behind on getting to use correct gear. Then you need every free point in dexterity (I think) to give you some chance at hitting enemies or everything will register as a miss. Want some extra luck? Forget about it. You can't afford to waste the points.
If that's the case then you should give modern maplestory a try. Warriors are very different than they were in the past. They all get abilities to help them move around faster and can easily keep up with the kill speed of ranged classes.

The thing about the stats is a bit different as well. Warriors still only need strength, but that's only because the other stats don't really do anything for them. Luck doesn't actually improve critical hits or anything like it would in a typical rpg. So you aren't missing out by not putting points into luck, dexterity or intelligence. And they removed the stat requirement on armor. Now the only thing you need is the correct level in order to be able to wear it.

GeminiDeus posted...
I've got 2 characters at level 261 with my 3rd highest at 258, I think. I only play about 30 - 60 minutes on weekdays and maybe a couple hours on weekends. I don't have a lot of Star Force, because I don't have a lot of meso, and the highest boss I can solo is Normal Lotus.

I legitimately have fun playing the game, and have been playing since 2004's closed beta. I just don't have the time or energy to grind like I could 10+ years ago.
Ah okay, you're not far off from where I stopped. I can kill Hard Lucid and Hard Will in a party, but normal Lotus/Damien is where I stopped solo. If I'm remembering right, my 3 highest levels were 263, 260 and 232.

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