LogFAQs > #980374763

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicRumor: RE1 remake in development, 2026 release
Turducken
05/13/24 1:01:29 PM
#45:


ssjevot posted...


Limited saves is a good mechanic if you want to build tension. Part of what makes the original game work is all the limited resources. You are always managing your resources and that includes saves. By limiting saves you get the type of consequences for dying that causes fear. Similar to what Dark Souls mantes to do without actually being a horror game. Nothing makes an enemy scarier than knowing if you die there will be consequences. If you just reload from the last checkpoint right before the enemy appeared it's not really scary.

Maybe if they change it so each ink ribbon pickup only gives you one or something. Make them more rare altogether. I was never hurting for ink ribbons in the originals, and from what I understand of most players they generally weren't, either. Unless you're saving every 15 minutes of progress you'll likely be swimming in them by the time you get to the end of the game.

If they can't rebalance it better they might as well just do it RE4 style and just make the typewriter a hard savepoint.

---
THE FIGHT WILL CONTINUE, AS LONG AS THE AMERICA INSIDE MY HEART IS STILL ALIVE
... Copied to Clipboard!
Topic List
Page List: 1