LogFAQs > #985143548

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicOblivion Remastered Playthrough topic III
masterpug53
05/21/25 3:59:01 PM
#272:


Biofighter55 posted...
wait really??

I know it doesn't make sense since both damage and defense are supposed to scale with difficulty changes, but even when NPCs are strictly fighting each other they always seem to last waaaay longer on harder difficulties than on easier ones.

DrizztLink posted...
I had my first experience with enemies that have Spell Reflection the other day.

Tried to use Mehrune's Razor on a Lich, the death effect triggered, and the Lich went "no u" and I keeled over on the spot.

Oh yeah, that's always a fun one lol.

I swear though that Remaster drastically toned down the number of Dremora who use Spell Reflection. When I played the OG game recently it seemed like every other jackass Dremora I ran into was either absorbing my spells or bouncing them back on me, but it seems like a much rarer occurrence in Remaster.

And I can now see why Silence was taken out of Skyrim, and for good reason. Granted, magic is severely overpowered in Oblivion compared to melee and archery, but neither of those have a counter-effect that shuts them down completely the way Silence does to pure mage builds, and way too many enemy types spam it (not to mention that all Bandits and blunt-wielders will inherently use it at higher levels due to Remaster's change to the Blunt perk system).


---
Simple questions deserve long-winded answers that no one will bother to read.
... Copied to Clipboard!
Topic List
Page List: 1