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TopicWhat's the correct number of active party members to have in a JRPG?
saspa
07/12/25 6:36:48 AM
#69:


Mad-Dogg posted...
I also think the inactive party members taking potshots from the back in final fantasy 7 rebirth is the coolest s*** and something that I appreciate is possible with modern technology.

Ok that sounds neat as hell, tell me more. Is it like in Paper Mario 2 where the audience can throw things at the enemy to damage them and can throw healing items at you to heal you whilst battle is ongoing?

It sounds like the next best thing to having all party members on screen fighting, having the reserve at least contribute in some way.

I also appreciate games that let reserve party members level up with the active party because forcing us to regrind another team is a bitch move that was barely excusable in ps1 era processing power and definitely isn't excusable in the past 25 years. That's just tedious.

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