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TopicDonkey Kong Bananza Review Zone
Kamekguy
07/23/25 12:53:17 AM
#67:


Coming into the game with the major worry that DK's moveset would trivialize level design, the main fun that I have is in how densely littered everything is within the game. Donkey Kong is absolutely too strong for the world around him, and every Bananza transformation or new level gimmick does not so much give you a constructed challenge but a way to even further destroy the level design. And a lot of stages KNOW that and add further gimmicks exclusive to them that give you mobility and platforming arrangements that would be frankly absurd. I liken Bananza's movement more to something like a Spider-Man game; the area and level design around you is more there to facilitate the strength of the basic movement rather than a constructed challenge around it, with Bananza then escalating that going "ok here is a new toy, break this now" with every layer. Progression exists for the sake of getting bananas so that DK becomes stronger so he can then break it more.

I will say that around 500F is when it all REALLY started to click for me, but the sheer novelty went a long way and stimulated my mind like nothing else. Though I'll gladly say DK is my favorite series regardless, so my propensity to TRY to like the game is probably higher than most.

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