Current Events > Hardcore FE players that hate on Casual Mode are the worst.

Topic List
Page List: 1, 2, 3, 4, 5
Tyranthraxus
12/18/18 1:12:42 AM
#152:


Anteaterking posted...
Tyranthraxus posted...
You don't have to get the gold medal, though. You're choosing to replay unlimited amounts of tries to get the gold medal. You can continue on without the gold medal. If you're picking a mode in which failing to get a gold medal means that medal is lost forever and then bypassing that restriction by loading repeatedly then you're just lying to yourself about what mode you're really playing.


The games already has the capability of making it so that you literally have no choice but to push forward. Why don't they use it?

Exactly
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
dave_is_slick
12/18/18 1:13:45 AM
#153:


Darmik posted...
If the game was all about permadeath with no second chances you'd need to restart the game completely if a main character died.

...See unlike everything else y'all are saying, the game does still need a main character and I utterly fail to see how in the hell you think this is a point, or even a good one.
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Anteaterking
12/18/18 1:13:48 AM
#154:


... Copied to Clipboard!
Tyranthraxus
12/18/18 1:14:11 AM
#155:


Tmaster148 posted...
Not everyone cares only about the ending. People aren't resetting in classic because they only want the best end. They want to earn that best end by playing the mode with the most restrictions.

You aren't restricted if you reset every time you encounter a restriction so you can try to Dodge the restrictions entirely.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Anteaterking
12/18/18 1:14:45 AM
#156:


dave_is_slick posted...
...See unlike everything else y'all are saying, the game does still need a main character and I utterly fail to see how in the hell you think this is a point, or even a good one.


Wtf are you talking about. You know there are games where if the PC dies it erases your save for you and makes you start over, right?

Like no one is suggesting that the alternative is that the game continues without a main character.
---
... Copied to Clipboard!
dave_is_slick
12/18/18 1:15:25 AM
#157:


Anteaterking posted...
Wtf are you talking about. You know there are games where if the PC dies it erases your save for you and makes you start over, right?

Yes and Fire Emblem is not those games so it's a stupid thing to bring up. Next.
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Distant_Rainbow
12/18/18 1:15:26 AM
#158:


Tyranthraxus posted...
The stamina system isn't the same penalty as Ogre Battle has. It's complete different paradigm in penalties that affects class changes. Who you can recruit and what areas you can access. You need to use some characters to fight others in order to recruit them however if you overuse those characters your reputation and charisma tank meaning you miss out on secret areas and can't upgrade to high class units. But if you underuse the units they run a very real risk of dying when you're trying to recruit whoever you're fighting.

Again, it's not bad design. It's good design that was removed to appeal to a casual crowd of modern gamers.


Apart from whatever that charisma and reputation stuff is, sounds similar enough. You can't expect Fire Emblem to approach that concept the exact same way as a different series. And in any case, in your example there's actually a reputation and charisma system that the game surely reminds the player to keep high and how to keep it high, or else bad things happen. Not the same thing as Shadow Dragon at all. It does it well? It did nothing, besides set up content behind weird and novel unlock conditions with no indication thereof whatsoever.

How the hell is something so counterintuitive and obscure 'good design'? Or do you think the intuitive thing to think when you encounter an ally with bad stats in Fire Emblem is to go 'sure, let's go invest my limited deployment slots to send this guy out to the battlefield just so I can kill him off for shits and giggles'? That's not intuitive. That's borderline sociopathic. The only thing it won was creativity points. Nobody praised that feature at all. Experts panned it, and beginners didn't even notice it for the most part or panned it as well if they did notice. Small wonder it's the ONLY mechanic that didn't make a return in the Japan-only sequel which utilized the exact same game engine. Everyone realized it was bad. Except you, apparently.
---
Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below!
https://www.gamefaqs.com/boards/468480-fire-emblem/77111212
... Copied to Clipboard!
Tmaster148
12/18/18 1:15:45 AM
#159:


dave_is_slick posted...
Darmik posted...
If the game was all about permadeath with no second chances you'd need to restart the game completely if a main character died.

...See unlike everything else y'all are saying, the game does still need a main character and I utterly fail to see how in the hell you think this is a point, or even a good one.


If the game was all about permadeath the game would be 100% over when the main character died and you would have to start a new game.

The fact you can reload a previous save when the main character dies means that it's okay to reload when characters die.
---
... Copied to Clipboard!
Tmaster148
12/18/18 1:16:59 AM
#160:


Tyranthraxus posted...
Tmaster148 posted...
Not everyone cares only about the ending. People aren't resetting in classic because they only want the best end. They want to earn that best end by playing the mode with the most restrictions.

You aren't restricted if you reset every time you encounter a restriction so you can try to Dodge the restrictions entirely.


Resetting the map if you got an unfavorable outcome is a restriction.
---
... Copied to Clipboard!
dave_is_slick
12/18/18 1:18:00 AM
#161:


Tmaster148 posted...
If the game was all about permadeath the game would be 100% over when the main character died and you would have to start a new game.

The fact you can reload a previous save when the main character dies means that it's okay to reload when characters die.

That's a weak justification for cheating. Laughable too.
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:18:03 AM
#162:


Distant_Rainbow posted...
Tyranthraxus posted...
The stamina system isn't the same penalty as Ogre Battle has. It's complete different paradigm in penalties that affects class changes. Who you can recruit and what areas you can access. You need to use some characters to fight others in order to recruit them however if you overuse those characters your reputation and charisma tank meaning you miss out on secret areas and can't upgrade to high class units. But if you underuse the units they run a very real risk of dying when you're trying to recruit whoever you're fighting.

Again, it's not bad design. It's good design that was removed to appeal to a casual crowd of modern gamers.


Apart from whatever that charisma and reputation stuff is, sounds similar enough. You can't expect Fire Emblem to approach that concept the exact same way as a different series. And in any case, in your example there's actually a reputation and charisma system that the game surely reminds the player to keep high and how to keep it high, or else bad things happen. Not the same thing as Shadow Dragon at all. It does it well? It did nothing, besides set up content behind weird and novel unlock conditions with no indication thereof whatsoever.

How the hell is something so counterintuitive and obscure 'good design'? Or do you think the intuitive thing to think when you encounter an ally with bad stats in Fire Emblem is to go 'sure, let's go invest my limited deployment slots to send this guy out to the battlefield just so I can kill him off for shits and giggles'? That's not intuitive. That's borderline sociopathic. The only thing it won was creativity points. Nobody praised that feature at all. Experts panned it, and beginners didn't even notice it for the most part or panned it as well if they did notice. Small wonder it's the ONLY mechanic that didn't make a return in the Japan-only sequel which utilized the exact same game engine. Everyone realized it was bad. Except you, apparently.

you are not supposed to deliberately get people killed. The content is there because shit happens and characters die accidentally.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:18:16 AM
#163:


dave_is_slick posted...
Anteaterking posted...
Wtf are you talking about. You know there are games where if the PC dies it erases your save for you and makes you start over, right?

Yes and Fire Emblem is not those games so it's a stupid thing to bring up. Next.


What on Earth? That's what we're saying!
---
Kind Regards,
Darmik
... Copied to Clipboard!
Tmaster148
12/18/18 1:18:53 AM
#164:


dave_is_slick posted...
Tmaster148 posted...
If the game was all about permadeath the game would be 100% over when the main character died and you would have to start a new game.

The fact you can reload a previous save when the main character dies means that it's okay to reload when characters die.

That's a weak justification for cheating. Laughable too.


Again using the save feature is not cheating.
---
... Copied to Clipboard!
Darmik
12/18/18 1:19:53 AM
#165:


I'm gonna ask this again.

If reloading saves makes Classic mode the same as Casual why does anyone play Casual?
---
Kind Regards,
Darmik
... Copied to Clipboard!
dave_is_slick
12/18/18 1:21:30 AM
#166:


Darmik posted...
What on Earth? That's what we're saying!

Really now?
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:21:58 AM
#167:


Darmik posted...
I'm gonna ask this again.

If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

Strictly to save time. That's all. Instead of taking 2 hours to beat a nap it takes 20 minutes because you don't have to reload and repeat 5 times.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:22:27 AM
#168:


dave_is_slick posted...
Darmik posted...
What on Earth? That's what we're saying!

Really now?


That it's not a permadeath game where you have to live with all of your choices made throughout the game no matter what? Yes.
---
Kind Regards,
Darmik
... Copied to Clipboard!
dave_is_slick
12/18/18 1:22:49 AM
#169:


Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Darmik
12/18/18 1:22:52 AM
#170:


Tyranthraxus posted...
Darmik posted...
I'm gonna ask this again.

If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

Strictly to save time. That's all. Instead of taking 2 hours to beat a nap it takes 20 minutes because you don't have to reload and repeat 5 times.


So what you're saying is you're choosing the easier option due to the way saves are handled between the two modes?
---
Kind Regards,
Darmik
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:23:15 AM
#171:


Darmik posted...
Tyranthraxus posted...
Darmik posted...
I'm gonna ask this again.

If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

Strictly to save time. That's all. Instead of taking 2 hours to beat a nap it takes 20 minutes because you don't have to reload and repeat 5 times.


So what you're saying is you're choosing the easier option due to the way saves are handled between the two modes?

No. I let characters stay dead
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:23:37 AM
#172:


dave_is_slick posted...
Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.


Except it isn't because again it is a major commitment to restart an entire level to have a perfect run.
---
Kind Regards,
Darmik
... Copied to Clipboard!
dave_is_slick
12/18/18 1:23:46 AM
#173:


Darmik posted...
That it's not a permadeath game where you have to live with all of your choices made throughout the game no matter what? Yes.

Then Classic wouldn't exist. I don't get why you guys are so averse to admitting that you cheat. No one has a problem with that.
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Tmaster148
12/18/18 1:24:35 AM
#174:


dave_is_slick posted...
Darmik posted...
That it's not a permadeath game where you have to live with all of your choices made throughout the game no matter what? Yes.

Then Classic wouldn't exist. I don't get why you guys are so averse to admitting that you cheat. No one has a problem with that.


Because using a built in save feature is not cheating.
---
... Copied to Clipboard!
dave_is_slick
12/18/18 1:24:38 AM
#175:


Darmik posted...
dave_is_slick posted...
Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.


Except it isn't because again it is a major commitment to restart an entire level to have a perfect run.

You still want your units alive. Why play Classic?
---
The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Darmik
12/18/18 1:25:01 AM
#176:


dave_is_slick posted...
Darmik posted...
That it's not a permadeath game where you have to live with all of your choices made throughout the game no matter what? Yes.

Then Classic wouldn't exist. I don't get why you guys are so averse to admitting that you cheat. No one has a problem with that.


What are you talking about? Why wouldn't it exist?

Plenty of games punish you by sending you further back.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Darmik
12/18/18 1:25:19 AM
#177:


dave_is_slick posted...
Darmik posted...
dave_is_slick posted...
Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.


Except it isn't because again it is a major commitment to restart an entire level to have a perfect run.

You still want your units alive. Why play Classic?


Because it's harder?
---
Kind Regards,
Darmik
... Copied to Clipboard!
Crazyman93
12/18/18 1:26:40 AM
#178:


Lairen posted...
The game should delete and make you rebuy. So hardcore.

There was a game that did this. I think it was Rouge. If not it was a rougelike. And the devs actually said "you should probably make a bunch of backup floppies and only play those." Almost like they thought it was a cool idea and then went "Wait..."
---
let's lubricate friction material!
~nickels, Cars & Trucks
... Copied to Clipboard!
Azardea
12/18/18 1:27:32 AM
#179:


Since no one could answer me last time: If the devs don't intend for you to reset, why don't they use autosaves? They've done so in the past for the mid battle saves, but not for the actual save files.
---
... Copied to Clipboard!
Distant_Rainbow
12/18/18 1:28:53 AM
#180:


Tyranthraxus posted...
you are not supposed to deliberately get people killed. The content is there because shit happens and characters die accidentally.


Except you are. The content is there as a secret reward to be accessed when people achieve secret conditions. If something is supposed to exist because 'shit happens and characters die occasionally', then it should be accessible to everyone, not just people who utterly fail at playing the game. whether on purpose or due to lack of skill. And I do say 'utterly fail', not just have some mishaps on the road. Because, the amount of people you have to lose to fulfill the conditions calls for such an astronomically high casualty rate that is NOT explained by a mere 'shit happens and characters die occasionally' explanation. No, you have to go out of your way to do the exact thing the game tells you to avoid at all costs, or be a literal toddler who has no idea how to play the game at all besides 'get everyone to the sparkly place and sit Marth on it! :D'.

It would have been slightly(not by much, just very slightly) justifiable if the characters you get in these bonus chapters are great galloping juggernauts with broken stats who could simply solo the game on their own from that point on. You know, help people out if they're so bad to have so many dead guys? Except they're not. They're just new guys similar to the ones you've been killing off all game. And since they're underused, you're probably ending up killing them off as well just to access the next secret.

What the hell, game?
---
Link meets Fire Emblem in CYOA: Tales of Elibe! Come read, and find out what happens! Click below!
https://www.gamefaqs.com/boards/468480-fire-emblem/77111212
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:29:06 AM
#181:


Darmik posted...
dave_is_slick posted...
Darmik posted...
dave_is_slick posted...
Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.


Except it isn't because again it is a major commitment to restart an entire level to have a perfect run.

You still want your units alive. Why play Classic?


Because it's harder?


Not if nobody dies ever because you have unlimited tries.

You're like "Lunatic mode is challenging because you have to infinitely grind dlc area for XP then curbstomp the whole game."
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:30:07 AM
#182:


Classic Resident Evil (and 7) games give you less saves to work with on harder difficulties. They also give you limited resources.

Are you guys saying it's cheating if players reload to one of their limited saves if they feel like they've wasted too many healing items or ammo?

It makes no sense to me. Saves are often part of the design. There's a clear difference between how Classic and Casual Fire Emblem difficulties handle save states just like those games. Because all of them are easier if you can save more often. The permadeath for units is an extra layer on top of that. It's not the only one.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:31:16 AM
#183:


Azardea posted...
Since no one could answer me last time: If the devs don't intend for you to reset, why don't they use autosaves? They've done so in the past for the mid battle saves, but not for the actual save files.

Because the only person you're cheating is yourself.

But seriously if Fates is any indication from the blatantly hacked units they don't really care about securing their shit.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:32:08 AM
#184:


Tyranthraxus posted...
Darmik posted...
dave_is_slick posted...
Darmik posted...
dave_is_slick posted...
Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.


Except it isn't because again it is a major commitment to restart an entire level to have a perfect run.

You still want your units alive. Why play Classic?


Because it's harder?


Not if nobody dies ever because you have unlimited tries.

You're like "Lunatic mode is challenging because you have to infinitely grind dlc area for XP then curbstomp the whole game."


It is harder because you can't rely on saves during battle to avoid deaths.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Tmaster148
12/18/18 1:33:01 AM
#185:


Tyranthraxus posted...
Not if nobody dies ever because you have unlimited tries.


The ending outcome of a game is not the same as difficulty.
---
... Copied to Clipboard!
Tmaster148
12/18/18 1:33:35 AM
#186:


Tyranthraxus posted...
Azardea posted...
Since no one could answer me last time: If the devs don't intend for you to reset, why don't they use autosaves? They've done so in the past for the mid battle saves, but not for the actual save files.

Because the only person you're cheating is yourself.

But seriously if Fates is any indication from the blatantly hacked units they don't really care about securing their shit.


So you want the devs to remove the save feature.
---
... Copied to Clipboard!
Anteaterking
12/18/18 1:33:37 AM
#187:


Tyranthraxus posted...
Not if nobody dies ever because you have unlimited tries.

You're like "Lunatic mode is challenging because you have to infinitely grind dlc area for XP then curbstomp the whole game."


I mean presumably you believe that beating a level without losing a unit takes some amount of skill right?

Like if I gave you unlimited attempts to beat Floyd Mayweather in a boxing match, where you got to reset both of your stamina, health, etc. each time , there's no reason to think you would ever succeed.
---
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:33:50 AM
#188:


Darmik posted...
Tyranthraxus posted...
Darmik posted...
dave_is_slick posted...
Darmik posted...
dave_is_slick posted...
Darmik posted...
If reloading saves makes Classic mode the same as Casual why does anyone play Casual?

If keeping your units alive is the goal and you use all these weak justifications for save scumming, why does anyone play Classic? Same shit.


Except it isn't because again it is a major commitment to restart an entire level to have a perfect run.

You still want your units alive. Why play Classic?


Because it's harder?


Not if nobody dies ever because you have unlimited tries.

You're like "Lunatic mode is challenging because you have to infinitely grind dlc area for XP then curbstomp the whole game."


It is harder because you can't rely on saves during battle to avoid deaths.

Lunatic mode is harder but it's not designed with the idea of you grinding to Max level before attempting it. Doing so circumvents the difficulty you tried to have in the first place.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:35:06 AM
#189:


Anteaterking posted...
Like if I gave you unlimited attempts to beat Floyd Mayweather in a boxing match, where you got to reset both of your stamina, health, etc. each time , there's no reason to think you would ever succeed.

Since we've just gone full groundhog day here, why would you think I'd _never_ succeed?
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:35:21 AM
#190:


Tyranthraxus posted...
Lunatic mode is harder but it's not designed with the idea of you grinding to Max level before attempting it. Doing so circumvents the difficulty you tried to have in the first place.


Good for them. I'm not talking about that though.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Anteaterking
12/18/18 1:37:03 AM
#191:


Tyranthraxus posted...
Since we've just gone full groundhog day here, why would you think I'd _never_ succeed?


Because I don't think you're currently physically capable of it, so no amount of resets is going to help you with that aspect. I also don't really think you'd learn enough from your short bouts to be able to outsmart him, since I don't think you have the physical ability to actually "play out" your master plan even if you could.
---
... Copied to Clipboard!
Tyranthraxus
12/18/18 1:39:41 AM
#192:


Anteaterking posted...
Tyranthraxus posted...
Since we've just gone full groundhog day here, why would you think I'd _never_ succeed?


Because I don't think you're currently physically capable of it, so no amount of resets is going to help you with that aspect. I also don't really think you'd learn enough from your short bouts to be able to outsmart him, since I don't think you have the physical ability to actually "play out" your master plan even if you could.


I mean I know exactly how he's going to Dodge and when and shit and he's just a robot on autopilot. Maybe it'll take a million years but perfect knowledge of the future is a really strong advantage, yo.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
Darmik
12/18/18 1:41:12 AM
#193:


If you spend a million years reloading the same boxing fight until you win you're gonna be a better boxer by the end of it.
---
Kind Regards,
Darmik
... Copied to Clipboard!
Tmaster148
12/18/18 1:42:19 AM
#194:


Tyranthraxus posted...
Lunatic mode is harder but it's not designed with the idea of you grinding to Max level before attempting it. Doing so circumvents the difficulty you tried to have in the first place.


If you pay for optional dlc to use for grinding then you are ruining the game experience for yourself.

But as far as grinding options in game go.

Fates you can either chose to wait a full day for things to respawn and get an insanely small amount of exp which I can't see anyone having fun doing. You can buy encounters but you aren't likely making back the gold you spent for that encounter so it's pretty limited. Oh and exp falloff means at some point it's a very inefficient waste of time.

Awakening's random encounters were max stat max level mobs that weren't viable to face when you could unlock them iirc. So again you would need to buy dlc. Which also the item you can buy to create new encounters were also priced higher than the gold you got from the encounter at least on lunatic.

Echoes is the only one with free grinding of recent releases.
---
... Copied to Clipboard!
Anteaterking
12/18/18 1:42:38 AM
#195:


Tyranthraxus posted...
I mean I know exactly how he's going to Dodge and when and s*** and he's just a robot on autopilot. Maybe it'll take a million years but perfect knowledge of the future is a really strong advantage, yo.


You still have to be able to physically perform.

Edit: To use an analogy from gaming, even when you have control of every frame in a tool assisted run, that doesn't make you capable of doing anything in a game, because there are still limitations based off the characters, controls, etc.
---
... Copied to Clipboard!
Tyranthraxus
12/18/18 2:21:52 AM
#196:


Anteaterking posted...
Tyranthraxus posted...
I mean I know exactly how he's going to Dodge and when and s*** and he's just a robot on autopilot. Maybe it'll take a million years but perfect knowledge of the future is a really strong advantage, yo.


You still have to be able to physically perform.

Edit: To use an analogy from gaming, even when you have control of every frame in a tool assisted run, that doesn't make you capable of doing anything in a game, because there are still limitations based off the characters, controls, etc.

Let's forget about whether or not I can beat Mayweather given Unlimited attempts and instead focus on exiting groundhog day. Let's say that I have only two exits, one is to beat Mayweather and the other is to fight him, get defeated, and give up, continuing on with the rest of my life known as the guy with no experience who got OHKO by Mayweather.

If I accept defeat and move on, I'm no longer within the boundaries of the analogous argument to reset "every time a unit dies"

Which is playing classic mode as is intended, for you to accept your mistakes or bad luck and continue on with the defeated unit.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
PhazonReborn
12/18/18 2:24:18 AM
#197:


I didn't read all of this topic because fuck that, but are the people that are arguing against Casual mode admitting that if they lose a unit, they "live with the consequences" and keep playing?

Don't give me that shit because nobody does that.

"Classic" in these games is just a save scum restart fest if you make a bad mistake.

I hate the series but Casual mode is fine.
---
The Phazon you know and trust since 2004
... Copied to Clipboard!
Tyranthraxus
12/18/18 2:25:31 AM
#198:


PhazonReborn posted...
I didn't read all of this topic because fuck that, but are the people that are arguing against Casual mode admitting that if they lose a unit, they "live with the consequences" and keep playing?

Nope, I'm arguing in favor of casual mode.
---
It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
https://imgur.com/dQgC4kv
... Copied to Clipboard!
pres_madagascar
12/18/18 2:39:05 AM
#199:


rikasa posted...
I'll make fun of casual gamers til the day I die. You guys are not even playing the game. Never played FE though just in general.


---
... Copied to Clipboard!
GiftedACIII
12/18/18 2:51:27 AM
#200:


Why is there 200 posts in this topic?
Anyway all I saw was something about save scumming and I'll just bring up that the IS devs themselves have said they save scum when playing the game, sometimes just save scumming for better level ups.
---
</topic>
... Copied to Clipboard!
A Novel Idea
12/18/18 6:12:19 AM
#201:


The devs used an auto-saving feature for Fire Emblem 4. In that game you can save at the start of a turn and reload an unlimited amount of times without losing the save. Slot 1 would automatically update with a save from the start of the current turn.
---
"God I really want you to keep posting."
"People don't matter to you. Human relationships don't matter to you."~StarryKnights
... Copied to Clipboard!
Topic List
Page List: 1, 2, 3, 4, 5