Board 8 > Chester Updates Topic!

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Ainoxi
04/03/11 7:49:00 AM
#101:


Need some opinions, highlighter or no highlighter?
http://twitpic.com/4gj9iy

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OliviaTremor
04/03/11 8:00:00 AM
#102:


Both are really good. I think I prefer b and w more though.

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firefdr
04/03/11 8:11:00 AM
#103:


right one
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Ainoxi
04/03/11 8:16:00 AM
#104:


Hmm, alright.
Trying to find a way to make the platforms stick out more without them being really ugly. >.>

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McBonesII
04/03/11 9:13:00 AM
#105:


not a fan of that highlight, though maybe just a colored outline would work, if that's possible

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Ainoxi
04/03/11 4:27:00 PM
#106:


Ended up being about 8-0 for no highlight. XD

Also: "SHADES," bringing yet even MORE variety to the visuals of Chester. http://twitpic.com/4gof9n

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Ainoxi
04/04/11 11:59:00 AM
#107:


Recoloring everything is boooooooring.

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McBonesII
04/04/11 12:49:00 PM
#108:


Also in regards to the style-specific enemies, what would happen when you switch styles while one of them is on-screen >_>

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Ainoxi
04/04/11 1:16:00 PM
#109:


From: McBonesII | #108
Also in regards to the style-specific enemies, what would happen when you switch styles while one of them is on-screen >_>



Would turn into that styles equivalent.
Doubt I'll add that in though, just going to focus on adding more enemy types in general first.

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Ainoxi
04/05/11 2:57:00 PM
#110:


I can't believe I almost didn't think of this as a Shade for the bit style.
http://twitpic.com/4hd5b2

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Ainoxi
04/05/11 9:03:00 PM
#111:


Daily Chester Update: Some Shadey business! (alsonopants) http://bit.ly/fMtzi0

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The Real Truth
04/05/11 9:28:00 PM
#112:


Ainoxi posted...
I can't believe I almost didn't think of this as a Shade for the bit style.
http://twitpic.com/4hd5b2


I don't know if I'm a big fan of that style. Everything else is looking great.

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Ainoxi
04/06/11 6:25:00 PM
#113:


You monster!

And finally working on new enemies. So far the theme for today is tony robots with weird hair...

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Ainoxi
04/06/11 8:30:00 PM
#114:


Daily Chester Update - Introducing: The ROBITS! Some new enemy sketches and such. http://bit.ly/fdNgVA

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MoogleKupo141
04/06/11 8:31:00 PM
#115:


I see you

I see you using XNA studio

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Ainoxi
04/06/11 8:32:00 PM
#116:


...is my xbox still on from two days ago?

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MoogleKupo141
04/06/11 8:36:00 PM
#117:


apparently!

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Ainoxi
04/06/11 8:38:00 PM
#118:


Oops. XD

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RayDyn
04/06/11 8:44:00 PM
#119:


I like the punk bot and the Elvis bot.

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Ainoxi
04/07/11 10:04:00 PM
#120:


<3 those two.

Daily Chester Update: Recode-mania! http://bit.ly/enSxUu

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Gr8CyberMonkey
04/07/11 10:10:00 PM
#121:


I assume you've tried emailing them already, but getting on Joystiq's indie pitch feature (http://www.joystiq.com/tag/joystiq-indie-pitch/) would explode exposure to the game.

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WVl
04/07/11 10:35:00 PM
#122:


I don't suppose you'd let me have some of your source code. <_<;

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Ainoxi
04/07/11 10:37:00 PM
#123:


From: Gr8CyberMonkey | #121
I assume you've tried emailing them already, but getting on Joystiq's indie pitch feature (http://www.joystiq.com/tag/joystiq-indie-pitch/) would explode exposure to the game.



Might send them something once I'm within a few weeks of releasing.

From: WVl | #122
I don't suppose you'd let me have some of your source code. <_<;




No dice. >_>

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WVl
04/07/11 10:56:00 PM
#124:


To study, not to put in my own game!

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WVl
04/08/11 8:54:00 AM
#125:


...Fair 'nuff. :|

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Ainoxi
04/08/11 11:58:00 PM
#126:


I shall protect this code like my long lost son Raphael.

Daily Chester Update: Let's get TEXTUAL! http://bit.ly/gqH9dG

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KCF0107
04/10/11 12:22:00 PM
#127:


up

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KCF0107
04/11/11 7:06:00 PM
#128:


up

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Ainoxi
04/12/11 9:00:00 AM
#129:


Thanks for bumping this, been busy lately. x.x

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KCF0107
04/13/11 12:29:00 PM
#130:


up

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Ainoxi
04/13/11 8:28:00 PM
#131:


Should be starting daily updates up again.

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Ainoxi
04/13/11 8:40:00 PM
#132:


Yaaay!

Daily Chester Update: Optimal CHAOS! http://bit.ly/dZgXCz

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hockeydude15
04/13/11 9:01:00 PM
#133:


From: Ainoxi | #033
Probably shooting for mid-late April right now. All depends on when it gets finished up though and on what gets worked out with the publisher.
Should have more concrete info on the publisher deal over the next few weeks.


Now i know to expect it to be out June or so since you said April but an update on when approx it might come out at this point would be nice.

And if it is June like i think......AGAAAAAAAAAAA!!!!!!!!!!!! why you do this :(

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Ainoxi
04/13/11 9:02:00 PM
#134:


I'll be optimistic and say June.
Finishing up a game solo takes a lot more time than I thought. D:

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hockeydude15
04/13/11 9:07:00 PM
#135:


But you're not suppose to say June cause that means August! Should just be like real game companies and say "holiday" for the release date imo.

Regardless still lookin forward to it, keep up the good work.

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Ainoxi
04/13/11 10:32:00 PM
#136:


2011 !
<_<

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Ainoxi
04/14/11 8:49:00 PM
#137:


Daily Chester Update: More enemies! + a future updates teaser for the FUTURE! http://bit.ly/ewZ9Mh

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RayDyn
04/15/11 9:39:00 PM
#138:


up

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GTM
04/16/11 10:01:00 PM
#139:


Ainoxi posted...
2011 !
<_<


That means we should expect it in 2013!

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CherryCokes
04/16/11 10:10:00 PM
#140:


Puns involving "aga" in the words "aghast" and "august"

go

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WVl
04/16/11 10:37:00 PM
#141:


"I shall protect this code like my long lost son Raphael. "

Then let me be your disciple.

C'moooon.

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Ainoxi
04/16/11 10:40:00 PM
#142:


From: GTM | #139
That means we should expect it in 2013!



Deal!

From: CherryCokes | #140
Puns involving "aga" in the words "aghast" and "august"

go





You go!

From: WVl | #141
"I shall protect this code like my long lost son Raphael. "

Then let me be your disciple.

C'moooon.




ALL OUTA ROOM.

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OliviaTremor
04/16/11 10:49:00 PM
#143:


I'm excited for this. Looks like blend of Jumper/Super Meat Boy and Contra. Sorta.

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Ainoxi
04/17/11 5:07:00 PM
#144:


Memory leaks make me want to murder everything.

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Ainoxi
04/18/11 2:35:00 PM
#145:


So, was thinking of putting some random Chester items on the eBays to raise some fund because what I had saved up is running low and I'd rather not slow development down by starting to work fulltime again.
Would anyone be interested in something like that, or should I not waste my time? <_<

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Ikon
04/18/11 2:47:00 PM
#146:


What kind of Chester items?

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Gr8CyberMonkey
04/18/11 2:50:00 PM
#147:


You could post the game on Kickstarter to raise money.

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Ainoxi
04/18/11 2:53:00 PM
#148:


From: Gr8CyberMonkey | #147
You could post the game on Kickstarter to raise money.



Was looking into Kickstarter a bit earlier, may go with that.

From: Ikon | #146
What kind of Chester items?



Was thinking of starting off with the first Chester-related Sketchbook. Has the first drawing of Chester, some unused characters, lots of level assets, some pseduo-code, and other things.
Then maybe some of the fake NES boxes with NES carts in them?

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KCF0107
04/19/11 12:59:00 PM
#149:


up

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Ainoxi
04/19/11 2:34:00 PM
#150:


Was approved by Kickstarters, now I just need to actually set it up.
Want to get a new trailer together for it, so once I finish recoding the Chester class I'll get to that and then hopefully get the Kickstarter setup.

Also need to start making fancy rewards.

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