Board 8 > Chester Updates Topic!

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GTM
06/02/11 9:47:00 AM
#351:


hey that's a spoiler for today's news update

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Ainoxi
06/02/11 9:52:00 AM
#352:


Shh, you saw nothing!

I'll probably save it for an update after I get my tablet so I can show screenshots of it where the button isn't just a giant black dot. <_<

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muddersmilk
06/02/11 10:00:00 AM
#353:


This is going to be such an awesome game.

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Ainoxi
06/02/11 8:07:00 PM
#354:


From: muddersmilk | #353
This is going to be such an awesome game.



Thanks! :D


Daily Chester Update 006: Buttons! http://bit.ly/micCY5
Adding in the "not missed days" counter as the best idea ever.

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RayDyn
06/02/11 8:10:00 PM
#355:


From: GTM | Posted: 6/2/2011 12:47:55 PM | #351
hey that's a spoiler for today's news update


This makes me wonder if you could be modded for posting spoilers about your own game, aga.

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Ainoxi
06/02/11 8:12:00 PM
#356:


From: RayDyn | #355
This makes me wonder if you could be modded for posting spoilers about your own game, aga.



XD
I've actually been wondering that for a while not. Not much spoiler-wise for Chester, but my next game will have some. >]

Spent a bit of time today just roughing out story ideas to my next game (yay getting way ahead of myself) and HOLY **** I cannot wait to start on it. It's a very strange series of WHAAAAAT that just keeps going.

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Ainoxi
06/02/11 8:14:00 PM
#357:


WAR WERE DECLARED !!
external image

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GTM
06/02/11 8:41:00 PM
#358:


they should bite your shiny metal daffodil

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RayDyn
06/02/11 8:47:00 PM
#359:


How the f** does it not meet the requirements?

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_stingers_
06/02/11 8:49:00 PM
#360:


^ that, maybe it has to be released first or something.

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Ainoxi
06/02/11 8:50:00 PM
#361:


Not enough dirty brown blood stained realism. D:

Oh well, I'll resubmit it once it's done (while this sadness slowly eats away at my soul.)

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RayDyn
06/02/11 8:50:00 PM
#362:


Don't go near Theo, he'll eat you soul faster than the sadness.

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Ainoxi
06/03/11 5:32:00 PM
#363:


D:

Daily Chester Update 007: OMG OMG OMG ~ (AKA: Cintiq has arrived!) http://bit.ly/mqHtFM

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KCF0107
06/03/11 11:25:00 PM
#364:


Ainoxi posted...
;_;
After I get all the pledges sorted out, I may open a small "shop" type thing on the site that will have similar rewards.



That would be pretty cool because I want to be in the credits

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KCF0107
06/04/11 9:22:00 PM
#365:


up

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Ainoxi
06/05/11 7:40:00 AM
#366:


From: KCF0107 | #364
That would be pretty cool because I want to be in the credits


I'll let you know once it's set up!
And boo missed an update. Had company over the weekend that stayed a day longer than expected and didn't get a chance to work. ;______;

But woo getting four hours of sleep the last three nights and not being tired!

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GTM
06/05/11 10:17:00 AM
#367:


*sad trombone sound*

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Ainoxi
06/05/11 9:49:00 PM
#368:


;-;

Daily Chester Update 001: Nooo! Update streak is DEAD! (+early parallax bg screen!) http://bit.ly/mQTHst

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Not_Wylvane
06/06/11 5:30:00 AM
#369:


Show off Chester at E3.

Yeah, I know it's too late, but you could dress up in a trenchcoat and hang around in an alley nearby handing out pieces of art all shady-like.

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Ainoxi
06/06/11 7:09:00 AM
#370:


From: Not_Wylvane | #369
Show off Chester at E3.

Yeah, I know it's too late, but you could dress up in a trenchcoat and hang around in an alley nearby handing out pieces of art all shady-like.



XD
If I was going I would have totally done this. Wish I had thought to give a friend of mine who is going a bunch of Chetser goodies to hand out.

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KCF0107
06/07/11 11:05:00 AM
#371:


up

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Ainoxi
06/08/11 12:21:00 AM
#372:


^5!

Daily Chester Update 003: I really like the word 'parallax' (New background screen!) http://bit.ly/lzbqsJ

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GTM
06/08/11 9:51:00 AM
#373:


Handing out goodies while us suckers had to pay for it!? Blasphemy!


Just curious, so the guy from LLer who pledge $890, you actually got it? Good man.

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GTM
06/09/11 7:48:00 AM
#374:


*trombone*

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Ainoxi
06/09/11 8:13:00 AM
#375:


My internet was knocked out last night due to a giant storm! >[

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GTM
06/09/11 8:31:00 AM
#376:


augh giant storm kept me at work until 8

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Ainoxi
06/09/11 2:43:00 PM
#377:


Boo giant storms!
Also spent from 12:30 - 1:45 stuck on the interstate from a few semis overturning. D:


And uploading a new video! Just a level playthrough, so nothing too exciting.

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Ainoxi
06/09/11 5:10:00 PM
#378:


http://bit.ly/iLzjdz

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ssj2foolmo
06/09/11 5:17:00 PM
#379:


I love how you set up the background now. The fogginess is really good looking in this level, gives a really good sense of altitude.

And it looks like you really improved the visual elements so you can tell what is a platform or what is background and such. It's not perfect and it's still kind of confusing with a lot of stuff going on, but it's definitely a lot better than when you first started.

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Knot
06/09/11 5:21:00 PM
#380:


i want this game

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Ainoxi
06/09/11 5:25:00 PM
#381:


And it looks like you really improved the visual elements so you can tell what is a platform or what is background and such. It's not perfect and it's still kind of confusing with a lot of stuff going on, but it's definitely a lot better than when you first started.

Yeah, that was the main purpose of adding in the fog. Definitely helps make the background a bit less distracting. Thinking of moving all of the clouds behind the fog barrier as well.


From: Knot | #380
^5!
i want this game



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GTM
06/09/11 7:59:00 PM
#382:


i want this game


do those platforms that skyrocket up come back down?

and are spikes one hit kill like in megaman or does difficulty affect that?

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Ainoxi
06/09/11 8:28:00 PM
#383:


From: GTM | #382
i want this game


do those platforms that skyrocket up come back down?

and are spikes one hit kill like in megaman or does difficulty affect that?




They stay up unless they go far enough off screen to reset. And spikes will be one hit kill except on the easiest setting.

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Ainoxi
06/09/11 9:22:00 PM
#384:


Daily Chester Update 001: Flying trees and a new video! http://bit.ly/kf2S8b

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GTM
06/09/11 10:12:00 PM
#385:


so hyped

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RayDyn
06/09/11 10:18:00 PM
#386:


This is looking f***ing awesome, Aga, can't wait til it's done.

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Ainoxi
06/10/11 2:34:00 PM
#387:


Thanks. :D

And update is super early today.
Daily Chester Update 002: Foregroundy! http://bit.ly/j2w1Do

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06/10/11 2:37:00 PM
#388:


fun with layers

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06/11/11 7:10:00 PM
#389:


antipurge (in case no update tonight)

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Ainoxi
06/12/11 12:43:00 PM
#390:


From: GTM | #389
antipurge (in case no update tonight)



Thanks!
And yeah, yesterdays was terribly boring so I didn't bother linking to it. XD

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Ainoxi
06/12/11 9:59:00 PM
#391:


Daily Chester Update 004: Cityscapes! http://bit.ly/iyPver

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Ainoxi
06/13/11 6:15:00 PM
#392:


http://twitpic.com/5b8trq
Look at that skyline! I just wanna adopt it and spoil it on it's birthday!

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06/13/11 6:19:00 PM
#393:


that is so beautiful

I want this game now

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ssj2foolmo
06/13/11 7:04:00 PM
#394:


New city background buildings look amazing. Almost rocko's modern life style. Putting the stylus to good use.

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Ainoxi
06/13/11 7:28:00 PM
#395:


From: ssj2foolmo | #394
Almost rocko's modern life style.



I now love you.
Playing around with adding sand/snowstrom type effects right now...!

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Not Dave
06/13/11 7:40:00 PM
#396:


What isn't this game going to have!

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Ainoxi
06/13/11 7:42:00 PM
#397:


From: Not Dave | #396
What isn't this game going to have!



A release date. D:

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Not Dave
06/13/11 7:44:00 PM
#398:


Any rough idea on one of those?

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Ainoxi
06/13/11 7:45:00 PM
#399:


I shall guess end of summer.
But all of my previous guesses have been wrong, so may be a bit later than that.

Eventually I'm going to run out of things to add to it. <_<

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Not Dave
06/13/11 7:47:00 PM
#400:


When you get to something like robotic gorillas shooting lawn gnomes out of their mouths in the background, just make sure you know when to draw the line!

(Seriously though, everything's looking golden. How about a demo? Has there been one?)

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