What is League of Legends? League of Legends is a team game very similar to the WarCraft 3 custom map DotA. There are two bases, one on either side of the map and several "lanes" between the bases along which AI controlled units spawn. An overhead view of the 5v5 map looks about like this:
There is a base in the bottom left, and a base in the top right. 3 lanes connect the two bases and every 30 seconds AI controlled "minions" spawn in each lane. Everyone who is in the game controls 1 "champion" unit and your job as a team is to push your lanes and destroy the opposing base. The lanes are protected by turrets and so you need your own minions along side you to be able to kill the turrets without getting targeted by them. 2 bases, 3 lanes, 5 players per team.
What are Champions? Champions are the powerful units that you get to control. You pick 1 before the map loads and that is the champion you will use for that match. Champions start each match at level 1 their max level is 18. The important thing to consider is the stats of the champion you select will be affected by the level of your account.
What do 'account-levels' have to do with anything? When you create an account you have a level 1 account. That is called your 'Summoner Level'. You are the summoner, and the champion you select for the match is the 'summoned'. You increase your summoner level by playing matches. Every match you play will earn you XP and IP. Earning enough XP will increase your summoner level with the max level being 30. Wins are worth more XP/IP than losses, so try to win ^_^. Your summoner level also determines: (1) How many runes you can slot and (2) How many mastery points you can allot
If you are low leveled still and playing by yourself then the game will try and pair you against similarly leveled opponents, but if you are playing with higher leveled friends then it will seek higher leveled opponents. Just something to consider when you start learning how to play.
What is IP again? IP is the other kind of points you earn when you play matches. You earn both XP and IP and IP are the points that you use to purchase runes and champions. Yes, thats right, you have to "buy" the champions, but you get the points for free so its not a bad deal. (You can also spend real money on champion packs if you would rather not take the time to earn them) The point is that you get the IP for free so you should figure out which champions you are good with and spend it on those. When you buy a champion you will have it unlocked on your account forever. And if you don't buy ANY champions, you will still have access to 10 of them. Every week there are 10 "free" champions. But they are only free for the week and 10 different champions will be free the next week. And so if you are level 1 you still have 10 champions available to you and so try them out, figure out which one you might like to spend points on and then buy it.
And so IP is good for Champions and Runes. You can also spend *real money* to unlock champions but you can NOT unlock runes with real money, only IP and so runes have to be earned.
To sum up: You have an account that goes up to level 30 (this is your summoner level) You earn XP (to level up the account) and IP (to buy champions/runes) every time you play a match You have rune pages (with up to 30 slots) You have a mastery page to spec (with up to 30 points) (and you can respec as much as you want)
This is probably a bit over-kill and so if something doesnt quite make sense just ask and someone will clarify. And if you are going to start playing please post: (1) Your GameFAQs name (2) Your Summoner name (this is different than your log-in name) (3) Your preferred champions. Its just nice to know which champions people prefer to play or use the most.
And please BOLD THE INFORMATION so we will see it and update the list accordingly.
These are topic titles we 100% have used before. For future reference:
Die first, then we'll talk. Do you wanna play? It'll be fun. Take a good look. It's the last you're going to get! If you want me to hit you less, die sooner. Time To Feast! Mundo's ABC's of success: Always Be Cleaving Who wants a piece of the champ?! C'mon, I'm not even holding the controls! Only two jokers in the deck and I got dealt you. Time to Feed! Guess what's about to hit the fan. I'm OP? Your MOM is OP!
-Tryndamere will be remade to scale slightly less hard into lategame and use Renekton's Rage system instead of health costs, as well as boasting an improved earlygame. -Monkey King next week, called a "sneakier, more active Garen" by Guinsoo. A gameplay preview has gone up for him! -Guinsoo confirms during a Q&A with chinese players that he's working on heavily remaking the jungler and incentivizing players to push. Among the changes are cutting creep respawn times by 40%, going from 100 seconds to 60, as well as making red buff haste you instead of slowing people. This information made people rage so hard Guinsoo had to come in to calm them down and post more than a full Devtracker page's worth of red responses. /stealthbrag
What do they mean by Tryndamere scales "slightly less hard into lategame?"
Because a buff to his early game already takes away one of the things keeping him from being an overpowered piece of crap. If this means his late game isn't going to be as ridiculous as it is now, then hey, I'm all for it.
-- I like how each new topic you make reveals such varied facets of your idiocy. - foolmo Now this is entertainment!
1.Uhhh, why do all these new champions get crazy moves with extra effects while Tristana/Garen and several other champions have these bland movesets? Garen's E doesn't shake off all CC just slow....how silly is that.
2.Monkey King does look legit. His passive makes him a naturally Tanky DPS so he's a melee champion that can sit in there and take some blows while dealing out AOE damage with essentially all of his moves. That's pretty cool.
--
Realo won gold at the Sex Olympics with a BROKEN FRIGGIN NECK.-Voltch
yeah it's getting to the point where thinking of new mechanics is harder and harder, so it's just easier to start mixing and matching moves/effects from other kits
Peace___Frog posted... Because Riot tries to make each champion more exciting than the last.
^ Same goes for DotA and HoN too, tbqh.
No one would be excited for a new champion who plays like Garen, because he isn't flashy enough for people now. The games keep trying to think of new and more exciting abilities to play around with, forgetting that sometimes all you need is some melee champion who has a bunch of passive abilities, but is still strong, to make him popular :(
I hope Skarner has a unique mechanic. Of the champions released since I started playing, Vayne and Goku have no new mechanics while Orianna and Yorick do (the ball and summons).
I admit I have no idea what kind of new mechanic would work in this game, though.
-- Not changing this sig until I decide to change this sig. Started: July 6, 2005
Aecioo posted... Peace___Frog posted... Because Riot tries to make each champion more exciting than the last.
^ Same goes for DotA and HoN too, tbqh.
No one would be excited for a new champion who plays like Garen, because he isn't flashy enough for people now. The games keep trying to think of new and more exciting abilities to play around with, forgetting that sometimes all you need is some melee champion who has a bunch of passive abilities, but is still strong, to make him popular :(
Peace___Frog posted... Because Riot tries to make each champion more exciting than the last. Their pure stats are lowered, I'd assume, for those nifty benefits.
Story please - HGR plays with me all the time, and lord knows I make a ton of dumb decisions and ***** a lot. Must be something HUGE to make him say that.