Final Fantasy Tactics Final Fantasy 7 Chrono Cross Suikoden II Final Fantasy 8
It would be hard for me to rank everything though with character development, emotional attachment, music, gameplay...etc. All five are such spectacular games in their own ways.
Any insult to the element system seems very much like an insult to junctioning to me.
It can seem like a pain but it's actually very simple to use. Seriously guys just auto-allocate, and then replace doubles, maybe give them an even spread of colors, make sure to bring some healing ones and you're good for 95 percent of the fights. The game is not that hard.
From: pjbasis | #057 Any insult to the element system seems very much like an insult to junctioning to me.
It can seem like a pain but it's actually very simple to use. Seriously guys just auto-allocate, and then replace doubles, maybe give them an even spread of colors, make sure to bring some healing ones and you're good for 95 percent of the fights. The game is not that hard.
Make it less tedious and we'd be good. Junctioning is a very streamlined process, and one where Auto-Junctioning actually DOES work.
FFVIII lost me way before time compression :/ it really just progressively gets more ridiculous where CC dumps most of it on you near the end, so I guess that's...different or something
I have small problems with the plot and it's treatment of Chrono Trigger characters, but I would overlook those if the game was actually fun to play. It just isn't though.
It's a pain allocating elements everytime you switch characters (or the alternative, just spending your money on elements for everyone).
The battle system is slow, like an even slower version of Xenogears' system. The amount of work necessary to actually perform a summon or a double or triple tech was never worth it. It's a huge step backwards from Trigger's, which is simple but extremely fun. It also doesn't help it that the one time the soundtrack is downright BAD is during random battles
None of the recruitable characters are remotely interesting (aside from maybe Karsh and Glenn- who's really hard to recruit on a first playthrough). Everyone is basically the same character. There are very few double and triple techs. You may as well just pick your favorite characters based on what element they are.
From: pjbasis | #061 I have never auto-junctioned before.
What's tedious about equipping elements?
I don't like having to readjust every time I switch party members, so I generally don't switch party members unless necessary (which makes having as many party members as the game has even more useless). Auto-allocating is useless because I end up spending more time readjusting them than I would if I had just put them on there myself. At least with FFVIII, if you wanted to switch party members, there was an option to change your Junctions over to incoming party members automatically.
If CC had something like that, it'd be a lot less tedious.
I like how ridiculous FFVIII is - it's like a Grant Morrison comic
SPOILERS ( I guess)
ok, first you're students at a military academy BAM you're fighting a dinosaur in your garden BAM you're sent to assassinate a sorceress BAM you're having a flashback to someone else's past BAM you're fighting a giant blob beneath your school BAM YOU'RE TRAPPED ON A SPACESHIP WITH ALIENS BAM YOU'RE LOST IN TIME
the plot is is so over the top and I love it... it's the characters themselves and the dialogue that are the real problems with FFVIII's story
From: colliding | #064 I like how ridiculous FFVIII is - it's like a Grant Morrison comic
SPOILERS ( I guess)
ok, first you're students at a military academy BAM you're fighting a dinosaur in your garden BAM you're sent to assassinate a sorceress BAM you're having a flashback to someone else's past BAM you're fighting a giant blob beneath your school BAM YOU'RE TRAPPED ON A SPACESHIP WITH ALIENS BAM YOU'RE LOST IN TIME
the plot is is so over the top and I love it... it's the characters themselves and the dialogue that are the real problems with FFVIII's story
Bad opinion on CC, bad opinion on FF8 (its characters and dialogue, at least. I can actually agree to the Grant Morrison comparison). I mean, you think setting up a double tech is hard. I just have to shake my head at that.
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Currently playing: League of Legends, Chrono Cross. Current Projects: Fool's Overture, CYOA: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60143513
FFVIII's characters and dialogue are terrible, not that square's dialogue was ever the best but it really comes out in a game like that which has the worst cast of any of the psx FFs
From: Liquid Wind | #067 FFVIII's characters and dialogue are terrible, not that square's dialogue was ever the best but it really comes out in a game like that which has the worst cast of any of the psx FFs
Man, what are you on. FF8 has a ton of good lines! And the characters are pretty good too. Obviously the focus is on Squall and Laguna to a lesser extent, but not every character needs six hours of focus to let you know what he or she's all about.
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Obviously the focus is on Squall and Laguna to a lesser extent, but not every character needs six hours of focus to let you know what he or she's all about.
never said they needed more screen time, in fact in this topic I've praised much more minimalist games quite a bit, more isn't always better.
From: LeonhartFour | #069 FFVIII's characters and character interaction were great.
Some of the best chemistry between party members in the series, really.
This. Even Selphie, who's usually considered the worst party member, has some interesting facets to her. FF8 is a game that really, really rewards going deeper into the characters than you would just by following the main plot.
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From: Liquid Wind | #070 Obviously the focus is on Squall and Laguna to a lesser extent, but not every character needs six hours of focus to let you know what he or she's all about.
never said they needed more screen time, in fact in this topic I've praised much more minimalist games quite a bit, more isn't always better.
Then again you're also saying CC has basically no plot, which is pretty much "huh" to me. It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!
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You people aren't seriously going to argue that Irvine, Quistis and Selphie were well developed are you? Half the playable cast is just along for the ride. Zell isn't that well developed either, but I'm giving him a pass since he's just that damn likable.
KanzarisKelshen posted... It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!
You're on goofballs. Go on and explain "Project Kid" to me without consulting the Chrono Wiki, I dare you!
From: colliding | #073 You people aren't seriously going to argue that Irvine, Quistis and Selphie were well developed are you? Half the playable cast is just along for the ride. Zell isn't that well developed either, but I'm giving him a pass since he's just that damn likable.
Quistis I'll grant you, as she goes totally out of focus. Selphie is iffy, too, since I'm not quite sure how her bloodthirsty side emerged is ever explored, though she does have some nice side scenes that touch upon her personality. Irvine is totally fleshed out nicely, though. He's not a huge character in his game, but for his role he has a lot of depth. He has a motivation, flaws, interactions with everybody else, multiple traits that get exposure, etc. etc. etc. I'd argue he's even more developed than Zell even. Whether you like him or not is up to you but he's certainly developed enough.
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Chrono Cross is kinda cool. I liked it a lot ten years ago.
dunno what happened but the gameplay just got really tedious for me one day and I stopped loving it. I'd like to give it another shot on a portable someday (ps1 games just look miserable on hdtvs)
LeonhartFour posted... I'll give CC one big thing that I'd like to see more games implement:
A Fast-Forward button for New Game+
That thing was amazing.
By more games we mean all games right?
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rinoa is the only FFVIII character that actively annoys me, the rest are just really meh, don't like them for the most part but don't really dislike them either, just apathetic
From: colliding | #076 KanzarisKelshen posted... It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!
You're on goofballs. Go on and explain "Project Kid" to me without consulting the Chrono Wiki, I dare you!
You're tergiversing my words because I'm talking about how Serge goes to Fort Dragonia to fight Lynx, fights for a chance to get his body back, learns about the Time Crash, ventures into the Sea of Eden, etc. etc. etc, but sure. Balthasar wants to free Schala, so he engineers the project, which is more or less a colossal experiment that plays god to pull her out of the Darkness Beyond Time. The Chronopolis is established, and the Counter-Time Experiment is a colossal bomb. Lots of screwy time and dimension traveling ensues, which results in Dinopolis being pulled in from a doomed timeline (by the planet IIRC, through the dragons) to start a sort of cold war with Chronopolis, trying to prevent more time-****ery, while the people of Chronopolis go on to found the El Nido settlement. Meanwhile, Kid is found by Lucca and raised by her. This lasts until Lynx, who is Serge's father transformed by the supercomputer FATE (which happened due to Schala's unwitting intervention by creating a magnetic storm and redirecting Serge, Wazuki and Miguel to Chronopolis), arrives and burns the orphanage down, accompanied by Harle, the anthropomorphized Seventh Dragon (whose purpose is hazy to me too, admittedly). Lynx had previously tried to drown Serge, four years after the night when they washed up on the Chronopolis, but had been stopped by a time traveling Kid (probably using the Neo Epoch), creating the dimensional split. The adventure follows. Using the Chrono Cross, Serge finally liberates Schala and destroys the Time Devourer, destroying the final remnant of Lavos. That's about it.
PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.
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Currently playing: League of Legends, Chrono Cross. Current Projects: Fool's Overture, CYOA: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60143513
KanzarisKelshen posted... From: colliding | #076 KanzarisKelshen posted... It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!
You're on goofballs. Go on and explain "Project Kid" to me without consulting the Chrono Wiki, I dare you! You're tergiversing my words because I'm talking about how Serge goes to Fort Dragonia to fight Lynx, fights for a chance to get his body back, learns about the Time Crash, ventures into the Sea of Eden, etc. etc. etc, but sure. Balthasar wants to free Schala, so he engineers the project, which is more or less a colossal experiment that plays god to pull her out of the Darkness Beyond Time. The Chronopolis is established, and the Counter-Time Experiment is a colossal bomb. Lots of screwy time and dimension traveling ensues, which results in Dinopolis being pulled in from a doomed timeline (by the planet IIRC, through the dragons) to start a sort of cold war with Chronopolis, trying to prevent more time-****ery, while the people of Chronopolis go on to found the El Nido settlement. Meanwhile, Kid is found by Lucca and raised by her. This lasts until Lynx, who is Serge's father transformed by the supercomputer FATE (which happened due to Schala's unwitting intervention by creating a magnetic storm and redirecting Serge, Wazuki and Miguel to Chronopolis), arrives and burns the orphanage down, accompanied by Harle, the anthropomorphized Seventh Dragon (whose purpose is hazy to me too, admittedly). Lynx had previously tried to drown Serge, four years after the night when they washed up on the Chronopolis, but had been stopped by a time traveling Kid (probably using the Neo Epoch), creating the dimensional split. The adventure follows. Using the Chrono Cross, Serge finally liberates Schala and destroys the Time Devourer, destroying the final remnant of Lavos. That's about it.
PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.
Chronopolis Dinopolis
I love this game.
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KanzarisKelshen posted... PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.
While I must grant you that's somewhat impressive, I'm pretty sure there is no way you could write that that WOULDN'T be incoherent for me, lol. I don't know, don't you think that's a bit... complicated? Which was the point I wanted to make anyway.
I'll agree that the general timeline of plot events in CC is easy to follow, that is travelling to Fort Dragonia, switching with Lynx, the Dead Sea and so on. Project Kid just baffles me though, even when it's written down for me.
From: colliding | #090 KanzarisKelshen posted... PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.
While I must grant you that's somewhat impressive, I'm pretty sure there is no way you could write that that WOULDN'T be incoherent for me, lol. I don't know, don't you think that's a bit... complicated? Which was the point I wanted to make anyway.
I'll agree that the general timeline of plot events in CC is easy to follow, that is travelling to Fort Dragonia, switching with Lynx, the Dead Sea and so on. Project Kid just baffles me though, even when it's written down for me.
Fully agreed. I won't deny Project Kid is a total mess - I just don't think it particularly detracts from CC because it's the details that are horribly convoluted and they don't particularly impact the plot. The basic gist of it can be summed up in like eight bullet points and it's what is important to the main plot. It's a bit like trying to work out the timeline of Mass Effect using the background materials, sorta: it adds up, but it's complicated enough that it really isn't worth the effort and it's just more fun to go through the actual story instead.
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8 bullet points is excessive for that kind of thing, the back story of CC is a mess but I'd agree that it doesn't really impact the game as a whole. not only is it not that significant but it's also dumped on you all at once near the end, for most of the game you aren't dealing with it
HookedOnSonics posted... Chrono Cross top tier game. "Lets whine because lots of characters don't have plot developement" oh. what about the ones that do
Those two are pretty cool, yeah.
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Okay, I don't really hate it, but the game would be 100x better if it was not called chrono cross and called something like Time Scar or whatever. it would also be better if they dropped a lot of the random characters and just focused on the main ones. Also, if you din't do things like actually fight FATE or if battles didn't suck, etc. Also the win condition for the last boss, how the hell is anyone supposed to remember that?