Board 8 > chrono cross is a criminally underrated game

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GranzonEx
09/14/11 12:28:00 PM
#51:


From: SuarezYNWA | #048
In terms of game stories:

Final Fantasy Tactics
Final Fantasy 7
Chrono Cross
Suikoden II
Final Fantasy 8

It would be hard for me to rank everything though with character development, emotional attachment, music, gameplay...etc. All five are such spectacular games in their own ways.


I'm not even sure CC had a story.
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LeonhartFour
09/14/11 12:29:00 PM
#52:


Chrono Cross definitely had a story.

A story that's nearly impossible to make sense of, but it had a story.

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Jeff Zero
09/14/11 12:29:00 PM
#53:


Needless to say, fans have clamored for a sequel ever since.

Which is why, after nearly five years of silence [...]


Ah, the good days of Square.

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Liquid Wind
09/14/11 12:30:00 PM
#54:


A story that's nearly impossible to make sense of, but it had a story.

every time you complain about CC you're pointing out more FFVIII parallels <_<
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Chrono1219
09/14/11 12:30:00 PM
#55:


Any link to a gamespot review is a troll.

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pjbasis
09/14/11 12:32:00 PM
#56:


Any insult to the element system seems very much like an insult to junctioning to me.

It can seem like a pain but it's actually very simple to use.
Seriously guys just auto-allocate, and then replace doubles, maybe give them an even spread of colors, make sure to bring some healing ones and you're good for 95 percent of the fights.
The game is not that hard.
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LeonhartFour
09/14/11 12:33:00 PM
#57:


From: Liquid Wind | #055
A story that's nearly impossible to make sense of, but it had a story.

every time you complain about CC you're pointing out more FFVIII parallels <_<


The only part of FFVIII's story that's nonsensical is Time Compression, and that's not nearly as bad as some of the stuff CC throws at you.

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LeonhartFour
09/14/11 12:34:00 PM
#58:


From: pjbasis | #057
Any insult to the element system seems very much like an insult to junctioning to me.

It can seem like a pain but it's actually very simple to use.
Seriously guys just auto-allocate, and then replace doubles, maybe give them an even spread of colors, make sure to bring some healing ones and you're good for 95 percent of the fights.
The game is not that hard.


Make it less tedious and we'd be good. Junctioning is a very streamlined process, and one where Auto-Junctioning actually DOES work.

But it is tedious, so it's not.

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Jeff Zero
09/14/11 12:34:00 PM
#59:


I definitely have to agree with Leon here. There is nothing as nonsensical in VIII as the things CC does sometimes.

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pjbasis
09/14/11 12:35:00 PM
#60:


I have never auto-junctioned before.

What's tedious about equipping elements?
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Liquid Wind
09/14/11 12:36:00 PM
#61:


FFVIII lost me way before time compression :/ it really just progressively gets more ridiculous where CC dumps most of it on you near the end, so I guess that's...different or something
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colliding
09/14/11 12:39:00 PM
#62:


I have small problems with the plot and it's treatment of Chrono Trigger characters, but I would overlook those if the game was actually fun to play. It just isn't though.

It's a pain allocating elements everytime you switch characters (or the alternative, just spending your money on elements for everyone).

The battle system is slow, like an even slower version of Xenogears' system. The amount of work necessary to actually perform a summon or a double or triple tech was never worth it. It's a huge step backwards from Trigger's, which is simple but extremely fun. It also doesn't help it that the one time the soundtrack is downright BAD is during random battles

None of the recruitable characters are remotely interesting (aside from maybe Karsh and Glenn- who's really hard to recruit on a first playthrough). Everyone is basically the same character. There are very few double and triple techs. You may as well just pick your favorite characters based on what element they are.
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LeonhartFour
09/14/11 12:41:00 PM
#63:


From: pjbasis | #061
I have never auto-junctioned before.

What's tedious about equipping elements?


I don't like having to readjust every time I switch party members, so I generally don't switch party members unless necessary (which makes having as many party members as the game has even more useless). Auto-allocating is useless because I end up spending more time readjusting them than I would if I had just put them on there myself. At least with FFVIII, if you wanted to switch party members, there was an option to change your Junctions over to incoming party members automatically.

If CC had something like that, it'd be a lot less tedious.

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colliding
09/14/11 12:44:00 PM
#64:


I like how ridiculous FFVIII is - it's like a Grant Morrison comic

SPOILERS ( I guess)

ok, first you're students at a military academy BAM you're fighting a dinosaur in your garden BAM you're sent to assassinate a sorceress BAM you're having a flashback to someone else's past BAM you're fighting a giant blob beneath your school BAM YOU'RE TRAPPED ON A SPACESHIP WITH ALIENS BAM YOU'RE LOST IN TIME

the plot is is so over the top and I love it... it's the characters themselves and the dialogue that are the real problems with FFVIII's story
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KanzarisKelshen
09/14/11 12:47:00 PM
#65:


From: colliding | #064
I like how ridiculous FFVIII is - it's like a Grant Morrison comic

SPOILERS ( I guess)

ok, first you're students at a military academy BAM you're fighting a dinosaur in your garden BAM you're sent to assassinate a sorceress BAM you're having a flashback to someone else's past BAM you're fighting a giant blob beneath your school BAM YOU'RE TRAPPED ON A SPACESHIP WITH ALIENS BAM YOU'RE LOST IN TIME

the plot is is so over the top and I love it... it's the characters themselves and the dialogue that are the real problems with FFVIII's story


Bad opinion on CC, bad opinion on FF8 (its characters and dialogue, at least. I can actually agree to the Grant Morrison comparison). I mean, you think setting up a double tech is hard. I just have to shake my head at that.

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Liquid Wind
09/14/11 12:47:00 PM
#66:


I can agree with that, I did enjoy how screwed up FFVIII is, it's really quite...fantastical.
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Liquid Wind
09/14/11 12:48:00 PM
#67:


FFVIII's characters and dialogue are terrible, not that square's dialogue was ever the best but it really comes out in a game like that which has the worst cast of any of the psx FFs
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KanzarisKelshen
09/14/11 12:50:00 PM
#68:


From: Liquid Wind | #067
FFVIII's characters and dialogue are terrible, not that square's dialogue was ever the best but it really comes out in a game like that which has the worst cast of any of the psx FFs


Man, what are you on. FF8 has a ton of good lines! And the characters are pretty good too. Obviously the focus is on Squall and Laguna to a lesser extent, but not every character needs six hours of focus to let you know what he or she's all about.

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LeonhartFour
09/14/11 12:50:00 PM
#69:


FFVIII's characters and character interaction were great.

Some of the best chemistry between party members in the series, really.

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Liquid Wind
09/14/11 12:51:00 PM
#70:


Obviously the focus is on Squall and Laguna to a lesser extent, but not every character needs six hours of focus to let you know what he or she's all about.

never said they needed more screen time, in fact in this topic I've praised much more minimalist games quite a bit, more isn't always better.
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KanzarisKelshen
09/14/11 12:51:00 PM
#71:


From: LeonhartFour | #069
FFVIII's characters and character interaction were great.

Some of the best chemistry between party members in the series, really.


This. Even Selphie, who's usually considered the worst party member, has some interesting facets to her. FF8 is a game that really, really rewards going deeper into the characters than you would just by following the main plot.

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KanzarisKelshen
09/14/11 12:52:00 PM
#72:


From: Liquid Wind | #070
Obviously the focus is on Squall and Laguna to a lesser extent, but not every character needs six hours of focus to let you know what he or she's all about.

never said they needed more screen time, in fact in this topic I've praised much more minimalist games quite a bit, more isn't always better.


Then again you're also saying CC has basically no plot, which is pretty much "huh" to me. It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!

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colliding
09/14/11 12:53:00 PM
#73:


You people aren't seriously going to argue that Irvine, Quistis and Selphie were well developed are you? Half the playable cast is just along for the ride. Zell isn't that well developed either, but I'm giving him a pass since he's just that damn likable.
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LeonhartFour
09/14/11 12:53:00 PM
#74:


From: colliding | #073
You people aren't seriously going to argue that Irvine, Quistis and Selphie were well developed are you?


Pretty sure I never said that.

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Jeff Zero
09/14/11 12:55:00 PM
#75:


I love trains.

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colliding
09/14/11 12:55:00 PM
#76:


KanzarisKelshen posted...
It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!

You're on goofballs. Go on and explain "Project Kid" to me without consulting the Chrono Wiki, I dare you!
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KanzarisKelshen
09/14/11 12:56:00 PM
#77:


From: colliding | #073
You people aren't seriously going to argue that Irvine, Quistis and Selphie were well developed are you? Half the playable cast is just along for the ride. Zell isn't that well developed either, but I'm giving him a pass since he's just that damn likable.


Quistis I'll grant you, as she goes totally out of focus. Selphie is iffy, too, since I'm not quite sure how her bloodthirsty side emerged is ever explored, though she does have some nice side scenes that touch upon her personality. Irvine is totally fleshed out nicely, though. He's not a huge character in his game, but for his role he has a lot of depth. He has a motivation, flaws, interactions with everybody else, multiple traits that get exposure, etc. etc. etc. I'd argue he's even more developed than Zell even. Whether you like him or not is up to you but he's certainly developed enough.

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transience
09/14/11 12:57:00 PM
#78:


Chrono Cross is kinda cool. I liked it a lot ten years ago.

dunno what happened but the gameplay just got really tedious for me one day and I stopped loving it. I'd like to give it another shot on a portable someday (ps1 games just look miserable on hdtvs)

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LeonhartFour
09/14/11 12:58:00 PM
#79:


I'll give CC one big thing that I'd like to see more games implement:

A Fast-Forward button for New Game+

That thing was amazing.

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Jeff Zero
09/14/11 12:58:00 PM
#80:


It's still breathtakingly beautiful on a component line through PS2.

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redrocket
09/14/11 12:59:00 PM
#81:


LeonhartFour posted...
I'll give CC one big thing that I'd like to see more games implement:

A Fast-Forward button for New Game+

That thing was amazing.


By more games we mean all games right?

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LeonhartFour
09/14/11 12:59:00 PM
#82:


Well, not all games have New Game+!

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transience
09/14/11 1:00:00 PM
#83:


it pissed me off more often than not! either you could be mega overpowered and play with fast forward or have some fun, slow battles.

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HookedOnSonics
09/14/11 1:02:00 PM
#84:


Chrono Cross top tier game. "Lets whine because lots of characters don't have plot developement" oh.
what about the ones that do

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Liquid Wind
09/14/11 1:07:00 PM
#85:


rinoa is the only FFVIII character that actively annoys me, the rest are just really meh, don't like them for the most part but don't really dislike them either, just apathetic
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KanzarisKelshen
09/14/11 1:07:00 PM
#86:


From: colliding | #076
KanzarisKelshen posted...
It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!

You're on goofballs. Go on and explain "Project Kid" to me without consulting the Chrono Wiki, I dare you!


You're tergiversing my words because I'm talking about how Serge goes to Fort Dragonia to fight Lynx, fights for a chance to get his body back, learns about the Time Crash, ventures into the Sea of Eden, etc. etc. etc, but sure. Balthasar wants to free Schala, so he engineers the project, which is more or less a colossal experiment that plays god to pull her out of the Darkness Beyond Time. The Chronopolis is established, and the Counter-Time Experiment is a colossal bomb. Lots of screwy time and dimension traveling ensues, which results in Dinopolis being pulled in from a doomed timeline (by the planet IIRC, through the dragons) to start a sort of cold war with Chronopolis, trying to prevent more time-****ery, while the people of Chronopolis go on to found the El Nido settlement. Meanwhile, Kid is found by Lucca and raised by her. This lasts until Lynx, who is Serge's father transformed by the supercomputer FATE (which happened due to Schala's unwitting intervention by creating a magnetic storm and redirecting Serge, Wazuki and Miguel to Chronopolis), arrives and burns the orphanage down, accompanied by Harle, the anthropomorphized Seventh Dragon (whose purpose is hazy to me too, admittedly). Lynx had previously tried to drown Serge, four years after the night when they washed up on the Chronopolis, but had been stopped by a time traveling Kid (probably using the Neo Epoch), creating the dimensional split. The adventure follows. Using the Chrono Cross, Serge finally liberates Schala and destroys the Time Devourer, destroying the final remnant of Lavos. That's about it.

PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.

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Jeff Zero
09/14/11 1:09:00 PM
#87:


Liquid Wind posted...
rinoa is the only FFVIII character that actively annoys me

^5

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Jeff Zero
09/14/11 1:10:00 PM
#88:


KanzarisKelshen posted...
From: colliding | #076
KanzarisKelshen posted...
It's a bit aimless at the start because Serge doesn't yet have a purpose, but from saving Kid onwards, it has a pretty clear plot!

You're on goofballs. Go on and explain "Project Kid" to me without consulting the Chrono Wiki, I dare you!
You're tergiversing my words because I'm talking about how Serge goes to Fort Dragonia to fight Lynx, fights for a chance to get his body back, learns about the Time Crash, ventures into the Sea of Eden, etc. etc. etc, but sure. Balthasar wants to free Schala, so he engineers the project, which is more or less a colossal experiment that plays god to pull her out of the Darkness Beyond Time. The Chronopolis is established, and the Counter-Time Experiment is a colossal bomb. Lots of screwy time and dimension traveling ensues, which results in Dinopolis being pulled in from a doomed timeline (by the planet IIRC, through the dragons) to start a sort of cold war with Chronopolis, trying to prevent more time-****ery, while the people of Chronopolis go on to found the El Nido settlement. Meanwhile, Kid is found by Lucca and raised by her. This lasts until Lynx, who is Serge's father transformed by the supercomputer FATE (which happened due to Schala's unwitting intervention by creating a magnetic storm and redirecting Serge, Wazuki and Miguel to Chronopolis), arrives and burns the orphanage down, accompanied by Harle, the anthropomorphized Seventh Dragon (whose purpose is hazy to me too, admittedly). Lynx had previously tried to drown Serge, four years after the night when they washed up on the Chronopolis, but had been stopped by a time traveling Kid (probably using the Neo Epoch), creating the dimensional split. The adventure follows. Using the Chrono Cross, Serge finally liberates Schala and destroys the Time Devourer, destroying the final remnant of Lavos. That's about it.

PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.


Chronopolis
Dinopolis

I love this game.

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LeonhartFour
09/14/11 1:11:00 PM
#89:


From: HookedOnSonics | #084
what about the ones that do


For the most part, they suck.

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colliding
09/14/11 1:12:00 PM
#90:


KanzarisKelshen posted...

PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.


While I must grant you that's somewhat impressive, I'm pretty sure there is no way you could write that that WOULDN'T be incoherent for me, lol. I don't know, don't you think that's a bit... complicated? Which was the point I wanted to make anyway.

I'll agree that the general timeline of plot events in CC is easy to follow, that is travelling to Fort Dragonia, switching with Lynx, the Dead Sea and so on. Project Kid just baffles me though, even when it's written down for me.
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KanzarisKelshen
09/14/11 1:19:00 PM
#91:


From: colliding | #090
KanzarisKelshen posted...

PS: By the way, sorry if it looks a bit incoherent. I wrote this down in the order I recalled the bits and pieces. I can reformat that for coherence if you like.


While I must grant you that's somewhat impressive, I'm pretty sure there is no way you could write that that WOULDN'T be incoherent for me, lol. I don't know, don't you think that's a bit... complicated? Which was the point I wanted to make anyway.

I'll agree that the general timeline of plot events in CC is easy to follow, that is travelling to Fort Dragonia, switching with Lynx, the Dead Sea and so on. Project Kid just baffles me though, even when it's written down for me.


Fully agreed. I won't deny Project Kid is a total mess - I just don't think it particularly detracts from CC because it's the details that are horribly convoluted and they don't particularly impact the plot. The basic gist of it can be summed up in like eight bullet points and it's what is important to the main plot. It's a bit like trying to work out the timeline of Mass Effect using the background materials, sorta: it adds up, but it's complicated enough that it really isn't worth the effort and it's just more fun to go through the actual story instead.

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Liquid Wind
09/14/11 1:21:00 PM
#92:


8 bullet points is excessive for that kind of thing, the back story of CC is a mess but I'd agree that it doesn't really impact the game as a whole. not only is it not that significant but it's also dumped on you all at once near the end, for most of the game you aren't dealing with it
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RyokIes
09/14/11 1:27:00 PM
#93:


one of my all time favorite games

i don't even mind the damn flaws, i love it oh so much and still replay it often

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Vlado
09/14/11 1:27:00 PM
#94:


HookedOnSonics posted...
Chrono Cross top tier game. "Lets whine because lots of characters don't have plot developement" oh.
what about the ones that do


Those two are pretty cool, yeah.

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Liquid Wind
09/14/11 1:28:00 PM
#95:


it's not a character development driven game, not every game has to be.
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Jeff Zero
09/14/11 1:30:00 PM
#96:


Ryokopinions

Kidding, it was just something I wanted to say pretty badly

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RyokIes
09/14/11 1:32:00 PM
#97:


I think it's an awesome phrase.

Almost as awesome as Chrono Cross

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Chrono1219
09/14/11 1:33:00 PM
#98:


Not even Ryoko can get me to like this game.

my hatred for it has no bounds. Slight spoilers

Okay, I don't really hate it, but the game would be 100x better if it was not called chrono cross and called something like Time Scar or whatever. it would also be better if they dropped a lot of the random characters and just focused on the main ones. Also, if you din't do things like actually fight FATE or if battles didn't suck, etc. Also the win condition for the last boss, how the hell is anyone supposed to remember that?

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RyokIes
09/14/11 1:34:00 PM
#99:


yellow red green blue black white

i put all my elements on my characters in that order >_>

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Jeff Zero
09/14/11 1:34:00 PM
#100:


good point Ryoko

Nothing wrong with fighting FATE, I mean it's not... literally from on high, it's a supercomputer

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