It's not stupidly massive, but it is stupidly accurate, and it comes from a world where beams do in face move at the speed of light. If Tor charges it's, Zero's toast. And Zero could NOT close the distance, Tor's got way higher burst speed than Zero. Teleportation I have no idea about, as I've never seen him do stuff like that without outside help.
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KJH could you shed alittle more light on what Zero is able to do in his Absolute Zero armor? I do not know much about any of the Command Mission armors had my ps2 die on me before I got that far into that game.
Also let's not forget that Zero has the option of firing his Z Buster as well while rapidly advancing into close range with Tor with Z Buster it's self being powerful enough to blow the arm off of Vile's ride armor which was shown back in X1 then also shown to be just as powerful as X's upgraded X buster when it's fully charged which is shown in X3 which also shows that by default Zero charges up 2 shots from the Z-buster although if we use Megaman Zero's Zero he would loose the Z buster.
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Well, essentially it more than doubles his stats, and gives him some melee moves as well as a new action trigger. He's got wings to fly with, and in his action trigger, he just constantly teleports around the enemy, hitting them from all angles as fast as you can press the commands for each hit.
Command Mission's kinda more impressive on plot power since they make a point of almost everyone being powered by Supra Force Metal, which is strong enough that even by plot, it was seen as essentially suicide for X to go after even a single super force metal'd maverick by himself. That's why the first boss kicks his ass and you need Spider to come in and help to even stand a chance.
And then later ones involve entire parties of people, including X, Zero, and Axl.
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There's a video of Absolute Zero, though this person isn't pressing buttons fast at all.
And how large is it still? Moving fast doesn't mean much to me given a moving, small target still means you can miss even if a projectile were to travel instantly. Phantom Hammer's already got enough troubles with the charge time.
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I have no idea who you are, but I thank you for arousing me. - Beruga Brawl FC: 3823-8243-5663
From: JeffreyRaze | #155 Short range teleportspam attacks don't imply kilometer long warps.
Assuming they're fast enough yes they do. One long jump is identical to dozens of small jumps if the small ones happen in nanoseconds.
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It kinda sounds like if we use Absolute Zero for this fight it maybe a complete total stomp in Zero's favor due to his flight as well as super fast teleport like movement speed. I would think that it would be hard for Tor to hit something that's moving fast enough to appear as if they are teleporting all over the place.
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Well, alternatively, he's moving faster than the eye can see, I dunno. He just sort of fades out, reappears hitting them, fades out, reappears, and so on.
I can honestly never tell on that stuff.
Let's see, another signature thing from that game is the fact that he can create sort of shadow doppelgangers that overlap him and mimic all of his moves, essentially making any time he attacks once be that he attacks three times consecutively. So it's... either Ninja Gaiden 1-3's shadow clones but they follow much closer (nearly overlap) or he's doing things really fast.
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Teleport spam is not a good tactic against Tor. Remember - this is not a fight the player is playing. Zero does not have the advantage of seeing himself from a third person perspective. Given that the majority of Tor's attacks follow fairly indirect patterns (firing something that explodes behind you and comes back, projectiles that alter trajectory repeatedly, attacks that loosely home in from above or come from the ground, etc), you probably don't want to be teleporting when you won't even be able to see the missile you just stepped in the path of, and this guy fills a lot of space with his attacks. Unless Zero has magical knowledge of things he can't perceive in any way, he's going to get himself blasted by trying to jump through attacks he can't track.
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He never has a problem dodging similar attacks from the wide majority of enemies that are similar in the X and Zero series. >_>
Not to mention, in a 3D environment, Tor's attacks are even easier to dodge, especially with Zero being so much faster than Iji and way more mobile in the short term than Tor. If he gets up close what exactly is Tor going to do? If that Z Saber can hurt him at all, which I suspect it can given how Zero never has found anything he outright can't kill with it and cuts giant reploids in half longways, Tor's projectiles don't help much. Of course, not meaning it's a one shot by any means, but he's gonna be hacking pieces off, smashing them up, and cutting in quick enough.
And man, I found the video with the Phantom Hammer being used. From what you guys had said about how amazing and long distance it is, it seems a bit underwhelming considering it's a horizontal laser. I was expecting a "Hammer of Dawn" x 20 size thing. Given that charge time for the three orbs plus his actual firing of it afterwards with obvious glowing energy, along with the size of it being almost half his overall height, Zero's got that pretty well dodged.
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Tor has a nanofield, the saber isn't going to be hacking off anything. And the impressive thing about the hammer is that it can pierce shields designed to block planet-buster weapons.
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He has a nanofield. That renders him literally invincible to something that's never had troubles even against stuff immune to conventional weaponry and energy weapons why?
And yes, it's strong. The thing is, it's also telegraphed to hell and back, got a ton of charge up, and is small enough Zero can get out of the way in a single dash or jump.
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The thing is, I really, really don't buy the Z-saber being that much stronger than the weapons in Iji. As long as the nanofield has energy remaining, it disperses/absorbs 100% of the damage.
And if Tor's fired the beam it's too late for Zero to dodge. The thing about attacks moving at lightspeed is that you literally can't see them coming. Sure it has a long windup time, but Tor has been show to not be totally immobile during it, and he could be miles away from Zero when he fires the thing anyways.
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That's not how hitting a moving target works with a predictable attack small enough to dodge, unless Zero was staying still and not trying to dodge based off of obvious cues.
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That's probably why Tor typically sets it up with the earthquake stomp. You're kind of screwed once you're popped into the air and immobilized right in front of the gun
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What? The stomp would work just as well in a 3d environment. And the range is pretty decent, Iji is only slightly smaller than Zero, meaning the Tor battle is larger than most boss chambers from X/Zero. And it's not gameplay mechanics anymore than Zero having weapons that create pillars of energy out of thin air is.
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...Yeah, Gutsman stunning Megaman by jumping not even close to him is pretty gameplay mechanics. As much as stomping the ground universally popping everything up for no real reason without breaking the ground either. But either way, if you gotta set up an attack with that and a ton of glowing energy entering the gun after a minute or more of setup making three glowing orbs you shoot circle you, there's quite a lot there for Zero to pick up on.
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I have no idea who you are, but I thank you for arousing me. - Beruga Brawl FC: 3823-8243-5663