Board 8 > Sburbopolis: Welcome to Twostuck [Homestuck RPG]

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KanzarisKelshen
11/01/11 6:35:00 PM
#1:


Topic the second of our little RPG adventure. Super quick recap for those who forgot something: We just entered the medium, titles were received, the mysterious ChannellingOrganizer explained much about the game, and everybody got shuffled into a different land.

Oh, and a crazy amount of rules editing happened, but hey, that's a detail. (PS the Weird Math **** has been fixed now).

By the way, if you're not a player and checked this topic out of curiosity, we are still taking in applicants. A lot of stuff has happened, but fortunately we have several recaps to help people get up to speed, as well as explanations of the world elements. If you're curious about what this is all about, just let us know and we'll be happy to explain!


Resources:

-Rules Doc: https://docs.google.com/document/d/1Vzb40oYMvi5jhFaUtMMORq4QT4yL5MvDC-JSWTSzcY8/edit?hl=en_US
-CO's memo: SessionLog (currently set to work by invitation only, but that can and will be changed when appropriate)

Elementskills in the next few posts!

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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Sceptilesolarbeam
11/01/11 6:37:00 PM
#2:


tag

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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KanzarisKelshen
11/01/11 6:40:00 PM
#3:


Gravitonslaughts, Lesser:

Name: Gravitic Crush
EP Value: 3
Target: Single Enemy
MP Cost: 4 MP
Effect: 1.0*MAG damage.
Description: Massively increase the gravity of a specific point in space, crushing everything within. The most basic ability o a Hero of Space.

Name: Grave Endowment: Type A
EP Value: 5
Target: Self
MP Cost: 6 MP
Effect: STR Up 25% (3 turns).
Description: Imbue weapon with a weak gravitic pull, increasing the momentum of your blows by attracting your enemies to your weapon.

Name: Pull Them Under
EP Value: 13
Target: Single Enemy
MP Cost: No Cost (Cooldown: Every Other Turn)
Effect: 1.0*STR damage + 40 point Seal (2 turns, Attacks Only) + Backlash (AGI Down, 12 points) .
Description: Your assaults are so vicious you generate a zone of crushing gravity that prevents your opponent from retaliating. Unfortunately, all that gravity brings you down, too!

Name: Magnetic Collision
EP Value: 7
Target: Enemy Fragmentation
MP Cost: 12 MP
Effect: 45 MAG damage.
Description: Transform a foe into a magnetic personality. That is, make him the center of a gravity well that calls foes to him, smashing him to bits.

Name: Crushing Blow
EP Value: 9
Target: Single Enemy
MP Cost: 15 HP
Effect: 60 STR Deadly damage (Charge Time: 1).
Description: After intently concentrating, heavily increase the mass of your weapon to deliver a devastating blow. Though difficult to execute, this move is guaranteed to be a smashing success.

Name: Parallel Powercrush
EP Value: 9
Target: Single Enemy
MP Cost: 6 MP
Effect: 1.5*MAG Siphoning (50%) damage.
Description: Drain your foe of energy and beat him senseless at the same time. A very efficient maneuver.


Starsummons, Lesser:


Name: Stardust Spectacle
EP Value: 7
Target: Single Enemy
MP Cost: No Cost (1 MP per Split, Cooldown: 1)
Effect: 1.0*STR Combo damage (10 splits).
Description: Summon the remnants of long-destroyed stars to assault the enemy.

Name: Nebula's Veil
EP Value: 6
Target: Ally Fragmentation
MP Cost: 5 MP
Effect: 50 HP Barrier (double damage to secondary targets).
Description: Cover the battlefield with a mist as hard to navigate as a nebula, which subtly redirects attacks aimed at your allies. May cause hallucinations and delusions of invincibility.

Name: Constellated Communion
EP Value: 17
Target: Single Ally
MP Cost: Variable
Effect: Transfer 80% of chosen MP value to ally.
Description: Work in alignment with your allies by donating your power to them. Some of it is lost in the transition, but the chance to relocate of resources can be the difference between life and death!

Name: Pulsar Lance
EP Value: 10
Target: Enemy Group
MP Cost: 12 MP
Effect: 2.0*MAG damage (Charge Time: 1).
Description: Pulverize enemies with a burst of compressed radiation. Boastful shouts and overly long attack names are heavily encouraged.

Name: Starwish
EP Value: 11
Target: Single Ally
MP Cost: No Cost (Cooldown: Once Per Battle)
Effect: LUK Up 250% (2 turns)
Description: Wish upon a star, asking for its blessing. Receive said blessing in the form of the ability to inflict untold amounts of carnage.

Name: Stellar Strike
EP Value: 12
Target: Single Enemy
MP Cost: No Cost (Cooldown: 2)
Effect: 2.0*STR Spectral damage
Description: Call upon a star's energy to launch a powerful crescent wave of destruction.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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KanzarisKelshen
11/01/11 6:41:00 PM
#4:


Animights, Lesser:

Name: Life's Blossom
EP Value: 3
Target: Single Ally
MP Cost: 5 MP
Effect: 30 damage healed.
Description: Bring a friend back from the brink of death with a touch. The most basic ability of a Hero of Life.

Name: Shining Rainbow
EP Value: 7
Target: Ally Group
MP Cost: 6 MP
Effect: 1.0*MAG damage healed.
Description: Create a rainbow of healing energy that bounces from player to player, healing each one in turn. Really pretty colors, to boot!

Name: Quicken Parasite
EP Value: 9
Target: Single Enemy
MP Cost: 8 MP
Effect: 1.25*MAG damage + DEF Down (15 points, 2 turns) .
Description: Stimulate the growth of deadly viruses within the target, causing his body to become wracked by disease. Who knew a cold could be so deadly?

Name: Life's Vigor
EP Value: 7
Target: Single Enemy
MP Cost: 7 HP
Effect: 40 STR damage + Dual Tech.
Description: Use your own lifeforce to fuel your attacks. A dangerous technique, but a highly effective one.

Name: Cleanse Disease
EP Value: 8
Target: Single Ally
MP Cost: 25% Max MP + 4 MP
Effect: 1.0*STR damage healed + 50 point Erase.
Description: Purify an ally's body of harmful toxins and effects, restoring their vitality in the process.

Name: Positive Aegis
EP Value: 6
Target: Single Ally
MP Cost: 10% Max HP
Effect: Niche Protection 50% (Eldritch, 2 turns)
Description: Use some of your vitality to create a potent shield against forces from the Furthest Ring and those touched by the Horrorterrors. Also functions as a great source of backup light in a pinch.



Necromasteries, Lesser:


Name: Death Dust
EP Value: 9
Target: Enemy/Ally Fragmentation (50% chance of hitting allies)
MP Cost: 7 MP + 3/Target
Effect: 50 MAG damage + STR Down 10.
Description: Scatter fragments of death to the winds, to seek living creatures to slay.

Name: Necrotic Burst
EP Value: 10
Target: Single Ally
MP Cost: 40% Max HP
Effect: 50 point Quicken.
Description: Sacrifice some of your lifeforce to imbue an ally with it. After all, the only portion of your life energy that matters is your last.

Name: Leeching Transfer
EP Value: 6
Target: Two Allies
MP Cost: No Cost (Cooldown: 0)
Effect: Target 1 loses X amount of HP. Target 2 regains X amount of HP.
Description: Take life to give life. Warning: likely to induce mad cackling and delusions of godliness.

Name: Animate Minion
EP Value: 10
Target: N/A
MP Cost: 50% MP
Effect: Creates an undead minion to do your bidding. The minion acts on your turn, and its stats are HP 60/60, STR 20, DEF/RES 10, LUK 0, AGI 0. It has no abilities, but may otherwise act normally.
Description: You can't create life, but you sure can create a very convincing (if temporary) mockup.

Name: Mind Boil
EP Value: 8
Target: Single Enemy
MP Cost: 18 MP
Effect: Weaken (2 turns) + RES Down 10 (2 turns).
Description: Fill an enemy's mind with malevolent visions from the beyond that eat at his soul. Telepaths are advised not to scry into the mind of a target affected by this ability.

Name: Negative Aegis
EP Value: 6
Target: Single Ally
MP Cost: 10% Max HP
Effect: Niche Protection 50% (Mystical, 2 turns)
Description: By sacrificing your life energy, conjure a shield of horrorterror-boosted power, capable of shutting down the attacks of Skaian emissaries. Also makes for a nice stealthing tool, in a pinch.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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KanzarisKelshen
11/01/11 6:42:00 PM
#5:


Furysmashes, Lesser:

Name: Fury Swipe
EP Value: 1
Target: Single Enemy
MP Cost: 4 MP
Effect: 1.0*STR Deadly damage.
Description: Strike unerringly with righteous anger. The most basic skill of a Hero of Rage. Warning: Does not have a chance to produce multiple attacks.

Name: Brutal Affront
EP Value: 12
Target: Single Enemy
MP Cost: 12 HP (Per Counter, normal use is 6 HP)
Effect: 1.5*STR damage .
Description: If someone takes your eye, take both of his and then kick him in the shins as payback.

Name: Raging Grace
EP Value: 8
Target: Enemy Group
MP Cost: 19 HP.
Effect: 50 MAG damage (Cannot be used on Turn 1).
Description: Your blood spattered visage terrifies and shocks your enemies. When they see your handiwork, they realize you'll come for them, eventually, and their little dog too.

Name: Vicious Beatdown
EP Value: 6
Target: Single Enemy
MP Cost: 8 HP (9 HP on first Phantom Pain use, 10 HP on second use, etc. etc. etc.)
Effect: 4d10 MAG damage + Dual Tech + Phantom Pain.
Description: Sometimes there's no substitute for good old fisticuffs. And by good old fisticuffs, you mean punching the living daylights out of someone.

Name: Raging Triple Blow
EP Value: 5
Target: Single Enemy
MP Cost: 6 HP (1 HP per Split)
Effect: 1.25*STR Deadly Combo damage (2 Splits).
Description: No use beating around the bush. Or around your enemy, as the case may be: just hitting hard, fast, and often will do the trick.

Name: Temper Tantrum
EP Value: 9
Target: Single Enemy
MP Cost: No Cost (Cooldown: 1)/ 1 SP
Effect: 80 STR damage.
Description: Sometimes, you feel so annoyed you really just have to take your frustrations out on something or someone. Good thing you've got so many foes to face.


Angerdrives, Lesser:

Name: Burning Anger
EP Value: 8
Target: Self
MP Cost: 16 HP
Effect: DMG Up 50% (2 turns).
Description: Pump yourself up for some carnage. You came here to use abilities and kick some ass, and you're all out of abilities to use.

Name: Magnum Rage
EP Value: 18
Target: Single Enemy
MP Cost: 8 HP (20 HP on first Repeat, 32 HP on second Repeat)
Effect: 1.5*STR Repeatable (2) damage .
Description: Your body can't sustain the overwhelming effort you're asking of it for long - but neither can your enemy survive your brutal assault.

Name: Jointbreaker Edge
EP Value: 6
Target: Single Enemy
MP Cost: 5 HP.
Effect: EVA Down 20 (2 turns).
Description: You're not just good at indiscriminate carnage, you can do refined destruction too! By breaking a knee or slicing a hamstring, your enemy is crippled and left at your mercy.

Name: Battle Frenzy
EP Value: 11
Target: N/A
MP Cost: N/A|0
Effect: STR/MAG Up 5 (4 turns) on enemy kill. Stacks with itself, duration does not refresh.
Description: Killing is your business, and you're damn good at business.

Name: Lunatic Bargain
EP Value: 7
Target: Self
MP Cost: 6 HP (Per Turn)
Effect: DEF Up 8 (6 Turns) + RES Up 8 (6 Turns).
Description: Protection from harm in exchange for your life. Clearly, this is a very, very good deal.


Angerdrives, Greater

Name: Eternal Fury
EP Value: 10
Target: Self
MP Cost: 50% Max MP
Effect: When reduced to 0 HP by an attack, trigger to set HP to 1 instead.
Description: Your all-consuming rage is unstoppable. Neither grievous wounds, nor massive psychic damage will prevent you from finishing the fight. These ****ers are going down.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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KanzarisKelshen
11/01/11 6:42:00 PM
#6:


Enigmagics, Lesser

Name: Mysterious Maneuver
EP Value: 3
Target: Single Enemy
MP Cost: 4 MP
Effect: 28 STR damage + 28 MAG damage.
Description: Overwhelm foe with a confounding mixed assault. The most basic ability of a Hero of Mystery

Name: Confounding Defense
EP Value: 7
Target: Single Enemy/Self
MP Cost: 25% Max MP
Effect: 2.0*MAG damage + Cannot attack or be attacked (1 Turn).
Description: Strike an enemy and create an impassable barrier that resists every attack to protect yourself from retaliation. The problem is, your own attacks can't pass through the barrier either!

Name: Armor-Piercing Question
EP Value: 8
Target: Enemy Group
MP Cost: 13 MP.
Effect: 30 MAG damage + RES Down 8 (2 turns).
Description: Strike at the enemy's mind by uncovering a deep dilemma they have no solution to, knocking them off-balance.

Name: Puzzling Shot
EP Value: 6
Target: Enemy Fragmentation (50% Chance of Friendly Fire)
MP Cost: 13 HP
Effect: 6d10 MAG Spectral damage.
Description: Unleash a burst of dark energy that deals severe damage...the catch is, you won't know what its effects will be, and who it will affect.

Name: Lifting of the Veil
EP Value: 11
Target: Single Enemy
MP Cost: No Cost (Cooldown: 1)
Effect: 1.75*MAG Siphoning 25% damage + 15% chance of Deductive Dweomer.
Description: Perform a flexible attack, looking for the exact way to defeat the enemy with a single blow.


Occultalents, Lesser

Name: Piercing The Shroud
EP Value: 7
Target: Self
MP Cost: N/A
Effect: Once per turn, 25% chance to divine the result of any single roll before it occurs.
Description: Diving deep into the currents of mystery, ascertain how a highly unpredictable even will go. Not likely to work when trying to win the lottery.

Name: Random Determinism
EP Value: 11
Target: N/A|All
MP Cost: N/A
Effect: Every turn, automatically increase the probability of a positive event happening by 10%, permanently. The possibility of a negative event happening also increases by 10%. Once a positive event happens, the probability resets to its default value, as does the negative probability when a negative event happens.
Description: Things happen around you. Strange things. And you can't escape them forever. On the plus side, those strange things occasionally come in handy.

Name: Mysterious Ways
EP Value: 10
Target: Single Enemy
MP Cost: 75% Max MP.
Effect: Counter: One enemy action does not happen. You lose your next turn and the one after that.
Description: A direct overdose of dark energy causes an opponent to hesitate, allowing your allies to strike...but Mystery being what it is, you must pay a price for your intervention.

Name: Unexpected Turn of Events
EP Value: 5
Target: Self
MP Cost: N/A
Effect: One beneficial effect becomes a different, equally valuable type of beneficial effect.
Description: Your attack couldn't possibly fail, but it did. Good thing your enemy's did, too, and he broke his neck when he tripped while doing so.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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agesboy
11/01/11 6:51:00 PM
#7:


I will totally get into this once I've actually finished homestuck and have free time!

--
"Duel audio? You mean like rap battles?" - termina_rzident
KrahenProphet and Kana are on opposite ends of the Awesome Spectrum.
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Sceptilesolarbeam
11/01/11 6:52:00 PM
#8:


It's probably too late >_<.

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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KanzarisKelshen
11/01/11 6:53:00 PM
#9:


From: Sceptilesolarbeam | #008
It's probably too late >_<.


Neg. We're still open. Never underestimate my ability to WORK IT. :P

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60206251
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SemiFinal vs Belarus
11/01/11 6:55:00 PM
#10:


From: agesboy | #007
I will totally get into this once I've actually finished homestuck and have free time!


Not having free time never stopped me!

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
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Some_Character
11/01/11 7:01:00 PM
#11:


Having an incredibly unfortunate timezone isn't stopping me either, so you should easily be able to join.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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BonetaiI
11/01/11 8:23:00 PM
#12:


I've never done any sort of RPing or Tabletop RPG type things before ever


it's pretty fun I guess
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SovietOmega
11/01/11 8:56:00 PM
#13:


tag

cant wait to see my element skills <3

--
There is no shame in not knowing; the shame lies in not finding out
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Viktor Vaughn
11/01/11 9:22:00 PM
#14:


guess who gets to roll 30 dice for one attack

this guy

--
bad advice
http://www.last.fm/user/snowcampsoldier
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Tom Bombadil
11/01/11 9:40:00 PM
#15:


What's the time commitment like these days? If it's still an every Saturday thing I probably shouldn't sign up but if it's changed somehow then eh maybe

--
Tombolo is apparently using windows atm!
Maybe BlAcK TuRtLe is too!
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KanzarisKelshen
11/01/11 9:45:00 PM
#16:


From: Tom Bombadil | #015
What's the time commitment like these days? If it's still an every Saturday thing I probably shouldn't sign up but if it's changed somehow then eh maybe


Saturday is the big meetup day, but these days we play pretty much whenever. Right now we're cooling out while I crank out Elementskills for everybody, but that's gonna change soon since I'm working through them at a decent clip.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60850665
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Viktor Vaughn
11/01/11 9:46:00 PM
#17:


From: Tom Bombadil | #015
What's the time commitment like these days? If it's still an every Saturday thing I probably shouldn't sign up but if it's changed somehow then eh maybe


saturday's the main day, but we play anytime there are enough people knocking around to advance things

edit: beaten to the punch

--
bad advice
http://www.last.fm/user/snowcampsoldier
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Tom Bombadil
11/01/11 9:50:00 PM
#18:


Hmmm, I am tempted. I am around decently often.

--
http://www.brawlinthefamily.com/images/Boomganon.png
Dang ol' BlAcK TuRtLe man tell you what
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SemiFinal vs Belarus
11/01/11 9:52:00 PM
#19:


From: Viktor Vaughn | #014
guess who gets to roll 30 dice for one attack

this guy


yea what ever yuo cant do it that much any way

From: Tom Bombadil | #015
What's the time commitment like these days? If it's still an every Saturday thing I probably shouldn't sign up but if it's changed somehow then eh maybe


a new challenger to the title of derpiest character has appeared???

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
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KanzarisKelshen
11/01/11 9:55:00 PM
#20:


From: SemiFinal vs Belarus | #019
[quoted text]

yea what ever yuo cant do it that much any way

[quoted text]

a new challenger to the title of derpiest character has appeared???


Also Magnum Rage can pump out even more insane damage if you don't mind the whole "blargh i are dead" thing and the enemy isn't an unkillable iron wall.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60850665
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SemiFinal vs Belarus
11/01/11 9:56:00 PM
#21:


magnum rage is probably months away.

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
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Tom Bombadil
11/01/11 9:56:00 PM
#22:


I'm not already the champion just on principle?

--
Currently playing: TEW '10, Pokemon Black, Gemcraft Labyrinth, Sharin no kumi, BlAcK TuRtLe
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SemiFinal vs Belarus
11/01/11 9:57:00 PM
#23:


We have multiple flavors of derp to choose from.

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
... Copied to Clipboard!
Viktor Vaughn
11/01/11 9:58:00 PM
#24:


From: SemiFinal vs Belarus | #019
[quoted text]

yea what ever yuo cant do it that much any way


jealous, much????????

--
bad advice
http://www.last.fm/user/snowcampsoldier
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SemiFinal vs Belarus
11/01/11 9:59:00 PM
#25:


so jelly

--
"Oh God, maplejet's trying to be cool again. I'll call the ambulance." - Wylvane
[NO BARKLEY NO PEACE]
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Tom Bombadil
11/02/11 12:11:00 AM
#26:


well kanz is running the thing and reg I don't think is involved

those are my two major rivals in derp output, fictional or otherwise

--
Currently playing: TEW '10, Pokemon Black, Gemcraft Labyrinth, Sharin no kumi, BlAcK TuRtLe
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KanzarisKelshen
11/02/11 12:19:00 AM
#27:


In my defense, all of my derp is expressed through the terrible system design and not the story! I've managed to do decently on that front.

--
Current Projects: Fool's Overture, CYOA: http://tinyurl.com/4y5ysx8
Sburbopolis, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/60850665
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Some_Character
11/02/11 12:21:00 AM
#28:


The story wouldn't work without us in it though. We're just too good.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
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Some_Character
11/02/11 1:43:00 AM
#29:


You can still join as an even bigger sixth ranger in one of our Five Moon Bands.

Prospit:
The Hero: Paul
The Lancer: Zach
The Big Guy: Greg
The Smart Guy: Kekhet
The Chick: Warren

Derse:
The Hero: ZENO (not a moon resident but he had to fit somewhere)
The Lancer: Harriett
The Big Guy: Kyle
The Smart Guy: Aaron
The Chick: Jon

The standings change quite a bit if you look at it that way.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
SovietOmega
11/02/11 5:57:00 AM
#30:


hm...i think i might have some idea what the significance of the moon thing and ZENO might be, and gog help me if i am right...

on a lighter note, lasers alchemize with everything :3

--
There is no shame in not knowing; the shame lies in not finding out
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Some_Character
11/02/11 6:13:00 AM
#31:


Totally gonna alchemize lasers with a robe when I get the chance. Laserrobes.

--
SomeC - sheer explosives since meeting that crazy hobo.
BlAcK TuRtLe grabbed the Guru victory, slow but steady.
... Copied to Clipboard!
SovietOmega
11/02/11 6:15:00 AM
#32:


want lord english's robe eh?

--
There is no shame in not knowing; the shame lies in not finding out
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Sceptilesolarbeam
11/02/11 6:50:00 AM
#33:


From: Viktor Vaughn | #014
guess who gets to roll 30 dice for one attack

this guy


guess who has an attack with a higher average damage than that

this guy

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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muddersmilk
11/02/11 6:51:00 AM
#34:


The Chick: Warren

>_<

And I'm with bonetail on this being my first real tabletop game. I joined a friends D&D game for one day, but he did all the character design.

--
(Maniac64 at work) [Browncoat] ~Board 570901~
All the proteins, vitamins, and carbs of your grandma's best turkey dinner, plus 15% alcohol.
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Viktor Vaughn
11/02/11 7:06:00 AM
#35:


From: Sceptilesolarbeam | #033
guess who has an attack with a higher average damage than that

this guy


whatever NERD

--
bad advice
http://www.last.fm/user/snowcampsoldier
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Sceptilesolarbeam
11/02/11 7:08:00 AM
#36:


22d12 + 2, suck it

--
"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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Viktor Vaughn
11/02/11 7:12:00 AM
#37:


you probably cheated anyway

--
bad advice
http://www.last.fm/user/snowcampsoldier
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Viktor Vaughn
11/02/11 7:35:00 AM
#38:


so how does that move even work

--
bad advice
http://www.last.fm/user/snowcampsoldier
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Sceptilesolarbeam
11/02/11 7:37:00 AM
#39:


Well, 22d12 + 2 is 80 BP itself. Each dice is 3 BP, so (3 * 22) BP, plus 3 die size upgrades (3 * 4), plus 2. So it's no more expensive than your scaling dice attack.

However, you can outdo me easily. Just buy 5 fractions instead of six.

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Some_Character
11/02/11 7:45:00 AM
#40:


Stats talk. In the main topic. Can't have that.

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Sceptilesolarbeam
11/02/11 7:49:00 AM
#41:


I can't help it. Spoilers, the true domain of Mystery is Mathemagic.

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Some_Character
11/02/11 7:58:00 AM
#42:


You realize that the stronger you make yourself the bigger Kanz will make the disadvantage of being a revenant, right?

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Sceptilesolarbeam
11/02/11 8:01:00 AM
#43:


It can't be helped.

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Some_Character
11/02/11 8:05:00 AM
#44:


At least try to keep the assault off us if you go grimdark.

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KanzarisKelshen
11/02/11 12:04:00 PM
#45:


Because I am inspired, time to see what kind of lame (awesome) powers Heart has.

Heartbreakers, Lesser:

Name: The Power of Love
EP Value: 3
Target: Single Enemy/Single Ally
MP Cost: 6 MP
Effect: 0.75*MAG damage + 0.75*MAG damage healed.
Description: Help an ally stand with your kind touch and support, and smash the bastard who did that to him in the first place. No credit card needed to buy this skill.

Name: Heartseeker
EP Value: 5
Target: Single Enemy
MP Cost: 6 MP
Effect: 1.5*STR damage .
Description: Fire an arrow bound to strike its target down from a bow with the color of a cherry tree's blossoms. Poking allies with it is unlikelyo help make any friends.

Name: Heart of Stone
EP Value: 6
Target: Single Ally
MP Cost: No Cost (Cooldown: 3)
Effect: DEF Up 8 points (2 turns) + RES Up 4 points (2 turns).
Description: Past experiences leave scars. On the heart, those scars stop anything from getting through.

Name: Care Stare
EP Value: 9
Target: Single Enemy
MP Cost: 10 HP
Effect: 2.0*MAG (Charge Time: 1) + Niche Dismantling 25% (Mystical).
Description: Love hurts. When you hit a poor sap with a beam of pure love, it hurts bad.

Name: Heal The Heartache
EP Value: 8
Target: Single Ally
MP Cost: 12.50% Max HP (Per Turn, must be able to pay the full cost)
Effect: Regeneration 10% (4 turns).
Description: Every wound heals. By taking in your ally's pain, you mend his wounds.

Name: Whole-Hearted Attack
EP Value: 10
Target: Single Enemy
MP Cost: 5 MP
Effect: 1.25*STR+MAG Deadly damage + Dual Tech
Description: Give this attack your all. Use every ounce of pain and sadness you've felt as motivation to completely trash your enemy.

Soulbonds, Lesser

Name: Amity of Alliance
EP Value: 5
Target: N/A
MP Cost: N/A
Effect: Increase the effect of heals and barriers by 15% when used as part of a Dual Tech.
Description: Work together with your friends to achieve great results. Combined, your efforts are equal to more than the sum of their parts.

Name: We're All In This Together
EP Value: 18
Target: N/A
MP Cost: N/A
Effect: For double the usual cost of a Dual Tech, a character with no Dual Techs may participate in a team attack (or start one). This cost stacks per player additively, so triple price is paid if two characters with no Dual Techs participate, quadruple price for three, etc. This includes the Hero of Heart if he doesn't use a Dual Tech to participate. You must be present at the battle to provide this ability.
Description: The connections between your allies have become amazingly deep. You begin to act as a team on instinct, with you as the lynchpin.

Name: I Fight For My Friends
EP Value: 9
Target: Self
MP Cost: None.
Effect: When an ally reaches 25% health or less, POW Up 25% (3 turns). This bonus can stack with itself, but the same player cannot trigger it two turns in a row.
Description: When the lives of those you trust are on the line, you never hesitate - with a stirring shout and a masterful strike, you dive into the fray.

Name: Soul Brothers/Soul Sisters
EP Value: 10
Target: Self/Single Ally
MP Cost: 100% Max MP
Effect: Combines HP pools of ability user and target same-gender character until the end of the battle. Until the combined pool drops to 0, both characters will be able to fight normally. May be used more than once, if used on a different target. Multitarget healing abilities heal 50% less for each player after the first.
Description: You've got a deep connection to one of your fellow players. As long as he or she is game, so are you.

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muddersmilk
11/02/11 12:06:00 PM
#46:


Name: Care Stare
Name: I Fight For My Friends


<_<

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KanzarisKelshen
11/02/11 12:11:00 PM
#47:


Did you not expect me to bust out the puns and jokes? I've been doing that for every element! Stellar Strike, Pull Them Under, Mind Boil...this ain't a new thing!

EDIT: And you missed the biggest joke, Soul Sisters. You know, like the gals of Creole Lady Marmalade?

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muddersmilk
11/02/11 12:27:00 PM
#48:


Yeah, music really isn't my area.

And none of those other names means much to me.

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KanzarisKelshen
11/02/11 12:33:00 PM
#49:


Stellar Strike is just a general joke ("An impresive blow!"). Pull Them Under is a reference to Dream Theater's Pul Me Under, and Mind Boil is a disease in D&D. Generally, almost every skill has at least one reference, in keeping with the MSPA tradition. :P

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KanzarisKelshen
11/02/11 1:37:00 PM
#50:


Small clarification: Whole-Hearted Attack is resisted by DEF.

Also, change I Fight For My Friends' POW Up to a link STR Up 25% and MAG Up 25%.

EDIT: Also, tweaked how buffing works due to a really obvious edge case Han helpfully pointed out.

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