Ahem, so the topic purged. After taking a moment to let out a collective 'argh', you guys wouldn't happen to have kept your elementskills, right? If not, I'll have to remake them, which could be a bit of a pain. Let's try to keep this topic from purging to prevent any more losses!
Also, on an entirely different note, everybody needs to shoot me a message soon to help me ellaborate recaps on all the stuff that's happened to each player. I'd miss a ton of details on my own, but with the interested parties overseeing things I think we can get a recap that covers everything up.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Name: Piercing The Shroud EP Value: 7 Target: Self MP Cost: N/A Effect: Once per turn, 25% chance to divine the result of any single roll before it occurs. Description: Diving deep into the currents of mystery, ascertain how a highly unpredictable even will go. Not likely to work when trying to win the lottery.
Name: Random Determinism EP Value: 11 Target: N/A|All MP Cost: N/A Effect: Every turn, automatically increase the probability of a positive event happening by 10%, permanently. The possibility of a negative event happening also increases by 10%. Once a positive event happens, the probability resets to its default value, as does the negative probability when a negative event happens. Description: Things happen around you. Strange things. And you can't escape them forever. On the plus side, those strange things occasionally come in handy.
Name: Mysterious Ways EP Value: 10 Target: Single Enemy MP Cost: 75% Max MP. Effect: Counter: One enemy action does not happen. You lose your next turn and the one after that. Description: A direct overdose of dark energy causes an opponent to hesitate, allowing your allies to strike...but Mystery being what it is, you must pay a price for your intervention.
Name: Unexpected Turn of Events EP Value: 5 Target: Self MP Cost: N/A Effect: One beneficial effect becomes a different, equally valuable type of beneficial effect. Description: Your attack couldn't possibly fail, but it did. Good thing your enemy's did, too, and he broke his neck when he tripped while doing so.
. Enigmagics, Lesser
Name: Mysterious Maneuver EP Value: 3 Target: Single Enemy MP Cost: 4 MP Effect: 28 STR damage + 28 MAG damage. Description: Overwhelm foe with a confounding mixed assault. The most basic ability of a Hero of Mystery
Name: Confounding Defense EP Value: 7 Target: Single Enemy/Self MP Cost: 25% Max MP Effect: 2.0*MAG damage + Cannot attack or be attacked (1 Turn). Description: Strike an enemy and create an impassable barrier that resists every attack to protect yourself from retaliation. The problem is, your own attacks can't pass through the barrier either!
Name: Armor-Piercing Question EP Value: 8 Target: Enemy Group MP Cost: 13 MP. Effect: 30 MAG damage + RES Down 8 (2 turns). Description: Strike at the enemy's mind by uncovering a deep dilemma they have no solution to, knocking them off-balance.
Name: Puzzling Shot EP Value: 6 Target: Enemy Fragmentation (50% Chance of Friendly Fire) MP Cost: 13 HP Effect: 6d10 MAG Spectral damage. Description: Unleash a burst of dark energy that deals severe damage...the catch is, you won't know what its effects will be, and who it will affect.
Name: Lifting of the Veil EP Value: 11 Target: Single Enemy MP Cost: No Cost (Cooldown: 1) Effect: 1.75*MAG Siphoning 25% damage + 15% chance of Deductive Dweomer. Description: Perform a flexible attack, looking for the exact way to defeat the enemy with a single blow.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
I'll be around to play a bit tonight but I have work early in the morning and a roadtrip after that so don't expect me around too much tomorrow. You guys will have to wait if you're looking forward to watching Greg get his ass kicked by an Imp.
ALL I F*CKING HAVE IS THIS GOD*AMN SH*TASS FRISBEE AND NO F*CKING GRIST TO WORK WITH GRARGH!
-Kyle: Created new weapon named Scorch Stick, lost a fight with a superfast darkness dweller, created his combot, Alexander, geared up for a rematch. -Jon: Talked to Yarnbeastsprite, created punch designix, created lanternfish loop, tried to impress harriett (didn't work). -Aaron: Tried to escape, got caught again, registered as a first-run sentient in the robot city, discovered HHamster was wreaking havoc. -Harriett: alchemized a ton of stuff, got tangled up in lianas, gave alchemizing lessons, scared the hell out of Warren. -Zach: Got mission to slay hercules doomfat imp, killed a ton of imps with a minigun, killed more imps with deathtraps, currently trapped inside an armory. Got a birthday cake too. -Warren: Met a consort from LoSaS%u2192 (iron eagle), hatched his light egg, got a dragonette, named her Zilene at Kekhet's suggestion, met Gwen Winters, chatted with teammates. -Paul: Explored lab, found cloning fluid, reactivated cloning lab, uncovered ZENO's room. -Greg: Chatted with friends, helped Warren create by placing down punch designix. -Kekhet: Recruited Hayabusasprite, entered Tower of Trivia, solved onslaught of puzzles and questions. -ZENO: Escaped caves, met first Lucan, recruited Colossi as part of army.
Is it in any which way possible to create a combat drone with a taunt ability, AKA making itself the prime target of the opponent? A tank would be very nice.
-- SomeC - sheer explosives since meeting that crazy hobo. BlAcK TuRtLe grabbed the Guru victory, slow but steady.
Those are the consorts of this place? Man I won't even need to fight, the consorts will wipe the poor imps out.
-Warren: Met a consort from LoSaS%u2192 (iron eagle), hatched his light egg, got a dragonette, named her Zilene at Kekhet's suggestion, met Gwen Winters, chatted with teammates. Found out SIS is alive, is now waiting for HP to appear out of nowhere and kill him
fixed.
-- (Maniac64 at work) [Browncoat] ~Board 570901~ All the proteins, vitamins, and carbs of your grandma's best turkey dinner, plus 15% alcohol.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
Not a lot was accomplished and ZENO got railroaded into not being able to do anything, leading to Omega spearheading a group feelings jam where grievances were aired, arguments were made, and we all learned more about this human emotion called "friendship."
also: harriett finally finagled her way into alchemizing a new bedcouch, only for kan to reveal it can't be captchalogued after the fact. oh nooooooo!
Oh yeah guys, you have no idea how much I am anticipating tonite. Gonna see how hard SIS kills Greg, gonna get my alchemy on if I ain't dead (no guarantee I won't be), gonna wreck some Lone Ranger Imps. Stay tuned!