Board 8 > I am considering running a B8 D&D game.

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Anagram
12/18/11 2:26:00 PM
#1:


Why yes, I did steal Han's idea. Thank you for noticing.

Unfortunately, I've recently had one of my own D&D games on Sundays cancel, which would allow me to run a game then. It would be 3.5, but unlike the level 1 adventures that are more common, I would prefer to run an epic campaign, where everyone starts at 21 and everything is extremely high-powered (high risks, high rewards), perhaps with some houseruling to prevent the especially obnoxious stuff (time stop, wish, etc). I do fear that everyone would end up rolling a druid or a wizard or something, and leave the party with no melee characters, but such are the risks you must take in a high power campaign.

I have never run a game before, but I do have experience in 3.5, and I expect I can handle it.

Is anyone interested? I have a basic idea for a campaign set down, but I would need four-to-six people interested. I can probably only run this on Sundays, and definitely not on Saturdays, but I could entertain ideas for other days if necessary.

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Crossfiyah
12/18/11 2:28:00 PM
#2:


3.5? Ugh....no thank you.

And there's really no risk to a party of all 21+ wizards and druids in 3.5. Well, at least, not to anyone but the DM. Nothing you throw at them will ever, ever, be a challenge.

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12/18/11 2:30:00 PM
#3:


I considered Pathfinder as well, but it's my understanding that it doesn't have epic rules at all.

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Crossfiyah
12/18/11 2:31:00 PM
#4:


That's...just as atrocious of a gaming system. The only two advantages to Pathfinder are a lack of ridiculous grappling rules and a fix to polymorph.

It still suffers from 3.5s complete lack of balance between full casters and everyone else.

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12/18/11 2:32:00 PM
#5:


3.5 may not be perfect or anything, but it's still workable, has rules for extremely high power, and most people are already familar with it.

I know a lot of people would defend FATE or something, but I honestly kind of prefer class-based systems.

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Paratroopa1
12/18/11 2:33:00 PM
#6:


Oh jesus a level 21+ party good luck with that.
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Crossfiyah
12/18/11 2:35:00 PM
#7:


For how simple 4e is, coupled with its recency, I would respectfully disagree that more people understand 3.5. Being familiar with something isn't really enough, in my opinion.

But yeah, I guess if you get some other people, I'll play.

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Paratroopa1
12/18/11 2:35:00 PM
#8:


more people understand tic-tac-toe but that doesn't make it good
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Sceptilesolarbeam
12/18/11 2:39:00 PM
#9:


An epic campaign? Eww... That sounds terrible. Half the fun of having a bunch of ridiculous characters is how long it took to get them.

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PrivateBiscuit1
12/18/11 2:40:00 PM
#10:


What happened to Han's thing?

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Anagram
12/18/11 2:41:00 PM
#11:


PrivateBiscuit1 posted...
What happened to Han's thing?

It's still going. This would have no connection to Han's.

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KanzarisKelshen
12/18/11 2:41:00 PM
#12:


My suggestion? If you want to run an Epic D&D game, prepare a Mutants and Masterminds PL 15 medieval game. Same results, none of the horrible ****tyness of the syste, ALL of the pointbuy awesomeness, and it plays so nice with AIM you wouldn't believe.

PS: 4th Ed owns, screw the haters. Warlord best class ever!

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12/18/11 2:43:00 PM
#13:


Well, my idea could be tweaked so that the party is 15~ or so if that sounds better to people, but the concept itself is just simply high powered enough that anything lower than 14 is just illogical for what I'm planning.

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KanzarisKelshen
12/18/11 2:45:00 PM
#14:


At 15 you're still dealing with the same bull, really - only difference is that with homebrew the physical characters can still own without too much bookkeeping. The problem with high-level 3.X is that it isn't fun for the mechanics - purely for the story. You can legitimately argue for going freeform if you want high stakes.

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Anagram
12/18/11 2:49:00 PM
#15:


Well what systems other than 3.5 lend themselves to very high powered games?

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KanzarisKelshen
12/18/11 2:54:00 PM
#16:


From: Anagram | #015
Well what systems other than 3.5 lend themselves to very high powered games?


Define high-powered. If you just mean 'characters are top tier and can do impressive stuff', there's a ton. If what you actually mean is 'characters are world-shattering', it's HERO, Exalted, Scion, high-powered Strands of Fate, and various games like that.

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SupremeZero
12/18/11 2:57:00 PM
#17:


If you just want awesome feats, Exalted's probably best. If you actually want high level starting characters... I dunno what to tell you.

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Crossfiyah
12/18/11 3:13:00 PM
#18:


KanzarisKelshen posted...
At 15 you're still dealing with the same bull, really - only difference is that with homebrew the physical characters can still own without too much bookkeeping. The problem with high-level 3.X is that it isn't fun for the mechanics - purely for the story. You can legitimately argue for going freeform if you want high stakes.

I would LOVE to see how you would homebrew physical characters owning in 3.5. Ever.

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SupremeZero
12/18/11 3:13:00 PM
#19:


From: Crossfiyah | #018
KanzarisKelshen posted...
At 15 you're still dealing with the same bull, really - only difference is that with homebrew the physical characters can still own without too much bookkeeping. The problem with high-level 3.X is that it isn't fun for the mechanics - purely for the story. You can legitimately argue for going freeform if you want high stakes.

I would LOVE to see how you would homebrew physical characters owning in 3.5. Ever.
"CROSSFIYAAAAAAH!" counter: More times than you've had hot meals and been laid, combined


3.5 in name only?

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Crossfiyah
12/18/11 3:14:00 PM
#20:


Anagram posted...
Well what systems other than 3.5 lend themselves to very high powered games?

4e is the simplest high-level game, as well. Only thing that changes is your amount options, how hard it is to die, and the caliber of enemies you fight.

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Crossfiyah
12/18/11 3:15:00 PM
#21:


SupremeZero posted...
From: Crossfiyah | #018
KanzarisKelshen posted...
At 15 you're still dealing with the same bull, really - only difference is that with homebrew the physical characters can still own without too much bookkeeping. The problem with high-level 3.X is that it isn't fun for the mechanics - purely for the story. You can legitimately argue for going freeform if you want high stakes.

I would LOVE to see how you would homebrew physical characters owning in 3.5. Ever.
"CROSSFIYAAAAAAH!" counter: More times than you've had hot meals and been laid, combined
3.5 in name only?


No, seriously. How? How do you fix the discrepancy between spellcasters and non-casters?

I ask because, in the entirety of 3.5s lifetime, nobody has solved the problem. Apparently this guy has the answers. I'm legit curious. In my experience, the only people who say 3.5 can be balanced have not seen truly well-played casters in action.

Nothing short of a DM outright banning 90% of your options can do it.

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Sceptilesolarbeam
12/18/11 3:22:00 PM
#22:


Kanz is just that good, of course!

Truthfully, it would be neat to see someone create a nonspellcaster that could be Tier 2 or higher. But probably impossible.

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SupremeZero
12/18/11 3:23:00 PM
#23:


From: Crossfiyah | #021
SupremeZero posted...
From: Crossfiyah | #018
KanzarisKelshen posted...
At 15 you're still dealing with the same bull, really - only difference is that with homebrew the physical characters can still own without too much bookkeeping. The problem with high-level 3.X is that it isn't fun for the mechanics - purely for the story. You can legitimately argue for going freeform if you want high stakes.

I would LOVE to see how you would homebrew physical characters owning in 3.5. Ever.
"CROSSFIYAAAAAAH!" counter: More times than you've had hot meals and been laid, combined
3.5 in name only?


No, seriously. How? How do you fix the discrepancy between spellcasters and non-casters?

I ask because, in the entirety of 3.5s lifetime, nobody has solved the problem. Apparently this guy has the answers. I'm legit curious. In my experience, the only people who say 3.5 can be balanced have not seen truly well-played casters in action.

Nothing short of a DM outright banning 90% of your options can do it.
"CROSSFIYAAAAAAH!" counter: More times than you've had hot meals and been laid, combined


That's why I said "In name only", yknow? I've never personally seen 3.5 advocated for balance. It's always that it's just more free and fun, compared to 4e. Which, of course, is subjective. The real reason is probably veteran players are more used to 3.5.

... and just because he's saying it doesn't mean he has an answer.

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Anagram
12/18/11 3:26:00 PM
#24:


I've played Exalted, its mechanics are terrible.



Would anyone be interested if I shifted it to 4.0, then? People seem to like it more than mid-to-high level 3.5.

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SupremeZero
12/18/11 3:41:00 PM
#25:


From: Anagram | #024
Would anyone be interested if I shifted it to 4.0, then? People seem to like it more than mid-to-high level 3.5.


Really? News to me... well, more to the point, 2 questions: Do you want high levels, or just high level feats, and if the former, why so attached to the idea?

... actually, let's just roll the "Why are you so attached to the idea" question regardless of the answer to the first question. I'm curious.

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Anagram
12/18/11 3:49:00 PM
#26:


SupremeZero posted...
From: Anagram | #024
Would anyone be interested if I shifted it to 4.0, then? People seem to like it more than mid-to-high level 3.5.
Really? News to me... well, more to the point, 2 questions: Do you want high levels, or just high level feats, and if the former, why so attached to the idea?

... actually, let's just roll the "Why are you so attached to the idea" question regardless of the answer to the first question. I'm curious.


High levels aren't the point, the world-shaking power is. My concept involves the party fighting people who, individually, could crap on a red dragon without trying, and who have such great power that there aren't many people, even in a party of four-to-five, who could reasonably do anything to them.

A level 15 3.5 party could work, or a 21 party could work. We're talking about stakes that involve all of existence and thus I need a system that handles that,

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Calintares
12/18/11 3:54:00 PM
#27:


I'd love to join, and I'd prefer to play something like a Wildshape Ranger --> Master of Many Forms, gives nice versatility, but not worldshatteringly powerful. Problem is I live in Europe and the timezones might crash things.

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Anagram
12/18/11 3:57:00 PM
#28:


Calintares posted...
I'd love to join, and I'd prefer to play something like a Wildshape Ranger --> Master of Many Forms, gives nice versatility, but not worldshatteringly powerful. Problem is I live in Europe and the timezones might crash things.

What time is it for you when it's 3:00 WST?

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12/18/11 4:11:00 PM
#29:


Okay, would people be more interested in this if it was Mutants and Masterminds?

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SupremeZero
12/18/11 4:12:00 PM
#30:


From: Anagram | #028
Calintares posted...
I'd love to join, and I'd prefer to play something like a Wildshape Ranger --> Master of Many Forms, gives nice versatility, but not worldshatteringly powerful. Problem is I live in Europe and the timezones might crash things.

What time is it for you when it's 3:00 WST?
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Probably somewhere around 8-9 AM (Assuming you meant PM). Most of Europe is UTC+2, though he could be +1, I suppose.

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Sir Cobain
12/18/11 4:15:00 PM
#31:


I have the feeling that anagram won't be able to decide what game we're playing until 5 minutes before it starts

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Anagram
12/18/11 4:16:00 PM
#32:


Sir Cobain posted...
I have the feeling that anagram won't be able to decide what game we're playing until 5 minutes before it starts

Dohohohoho

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SupremeZero
12/18/11 4:19:00 PM
#33:


From: Sir Cobain | #031
I have the feeling that anagram won't be able to decide what game we're playing until 5 minutes before it starts
i consider myself a very positive influence on the youths of my community
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"Exalted! No, 3.5! Mutants and Masterminds! 4e! No, wait, back to Exalted!"

*People waiting with sheets for every possible game* "Just pick one!"

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IhatethisCPU
12/18/11 4:23:00 PM
#34:


Just Sundays?

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Anagram
12/18/11 4:25:00 PM
#35:


IhatethisCPU posted...
Just Sundays?

I may be able to do other days, but definitely not Saturdays. It would depend on what's best for everyone.

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KanzarisKelshen
12/18/11 4:44:00 PM
#36:


From: Crossfiyah | #018
KanzarisKelshen posted...
At 15 you're still dealing with the same bull, really - only difference is that with homebrew the physical characters can still own without too much bookkeeping. The problem with high-level 3.X is that it isn't fun for the mechanics - purely for the story. You can legitimately argue for going freeform if you want high stakes.

I would LOVE to see how you would homebrew physical characters owning in 3.5. Ever.


Let's see, multiple paths of lesser resistance if you don't mind using homebrew. Bloodline boosts, bonus ToB disciplines (personally a fan of the metaboost discipline and Rising Spirit for these purposes, though Soul Eater is great for extra options, as is God Slash), usage of proper PrCs like Spellfire Banisher, allowing Battle Lord, providing bonus feats, etc etc etc. This is all using material that's been out for a while and reviewed by other people for brokenness, so it's not like Lightning Warrior. Then there's my old, old, oooooooooooooold fix that involved giving spellcasters a casting progression reminiscent of D&D 2nd Edition without the bad BS of the good ol' days. It doesn't take a genius to fix 3.X - I think the system is broken, but teensy bits of work fix that if you have a clue. Fixing it is no great shakes. Now, taking a real, better system like Saga Edition and adapting it for D&D play, THAT would be a real opus.

Moving on...

From: Anagram | #029
Okay, would people be more interested in this if it was Mutants and Masterminds?


Yes yes yes yes yes. M&M is amazing and doesn't get nearly as much love as it deserves. Would totally be down for it, either in second or third edition form.

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Anagram
12/18/11 4:44:00 PM
#37:


So do any of the following systems appeal to anyone?
3.5
4.0
M&M

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SupremeZero
12/18/11 4:54:00 PM
#38:


Yes, no, maybe. I haven't had the opportunity to try M&M myself.

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12/18/11 4:55:00 PM
#39:


Post days you guys can do stuff on, any day you have available. I would want to start games at 3:00-6:00 PST in any case.

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SupremeZero
12/18/11 4:56:00 PM
#40:


... why do you keep changing timezones? Incidentally, there's actually 3 timezones considered PST, but I'm just gonna assume you mean Pacific.

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12/18/11 5:00:00 PM
#41:


SupremeZero posted...
... why do you keep changing timezones? Incidentally, there's actually 3 timezones considered PST, but I'm just gonna assume you mean Pacific.

Dammit look I live on the West Coast.

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Lopen
12/18/11 5:07:00 PM
#42:


Man you can make physical classes plenty viable in 3.5. Especially at level 15, before casters have stupid level 9 spell slots. You just have to use the right items and the right prestige classes and the right feats. It's more work relatively speaking, and requires you to think more as you play at times, but doable (and arguably more difficult to hose than a caster).

I think the discrepancy is worse if you have less control over what items you get, if you don't get enough items, or don't control your stats, because physical characters just need more stats and items than spellcasters who gain relatively less from both.

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KanzarisKelshen
12/18/11 5:09:00 PM
#43:


From: Lopen | #042
Man you can make physical classes plenty viable in 3.5. Especially at level 15, before casters have stupid level 9 spell slots. You just have to use the right items and the right prestige classes and the right feats. It's more work relatively speaking, and requires you to think more as you play at times, but doable (and arguably more difficult to hose than a caster).

I think the discrepancy is worse if you have less control over what items you get, if you don't get enough items, or don't control your stats, because physical characters just need more stats and items than spellcasters who gain relatively less from both.


Yeah, basically this. The only thing that absolutely, positively breaks the game by default are ninth-level spells. Everything else a caster can do, I can build a fighting man who can work around it (barring Opal Gaze-level shenanigans). With proper splatting it's remarkably hard to keep a meleer down.

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Anagram
12/18/11 5:10:00 PM
#44:


KanzarisKelshen posted...
From: Lopen | #042
Man you can make physical classes plenty viable in 3.5. Especially at level 15, before casters have stupid level 9 spell slots. You just have to use the right items and the right prestige classes and the right feats. It's more work relatively speaking, and requires you to think more as you play at times, but doable (and arguably more difficult to hose than a caster).

I think the discrepancy is worse if you have less control over what items you get, if you don't get enough items, or don't control your stats, because physical characters just need more stats and items than spellcasters who gain relatively less from both.
Yeah, basically this. The only thing that absolutely, positively breaks the game by default are ninth-level spells. Everything else a caster can do, I can build a fighting man who can work around it (barring Opal Gaze-level shenanigans). With proper splatting it's remarkably hard to keep a meleer down.


Uh what about Limited Wish?

And can't a wizard, like, travel to another plane and then launch attacks from it? What're you gonna do then?

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12/18/11 5:15:00 PM
#45:


So if you're interested in a fantasy M&M game, please post what days you can play on.

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Lopen
12/18/11 5:23:00 PM
#46:


I don't believe many attacks are viable cross planes. If any. I can't think of any. Also thinking about this in terms of a fighter taking on a wizard 1v1 isn't really the right way to think about it (a well built fighter can usually one round a wizard anyway and will probably win initiative <_<). It's about how a fighter and a wizard will do in a variety of encounter situations.

Limited Wish isn't really that good. Shadow evocation/conjuration will give you most of the utility you get there at a lower slot and without burning exp.

Wizard's main advantages, outside of 9th level spells, are easier AoE, less reliance of items, easier untwinked damage, and easier utility. A lot of that utility they get isn't strictly necessary or can be covered by magic items/skills at higher levels, though. Fighter's advantages are that they're harder to shut down and actually have a much higher damage potential if built right.

As for 9th level spells, a lot of them are fine too. If you ban a handful of them 9th level spells aren't a huge problem either and I think even in a campaign where they're not banned you can create a relevant fighter

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KanzarisKelshen
12/18/11 5:25:00 PM
#47:


From: Anagram | #044
KanzarisKelshen posted...
From: Lopen | #042
Man you can make physical classes plenty viable in 3.5. Especially at level 15, before casters have stupid level 9 spell slots. You just have to use the right items and the right prestige classes and the right feats. It's more work relatively speaking, and requires you to think more as you play at times, but doable (and arguably more difficult to hose than a caster).

I think the discrepancy is worse if you have less control over what items you get, if you don't get enough items, or don't control your stats, because physical characters just need more stats and items than spellcasters who gain relatively less from both.
Yeah, basically this. The only thing that absolutely, positively breaks the game by default are ninth-level spells. Everything else a caster can do, I can build a fighting man who can work around it (barring Opal Gaze-level shenanigans). With proper splatting it's remarkably hard to keep a meleer down.


Uh what about Limited Wish?

And can't a wizard, like, travel to another plane and then launch attacks from it? What're you gonna do then?


Limited Wish requires XP if the caster level drains himself to swiss army knife the melee he's already losing. Also, Rising Spirit can hit crossplane with some stuff.

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IhatethisCPU
12/18/11 5:47:00 PM
#48:


Generally Wed through Friday. Mainly Friday. (Because dammit to hell Kanz.).

And I must admit M&M intrigues me.

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Anagram
12/18/11 5:50:00 PM
#49:


Can people do Friday? I have a 3.5 game on Fridays, but I could easily do two things at once.

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Sceptilesolarbeam
12/18/11 5:52:00 PM
#50:


Technically you also have FATE that day, you know...

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