Board 8 > MARLIN ****ING PIE *Curleh MUSTACHE*

Topic List
Page List: 1
blindhobo13
01/28/12 11:18:00 PM
#1:


I love watching this guy play. So glad he won. PERSEVERANCE

--
I can't control it! SuperNiceDog RISES!
... Copied to Clipboard!
Blairville
01/28/12 11:21:00 PM
#2:


BOOOOOOOOOOOOOOOOOOOOO

--
I may laugh at my own jokes, but I don't dare laugh at SuperNiceDog!
... Copied to Clipboard!
KingOfTheKoopas
01/28/12 11:21:00 PM
#3:


He beat Legends of the Hidden Temple! Ran down the stairs with 4 seconds left after getting caught up in the swamp.

Seriously that projectile spam was so terrible to watch.

--
http://img.imgcake.com//picture_004x1.jpg
"Viviff can back up 90% of what he says the other 10% Chuck or Bruce beat him to it."-Heza
... Copied to Clipboard!
WazzupGenius00
01/28/12 11:42:00 PM
#4:


Thank god he pulled off that last match, ChrisG's lameout s*** is so boring, almost as boring as Dieminion's Guile

--
The Temple of Kraden, a forum for fans of Golden Sun:
http://z9.invisionfree.com/The_Temple_of_Kraden/index.php?act=site
... Copied to Clipboard!
WazzupGenius00
01/28/12 11:51:00 PM
#5:


An important message from Seth Killian in response to the clowns on the stream complaining about Chris G's Morrigan committing a horrible crime of being effective:
(I did some minor editing to fit the text for this new generation of clowns)

"As for keepaway tactics being "cheap" in MVC3- please. This only reveals how little most of you understand not only MVC3, but SF in general. Historically, the greatest dynamics in SF games have always come from the opposition between keep-away and up-close characters. One side tries to keep the other out, the other pushes constantly to get in to the sweet, sweet chewy center. Usually in MVC3, the majority of matches were completely dominated by up-close tactics. But in some matchups, the balance is shifted, apparently favoring keep-away tactics. All this means is that you have to think about what you're doing for half a second before going into your same old dial-a-combo routine that you think looks so cool. The fireball (beam/projectile) is the key feature behind all high-strategy in SF games, and one that's been sorely missing from most of the Versus series. Complaining about it's return in MVC3 only shows you to be the arch-scrubs you are. It also completely fails to appreciate any real character variety. Was Dhalsim cheap for trying to keep people out in the old Streetfighers? Was he a scrubby character? Should he rush in with a bunch of chain combos in MVC3 to avoid playing "cheap"? Or would that make you dishonorable for picking the pixies that are so much better at that type of game as to make Dhalsim look like a joke? What the hell. So stupid."


pretty sure this was originally said about SF4 (or maybe MVC2) and someone just replaced a few words to make it fit with MVC3

I don't deny its effectiveness nor do I think it's cheap, but it's f***ing boring as f*** that's for sure

--
SuperNiceDog is a vicious breed and should be banned from further Guru contests.
... Copied to Clipboard!
blindhobo13
01/29/12 12:00:00 PM
#6:


I think the way Chris can control all that ****ing space is fascinating but I've been rooting for Marlin in every tourney for a looooong time now.

--
I can't control it! SuperNiceDog RISES!
... Copied to Clipboard!
Topic List
Page List: 1