Board 8 > Hamburger Helper is kinda mad atm.

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Ayuyu
02/19/12 4:59:00 PM
#1:


https://twitter.com/#!/BrandesHepler

Oh my.

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crazyisgood
02/19/12 5:09:00 PM
#2:


cool

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tereziWright
02/19/12 5:17:00 PM
#3:


What a *****.

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GenesisTwilight
02/19/12 5:19:00 PM
#4:


I forget. What did she do that got her so much hate? Something about Mass Effect 3, right?

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tereziWright
02/19/12 5:21:00 PM
#5:


From: GenesisTwilight | #004
I forget. What did she do that got her so much hate? Something about Mass Effect 3, right?


IIRC she said she did everything she could to make DA2 more like Twilight or something.

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Emporer_Kazbar
02/19/12 5:23:00 PM
#6:


I thought this thread was going to be about some spokesperson on a Hamburger Helper twitter page raging or something.

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GenesisTwilight
02/19/12 5:25:00 PM
#7:


From: Emporer_Kazbar | #006
I thought this thread was going to be about some spokesperson on a Hamburger Helper twitter page raging or something.


Me too, then I remembered this woman. Sorta.

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HeroDelTiempo17
02/19/12 5:27:00 PM
#8:


From: GenesisTwilight | #004
I forget. What did she do that got her so much hate? Something about Mass Effect 3, right?


She's also quoted as saying she doesn't really like video games at all and would prefer to write for other things, but I don't have the source on that.

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paperwarior
02/19/12 5:31:00 PM
#9:


Is she still not heplful?

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HeroDelTiempo17
02/19/12 5:32:00 PM
#10:


So, was there anything specific that launched this attack, or is it just the internet doing what it does best?

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Viktor Vaughn
02/19/12 5:32:00 PM
#11:


"iirc"

"i dont have a source"

i remember what she said.

she said that she often doesn't have time for the gameplay portion of games because of her family responsibilities and would like to see a feature in games that would let you skip to story segments.

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tereziWright
02/19/12 5:34:00 PM
#12:


No, I'm talking about before that quote.

She said her goal was to make the romance segments of DA2 more like the great romances of today, and cited Twilight as one of them.

That was also a bad one, though.

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CherryCokes
02/19/12 5:35:00 PM
#13:


itt: defending sexism?

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VincentLauw
02/19/12 5:35:00 PM
#14:


From: Viktor Vaughn | #011
she said that she often doesn't have time for the gameplay portion of games because of her family responsibilities and would like to see a feature in games that would let you skip to story segments.


i remember that

while it's just a bonus feature I still think it's dumb and it makes me think she isn't aware of the concept 'movie'

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Viktor Vaughn
02/19/12 5:35:00 PM
#15:


is that what warrants a bunch of dumb internet rage being heaped upon her

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vcharon
02/19/12 5:36:00 PM
#16:


I was expecting actual Hamburger Helper topic.

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SmartMuffin
02/19/12 5:37:00 PM
#17:


From: Viktor Vaughn | #015
is that what warrants a bunch of dumb internet rage being heaped upon her


hey, having an opinion that is different from your own is SERIOUS BUSINESS on the internet!

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Murphiroth
02/19/12 5:47:00 PM
#18:


While I don't agree with the things she's said, she's entitled to her opinion, and the story and action modes in ME3 are completely optional. The amount of hate that gets thrown at her is ridiculous.

She's definitely not a great writer, though, so I'm glad she's only assisting on ME3.

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TheRock1525
02/19/12 5:57:00 PM
#19:


Her position never really bothered me because of the expanding role of stories in games. And a movie might not offer a storyline that she finds interesting like, say, the storyline to Mass Effect or something.

It's only silly if she believes that this should be the norm for video games: a storyline only mode. Because 90% of stories aren't worth a s***.

Honestly, I don't see why anyone would get offended by the comment. "A story-heavy game having an optional story-only mode." Seems perfectly reasonable.

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Sorozone
02/19/12 5:58:00 PM
#20:


From: TheRock1525 | #019
Honestly, I don't see why anyone would get offended by the comment. "A story-heavy game having an optional story-only mode." Seems perfectly reasonable.


Optional things seem to piss people off.

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TheRock1525
02/19/12 6:02:00 PM
#21:


It's like the DLC rage: the assumption is that all DLC was originally going to be content that gamers would get for free on the game. Outside of on-disc DLC and some of the release date stuff, I think it's more likely that the content would simply not exist. I very much doubt most games are released without enough content to provide a fulfilling experience unless they're bad games. Very few, if any, DLC is "game defining" and can be see as content necessary to get the full experience of the game.

Like I say, if you don't like DLC, don't buy it. It seems like a reasonable approach to me.

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Emporer_Kazbar
02/19/12 6:07:00 PM
#22:


From: TheRock1525 | #021
It's like the DLC rage: the assumption is that all DLC was originally going to be content that gamers would get for free on the game. Outside of on-disc DLC and some of the release date stuff, I think it's more likely that the content would simply not exist. I very much doubt most games are released without enough content to provide a fulfilling experience unless they're bad games. Very few, if any, DLC is "game defining" and can be see as content necessary to get the full experience of the game.

Like I say, if you don't like DLC, don't buy it. It seems like a reasonable approach to me.


The difference here is that some DLC can have lasting effects on the storylines of games, if the developers choose for them to do so (Not many examples I can think of, but Fallout 3 does come to mind). Suddenly you have to pay and extra X amount of dollars to get content that could/should have either been in the game it's DLC for, or in the next game.

I'm not saying it's the most legit complaint in the world, but I can see where that would bug people.

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TheRock1525
02/19/12 6:12:00 PM
#23:


The difference here is that some DLC can have lasting effects on the storylines of games, if the developers choose for them to do so (Not many examples I can think of, but Fallout 3 does come to mind). Suddenly you have to pay and extra X amount of dollars to get content that could/should have either been in the game it's DLC for, or in the next game.

Doesn't the Fallout series usually release DLC many months after release, and a lot of it is developed after release? To me, it's a catch-22 for developers: they want to give players more time to experience with the series, but they also don't want to A) delay games heavily to "squeeze in" this content, or B) save all this content up for a game to be released at a later point (like a year) and charged full price. At which point, we get into the AC problem where people call it a glorified DLC pack and not worth the $60.

I'm not super familiar with the Fallout series, but I've never heard that the DLC was content that would have made it on the original disc. I mean, if people REALLY want to make sure a developer puts every single thing they can in a game, doesn't it seem like we'd be reaching 3-5 year development cycles?

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paperwarior
02/19/12 6:14:00 PM
#24:


Yeah, to be honest, I don't have anything against that option. While I always want to "earn" my story, that doesn't mean everyone has to. I'd prefer if it wasn't an option that gets waved in your face when you do badly, though.

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Emporer_Kazbar
02/19/12 6:17:00 PM
#25:


From: TheRock1525 | #023
The difference here is that some DLC can have lasting effects on the storylines of games, if the developers choose for them to do so (Not many examples I can think of, but Fallout 3 does come to mind). Suddenly you have to pay and extra X amount of dollars to get content that could/should have either been in the game it's DLC for, or in the next game.

Doesn't the Fallout series usually release DLC many months after release, and a lot of it is developed after release? To me, it's a catch-22 for developers: they want to give players more time to experience with the series, but they also don't want to A) delay games heavily to "squeeze in" this content, or B) save all this content up for a game to be released at a later point (like a year) and charged full price. At which point, we get into the AC problem where people call it a glorified DLC pack and not worth the $60.

I'm not super familiar with the Fallout series, but I've never heard that the DLC was content that would have made it on the original disc. I mean, if people REALLY want to make sure a developer puts every single thing they can in a game, doesn't it seem like we'd be reaching 3-5 year development cycles?


Well, "the Fallout series" besides 3 and New Vegas was pretty much before the time of DLC and by different developers, so mentioning "the series' there is kind of a misnomer.

But anyway, with Fallout 3, the DLC "Broken Steel" gives you a 10 level addition to your cap, and lets you live after the original ending. Now, there's a ton of additional content, but the main thing is there's no real reason you shouldn't have been able to live past the original ending in the first place, from a gameplay standpoint, especially when Morrowind and Oblivion had let you. It's just kind of counter-intuitive for a sandbox RPG.

Mind you, this is not MY complaint. It's more of a devil's advocate sort of thing.

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Murphiroth
02/19/12 6:19:00 PM
#26:


If developers took the time to put in everything gamers claim that they want in a game, the games would never be released. I'm fine with DLC that's not a blatant cash in. If I don't like it, I don't buy it.

And it seems that hating on Bioware is the cool thing to do nowadays. They make one game that the internet hates way more than it deserves (DA2), and suddenly they're terrible. It's kind of silly, to be honest.

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Anagram
02/19/12 6:22:00 PM
#27:


She wrote much of the story and romances in DA2, which gets her a lot of hate. I have no real opinion on her, though.

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TheRock1525
02/19/12 6:26:00 PM
#28:


But anyway, with Fallout 3, the DLC "Broken Steel" gives you a 10 level addition to your cap, and lets you live after the original ending. Now, there's a ton of additional content, but the main thing is there's no real reason you shouldn't have been able to live past the original ending in the first place, from a gameplay standpoint, especially when Morrowind and Oblivion had let you. It's just kind of counter-intuitive for a sandbox RPG.

Of course, this would be assuming (and I know you're just playing Devil's Advocate) that the developers planned to have you be able to live after the ending, and they decided to remove the content and put it in at later point. Which I don't really buy. It's more likely that the addition of this was due to a reaction from the fanbase, and it's possible that they developed the game thinking a true ending would encourage replays as opposed to playing the game and finishing quests after the final mission.

Which makes me wonder: was this a DLC related choice, or a poor design choice corrected by a DLC release? If it's the former, yeah, you can probably chalk it up to the anti-DLC group. If it's the latter, then isn't that a pro-DLC argument? Even if you argue "it shouldn't cost money" I assume that other items came with this DLC, did it not?

Anyway, I don't think that DLC should fall under blanket statements of approval or disapproval. There's good and bad DLC. Shuma and Jill was bad. Lair of the Shadow Broker was good. You either have both or have neither, really.

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Murphiroth
02/19/12 6:37:00 PM
#29:


Anagram posted...
She wrote much of the story and romances in DA2, which gets her a lot of hate. I have no real opinion on her, though.

From what I understand she only wrote certain characters, not the story. She wrote Anders, Bethany, Leandra, Elthina, Cullen, and Sebastian Vael, according to the DA wiki. And I've never heard anyone say she wrote the story before.

Regardless, the majority of the hate I see is about her comments about basically cutting out the combat for those who play for the story. I rarely see anyone complaining about her writing for DA2.

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tereziWright
02/19/12 6:52:00 PM
#30:


Anders is the reason I personally have for disliking her.

I could care less about optional gameplay skipping features.

Anders may be the worst character in any game I've played.

Bethany kind of sucked, too.

I don't remember who any of those other characters are.

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Natwaf_akidna
02/19/12 6:54:00 PM
#31:


Really? Could've sworn the DA 2 board had people hate the way she wrote some of those characters.

Mostly Anders.

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Murphiroth
02/19/12 6:59:00 PM
#32:


Oh, don't get me wrong, I do see people complaining about her writing, particularly when it comes to Anders.

But anytime something like this comes up it always comes back to those comments she made.

Either way it's ridiculous how much hatred and anger is directed towards her.

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Dauntless Hunter
02/19/12 7:15:00 PM
#33:


Ayuyu Topix

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Ayuyu
02/20/12 6:25:00 AM
#34:


http://www.destructoid.com/bioware-writer-s-vagina-versus-the-internet-222206.phtm

Hahahahahaha

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Tom Bombadil
02/20/12 6:46:00 AM
#35:


404 errors are hilarious

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tereziWright
02/20/12 6:50:00 AM
#36:


He missed the L at the end.

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TheRock1525
02/20/12 9:46:00 AM
#37:


Ayuyu posted...
http://www.destructoid.com/bioware-writer-s-vagina-versus-the-internet-222206.phtml

Hahahahahaha


I don't see the humor in it, it seem like this guy is dead and proves why the gaming community is still looked at as a bunch if immature, hateful brats.

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KingButz
02/20/12 10:21:00 AM
#38:


From: TheRock1525 | #037
I don't see the humor in it, it seem like this guy is dead


The guy is dead??

But seriously, putting an option in to skip the actual gameplay of a game is stupid, imo. Of course the people who defend that option are also probably the same people who like to watch Let's Plays.

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foolm0ron
02/20/12 10:48:00 AM
#39:


Fundamentally, I don't see a problem with having a story-only option in a game. There are things that a video game can do with a story that a movie cannot, so there is still some value in the medium. Of course, it it's just a bunch of cutscenes, then it's a waste, but in ME3, you're still making all the choices.

Games are all about the gameplay, but fundamentally that means they are about player interaction. As long as there is still that interactive element, then I see no problem with it.

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LeonhartFour
02/20/12 11:07:00 AM
#40:


From: TheRock1525 | #019
It's only silly if she believes that this should be the norm for video games: a storyline only mode.


A lot of games have this.

It's called a cutscene viewer.

And I'm all for games having one.

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SmartMuffin
02/20/12 11:08:00 AM
#41:


A lot of games have this.

It's called a cutscene viewer.


Except that you typically have to beat the game before you can access the cutscenes.

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LeonhartFour
02/20/12 11:10:00 AM
#42:


Yeah, I thought about that right after I posted that.

But most games have an Easy mode that's so pathetically easy it's probably the equivalent of ME3's Story Mode.

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SmartMuffin
02/20/12 11:10:00 AM
#43:


But that's not the point. Easy mode is easy, but it's still time consuming.

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LeonhartFour
02/20/12 11:13:00 AM
#44:


Well, I'm not entirely sure what Story Mode is going to be like in ME3, so I can't comment beyond that.

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SomeKindOfJoke
02/20/12 11:26:00 AM
#45:


foolm0ron posted...
Fundamentally, I don't see a problem with having a story-only option in a game. There are things that a video game can do with a story that a movie cannot, so there is still some value in the medium. Of course, it it's just a bunch of cutscenes, then it's a waste, but in ME3, you're still making all the choices.

Games are all about the gameplay, but fundamentally that means they are about player interaction. As long as there is still that interactive element, then I see no problem with it.


While I agree with this in principle, I think that the medium can be pushed much farther in terms of interactive storytelling. Mass Effect's choices, although definitely a nice gesture, aren't that much separated from movies or books (they are pretty much the exact same thing as a choose your own adventure, actually), and it's kind of disheartening to see a representative from Bioware say something like this and take gameplay out of the equation entirely, instead of trying to find new and better ways to tell a story through the gameplay.

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Biolizard28
02/20/12 11:30:00 AM
#46:


If everyone's entitled to an opinion, why are you attacking the gamers for expressing theirs?

From: foolm0ron | #039
Fundamentally, I don't see a problem with having a story-only option in a game. There are things that a video game can do with a story that a movie cannot, so there is still some value in the medium. Of course, it it's just a bunch of cutscenes, then it's a waste, but in ME3, you're still making all the choices.

Games are all about the gameplay, but fundamentally that means they are about player interaction. As long as there is still that interactive element, then I see no problem with it.


The problem is that toning down the interactive elements of a game and the overall gameplay defeats the purpose of, indeed, making a video game. A video game can exist (and they did exist for a long time) without a story, but a game without gameplay stops being a game. This is why the classification of visual novels is always a hairy discussion. "Yeah, there's very little gameplay to speak of, and it's more like a graphic novel than anything, but you're making choices so it's totally interactive and also a video game."

The story mode in ME3 pretty much aims to take the game out of gaming in the next logical step in the medium's hard-on for Hollywood.

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foolm0ron
02/20/12 11:40:00 AM
#47:


From: Biolizard28 | #046
A video game can exist (and they did exist for a long time) without a story, but a game without gameplay stops being a game


Duh, that's why I mentioned that it still needs the interactive element

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foolm0ron
02/20/12 11:40:00 AM
#48:


From: SomeKindOfJoke | #045
I think that the medium can be pushed much farther in terms of interactive storytelling


Of course, but video game storytelling is still theoretically more powerful due to the interaction.

The comparison to CYOA books is interesting. In CYOAs, all the paths are already clearly defined. There is a finite amount of paths you can take through the book while still experiencing a full story. If you have control over how you experience the dialogue and events, in which order and how many times, like in ME3, then you have theoretically infinite amounts of paths through the game. This is a significant boost in power.

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HeroDelTiempo17
02/21/12 8:34:00 AM
#49:


From: LeonhartFour | #044
Well, I'm not entirely sure what Story Mode is going to be like in ME3, so I can't comment beyond that.


Reading the description in the demo, it's literally a "Very Easy" mode. That seems to be it. It's even listed in the difficulty options right under Easy.

Similarly, "Action Mode" is just the normal game but with automated cutscenes.

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Ayuyu
02/22/12 6:31:00 AM
#50:


http://www.escapistmagazine.com/news/view/115950-BioWare-Supports-Beleaguered-Writer

It keeps happening.

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