Oh, I dunno about it being some Vita tie-in. I'm referring more to... It basically flat out implies the stuff is incomplete.
Like, until somebody actually goes "Oh, everything is there," I'm willing to give them the benefit of the doubt. Weren't Jill and Shuma not playable/incomplete, despite a lot of their stuff being on the disc?
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://img.imgcake.com/stevenashgifpu.gif
Wasn't Shuma either finished or like 90% finished? I remember someone hacking the game, playing as him, and it looking pretty complete; missing some sound files or something. Jill was worse off, but still playable.
Thus far it sounds like there's less done on the 12 characters than that, though I suppose people have just started messing with the files.
-- In this world which will someday fall to ruin... ...dreams and hopes don't matter at all.
It's funny, I kind of handle these capcom things bakwards. I get the game, but not any DLC or the Ultimate Edition. I will say, would've been nice to have Elena and some of the other DLC characters in the game instead of some other characters.
-- One Piece: Pirates with style! -= Metal Gear Solid: Tactical Espionage Action =-
It's possible, I'm not remembering it clearly and wasn't paying all that much attention at the time. *digs up an old article* Yeah, Jill was playable but missing almost all dialogue and what was there was at a very low volume. Can't tell how much balancing she went through before being officially released.
From: StealThisSheen | #043 JJH777 posted... DLC shouldn't be charged for at all whether or not it is already on the disc. Take the time to make a complete expansion or release extra content for free. Tons of PC games got free DLC before this gen made developers realize how incredibly dumb their customers are. You are paying $5-10 for something that takes them like 1% of the effort that making the game itself took.
Yes... Charge people $40+ for a complete expansion of (the exact same game with) some stuff they want and maybe some stuff they don't, instead of giving them the choice, or... Never have DLC for console games to begin with, because you'd lose money for providing nothing but free DLC.
Brilliant.
Lol. The difference is expansion is actually worth the price because it actually takes a substantial amount of effort and usually has a lot of content. There is no example of a game with both DLC and an expansion where the DLC adds up to be anywhere near the amount of content as the expansion. There are tons of examples where the DLC added up outprices the expansion though. If you don't see something wrong with that you are blind.
Also tons of companies provide free DLC for PC games even now so you aren't losing money. You are making an investment to get people to continue buying your game/s or continue playing it and liking you as a developer.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
JJH777 posted... Lol. The difference is expansion is actually worth the price because it actually takes a substantial amount of effort and usually has a lot of content. There is no example of a game with both DLC and an expansion where the DLC adds up to be anywhere near the amount of content as the expansion. There are tons of examples where the DLC added up outprices the expansion though. If you don't see something wrong with that you are blind.
Also tons of companies provide free DLC for PC games even now so you aren't losing money. You are making an investment to get people to continue buying your game/s or continue playing it and liking you as a developer.
First, as for the last paragraph, you seem to have missed where I said "console."
As for the first paragraph... If you think adding a character to a fighting game is "1%" of the work, well... Uh...
The problem isn't that people don't think it's worth it. It's just that Capcom times things horribly and often has stuff done BEFORE the game is even released, thus making people think it should be in it to begin with.
EDIT: Also, games like The Sims are perfect examples of where DLC would be better than expansions.
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://img.imgcake.com/stevenashgifpu.gif
From: StealThisSheen | #058 First, as for the last paragraph, you seem to have missed where I said "console."
As for the first paragraph... If you think adding a character to a fighting game is "1%" of the work, well... Uh...
The problem isn't that people don't think it's worth it. It's just that Capcom times things horribly and often has stuff done BEFORE the game is even released, thus making people think it should be in it to begin with.
EDIT: Also, games like The Sims are perfect examples of where DLC would be better than expansions.
Who cares if it's on consoles? There's no extra costs besides any microsoft charges. If DLC was free microsoft wouldn't charge developers to make it available for download.
Adding a single character to a fighting game is definitely 1% of the work compared to the entire process of making the game. Probably less. There is a ridiculous amount of work that goes into making a game and this is nothing. This takes a couple guys a month.
There is no problem for Capcom this is free money. The only cost is whatever microsoft charges.
DLC has the potential to be better than expansions it has never even come close though. It has always been extremely overpriced for the content you are getting.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
From: StealThisSheen | #060 JJH777 posted... Who cares if it's on consoles? There's no extra costs besides any microsoft charges. If DLC was free microsoft wouldn't charge developers to make it available for download.
Adding a single character to a fighting game is definitely 1% of the work compared to the entire process of making the game. Probably less. There is a ridiculous amount of work that goes into making a game and this is nothing. This takes a couple guys a month.
There is no problem for Capcom this is free money. The only cost is whatever microsoft charges.
DLC has the potential to be better than expansions it has never even come close though. It has always been extremely overpriced for the content you are getting.
And these tell me I don't need to continue discussing this with you since you have no idea what you're talking about.
Good job avoiding the questions. Where else would there be extra costs for console DLC vs PC DLC?
You seriously think a single character takes more than 1% of the work it took to make the 40 other characters, all the stages, arcade-modes, cutscenes, VA work, online-play, bug-testing, and everything else?
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
JJH777 posted... Who cares if it's on consoles? There's no extra costs besides any microsoft charges. If DLC was free microsoft wouldn't charge developers to make it available for download.
Adding a single character to a fighting game is definitely 1% of the work compared to the entire process of making the game. Probably less. There is a ridiculous amount of work that goes into making a game and this is nothing. This takes a couple guys a month.
There is no problem for Capcom this is free money. The only cost is whatever microsoft charges.
DLC has the potential to be better than expansions it has never even come close though. It has always been extremely overpriced for the content you are getting.
And these tell me I don't need to continue discussing this with you since you have no idea what you're talking about.
EDIT: Wait, wait, wait. I had to edit to post a hearty "lol" at you saying there wouldn't be a charge to developers to host DLC if it was free.
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://img.imgcake.com/stevenashgifpu.gif
JJH777 posted... Good job avoiding the questions. Where else would there be extra costs for console DLC vs PC DLC?
You seriously think a single character takes more than 1% of the work it took to make the 40 other characters, all the stages, arcade-modes, cutscenes, VA work, online-play, bug-testing, and everything else?
You really want me to point out why you're wrong?
Console DLC is hosted on the servers of Microsoft or Sony. Do you know what "bandwidth" is? Look it up and then try to tell me there are no extra costs compared to PC, or that free DLC would suddenly somehow... Eliminate that.
And you clearly know absolutely nothing about fighting games if you think stuff like stages, cutscenes, and VA work takes more work than creating characters.
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://img.imgcake.com/stevenashgifpu.gif
It absolutely costs time and money to create a single character, and then test that character to ensure proper balance against the rest of the cast, which takes much testing and tweaking. Things like this are given a budget under the assumption they'll be sold separate of the project, otherwise it ends up getting scrapped.
-- "When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."
From: StealThisSheen | #063 You really want me to point out why you're wrong?
Console DLC is hosted on the servers of Microsoft or Sony. Do you know what "bandwidth" is? Look it up and then try to tell me there are no extra costs compared to PC, or that free DLC would suddenly somehow... Eliminate that.
And you clearly know absolutely nothing about fighting games if you think stuff like stages, cutscenes, and VA work takes more work than creating characters.
Lol...? Bandwidth costs don't apply to PC DLC too? Bandwidth is extremely negligible anyways it's incredibly cheap.
Do I have to think that? Even if characters took 100% of the work then adding 1 more character to a fighting game with 40 characters would still only be 2.5% of the work that went into the actual game. It's not even priced anywhere near that % either.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
You said there were no extra costs. Hosting something and paying for your own bandwidth isn't the same as having to pay a set fee for somebody else to host it. Are you really not getting that.
And you continue to have no idea what you're talking about when it comes to fighting games.
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://img.imgcake.com/stevenashgifpu.gif
From: StealThisSheen | #066 You said there were no extra costs. Hosting something and paying for your own bandwidth isn't the same as having to pay a set fee for somebody else to host it. Are you really not getting that.
And you continue to have no idea what you're talking about when it comes to fighting games.
There are no extra costs relative to PC DLC. It costs the same amount to make PC DLC as console DLC besides whatever sony/microsoft charge. Bandwidth is not magically more expensive for consoles. Sony/Microsoft don't have to charge anymore than exactly what the bandwidth costs them.
Ok. Mind actually explaining how I'm wrong?
Hell on the original xbox there were actually a ton of games with free DLC.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
JJH777 posted... There are no extra costs relative to PC DLC. It costs the same amount to make PC DLC as console DLC besides whatever sony/microsoft charge. Bandwidth is not magically more expensive for consoles. Sony/Microsoft don't have to charge anymore than exactly what the bandwidth costs them.
Ok. Mind actually explaining how I'm wrong?
First, just because they don't HAVE to doesn't mean they don't. Why would you sell something at cost. You don't make money that way. That's terrible business.
Second, they don't just make a character and move on. It's not like "Okay, we're gonna make Ryu in the first thirty days, be done, and then make Ken." Making characters is a continuous process that lasts damn near the entire development process, because they're constantly tweaking and refining them for balance. Once you have the balance you want achieved, it's hard to fit something new into that without then tweaking what already exists. They don't just finish the on-disc roster, then go "Welp, everything's done, now we can just cut and paste Cody and Guy in."
You are really, really uninformed.
-- SEP Nash, Smelling Like the Vault since 1996 Step FOUR! Get Paid! http://img.imgcake.com/stevenashgifpu.gif
From: StealThisSheen | #068 First, just because they don't HAVE to doesn't mean they don't. Why would you sell something at cost. You don't make money that way. That's terrible business.
Second, they don't just make a character and move on. It's not like "Okay, we're gonna make Ryu in the first thirty days, be done, and then make Ken." Making characters is a continuous process that lasts damn near the entire development process, because they're constantly tweaking and refining them for balance. Once you have the balance you want achieved, it's hard to fit something new into that without then tweaking what already exists. They don't just finish the on-disc roster, then go "Welp, everything's done, now we can just cut and paste Cody and Guy in."
You are really, really uninformed.
If they are charging for the bandwidth how are they selling something at a cost?
Okay first of all how many fighters are actually well balanced? Secondly that can easily be added in as well and it still isn't even close to the amount of time and cost it took to make the actual game.
From: StealThisSheen | #069 So, wait.
Your entire argument is, basically:
"Because free DLC exists, all DLC should be free because it doesn't cost them anything extra to make."
This is where even I draw the line on "Not worth my time to argue."
No my argument is that if they are going to charge $10 for something it should have taken them 1/6 the cost it took them to make the game. Right now the profit margin on DLC is ridiculous.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
No my argument is that if they are going to charge $10 for something it should have taken them 1/6 the cost it took them to make the game. Right now the profit margin on DLC is ridiculous.
From: StealThisSheen | #072 You realize it costs them more than $60 to make a game, right.
So by saying DLC should cost 1/6th of what it cost to make the game...
That's some reeeeeally expensive DLC.
Had to stop back in and make this post. >_>
So you can't read? That explains a lot.
No my argument is that if they are going to charge $10 for something it should have taken them 1/6 the cost it took them to make the game. Right now the profit margin on DLC is ridiculous.
My post didn't say that anywhere.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
From: StealThisSheen | #074 That's exactly what you said.
You're saying that if they charge $10, it should cost them 1/6th of what it cost to make the game.
That doesn't correlate. At all. Unless you're implying $60 is how much it cost to make the game.
1/6th the price of ONE copy does not directly correlate to 1/6th the cost of the entire game.
That's really, really stupid.
Uhh no. 99% of game developers charge $60 for their games. $10 is 1/6 of $60. If they are charging $10 for whatever then it should have costed them 1/6 of what it costed to make the game. If anything it should have costed more than 1/6 the cost to make the game since distribution costs are significantly cheaper.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
From: StealThisSheen | #076 So if they want to charge $10 for DLC, they should have to spend 1/6th of the cost and time it took to make the ENTIRE game.
You're so ridiculous it's funny.
That's not how a business works.
Well then it should why should they make a higher profit on DLC than the game itself (per sale). Plenty of developers release DLC for free. It would obviously be perfectly viable financially for them to release it significantly cheaper than they are right now.
Looking at it from content rather than cost it is dumb that people pay $60 for a game with 40 characters and then pay $10 for a pack with 3 characters. Or in an RPG they pay $60 for a game with 100s of hours of content and then they pay $5 for an extra quest that takes an hour to beat.
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Starcraft is my life, so without it I wouldn't exist. - Artosis Congratulations to SuperNiceDog for winning the 2011 Guru contest.
From: Helba QotD | #026 BIGPUN9999 posted... From: Helba QotD | #015 I'm glad a glitch exists that lets you access all the UMvC3 costumes (Including Magneto). go awwwwwn
Oh man this is amazing. Their on disc DLC bs backfired in a big way.
I just spent the last two hours perfecting the technique, aswell as taking all the skins for a spin, and now I can do it perfectly within the first two times of trying. It's extremely easy to pull off once you get the timing right.
And here I was actually considering shelling out for their 20 dollar pack they plan on having soon.( I probably wasn't though)
Oh, and yeah this SFxT thing is horrible. But I've grown to expect it from them.
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Brawl is like ZSS' breasts. Well rounded for casual players http://img.imgcake.com/YetAnotherShadow/Gameboyfeverjpegez.jpg
From: Aecioo | #045 Can't believe people are surprised at this.
Capcom has been doing this for years and at this point I just kind of assume there is on disc DLC for almost all of their games.
They put "on-disc" DLC in their DOWNLOADABLE GAMES. I really don't see why they would ever do that. It's gotta be worse for bandwidth costs if you're having everyone download all the DLC whether they buy it or not, and yet they did it with Mega Man 10.
-- SuperNiceDog may be the Guru Champion... But SuperBowlGiants are the NFL Champions!
I'm going to remember the shock and awe in this topic when a Super version gets announced 3 months after release of the original, too. How many times does one company have to prove they're incapable before people stop buying their crap?
this. Until gamers wake up and stop buying crap (gamers have gone from intelligent nerds to little babies who need everything now to brag to friends) like this, capcom is just being smart.
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Pride. Passion. Excellence. Metal_DK Currently playing: Sengoku Rance, Starcraft II
people have been upset throughout the entire SFxT process. from gems to this, and now it looks like those characters are actually done and can be unlocked at any time?
if people aren't upset enough to not buy the game, Capcom has to be thinking to themselves "we can do anything and they will still buy it"
haven't preordered it. Just hoping we get it at work at midnight tomorrow night. We have ME3, and both MLB games advertised so hopefully this is there too