Board 8 > Fighting Game Topic Part Something [blankatheworst]

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ZFS
05/04/12 3:11:00 AM
#451:


Oh, and I make fun of them, but those ex dive kicks you do are nice. I know those are actually pretty tough to do.

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Weakupedia
05/04/12 3:13:00 AM
#452:


anti-cr.mk feels so good

and then you do cr.mp and i cry

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ZFS
05/04/12 3:15:00 AM
#453:


Your timing always throws me off. You do it exactly when you need to, and that slight delay is enough to confuse me for that split second, especially on focus attacks.

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Weakupedia
05/04/12 3:26:00 AM
#454:


literally years of practice

haha

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#455
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OmarsComin
05/04/12 5:30:00 AM
#456:


need some bob though that was the missing thing tonight

if you guys were actually playing at a high-ish level I would not have contributed much! I might have taken a win or two with Honda mashed hands or something, and we all would've laughed at how illegitimate I am at SF4.

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#457
Post #457 was unavailable or deleted.
OmarsComin
05/04/12 5:45:00 AM
#458:


360!

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#459
Post #459 was unavailable or deleted.
OmarsComin
05/04/12 8:33:00 AM
#460:




guys

let's all play ehrgeiz

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OmarsComin
05/04/12 9:07:00 AM
#461:


actually to be real I think the next big FG B8 will play is probably Persona 4. hopefully that goes over better than SFxT since we played it for like two weeks and then half of us dropped it. but Persona 4 looks pretty sick so I'm optimistic. netcode just has to be good.

I've never played one of those air dash type FGs so it'll be a new experience for me

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ZFS
05/04/12 9:08:00 AM
#462:


Persona 4 Arena does look good. Very simple controls should increase the number of people.

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Shoenin_Kakashi
05/04/12 9:09:00 AM
#463:



you still main the worst character


Since when was Cammy called Rufus or Guile <_<?

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OmarsComin
05/04/12 9:26:00 AM
#464:


Guile is awesome

Rufus I dunno because every game I play a lot is Rufus-free!

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OmarsComin
05/04/12 9:31:00 AM
#465:


(I can say though that dive kick characters are probably really f***ing annoying without a parry into cr something xx super to make them stop)

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OmarsComin
05/04/12 10:34:00 AM
#466:


Let's talk about throws.

First, I'll say that I like them and think they're important. Throws should be damaging and quick to activate. Those things are important because having great throws forces you to push buttons, and pushes a game towards a footsie-oriented style. Good throws help you open the other guy up, basically. I think games with bad throws have some apparent problems. Offense is usually worse, and doing nothing is a better option. There's a lot of games where holding down back is pretty great, and those games do not appeal to me at all.

I prefer two button throws over one button throws in almost ever instance, for two reasons. First should be obvious - most games with a 1 button throw have built in option selects. For instance, in SF2 standing fierce and throw are the same thing. This makes some characters kind of brain dead (ST Chun standing fierce/throw OS) and some characters really goddamn awful (ST Vega wall dive into guessing game claw/throw OS nonsense). Throw should be an action you take on purpose in all instances.

The second reason I prefer a two button throw is because of whiff throws. In a game where throws are good, there needs to be a way to deal with it. If you can predict a throw attempt in 3s for example, you can backdash then cancel a move into super with most characters. In a lot of other games as well, you can bait out whiffed throws and then punish with something. This only helps the footsie game stay interesting.

And finally, let's talk about how you tech throws. I'll just say straight up that I think Capcom-style OS crouching tech throw is the dumbest thing ever and shouldn't exist. It's only bearable in 3s because if you predict it you can parry then punish for massive damage. I'm fine with being able to tech throws while crouching, but that action needs to force standing throw attempt. That way, if you guess correctly, you tech the throw. If not, you just did a whiff throw and can now be punished. That is very much preferable to hitting crouching throw and having the game choose the best option for you depending on what the other guy did. That's dumb defense and can only make the game less interesting.

Anyway this wall of text was inspired by some dudes discussing FG design on the SRK boards. I'd love to hear any thoughts you have, even if its "shut up bob you're so dumb."

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Weakupedia
05/04/12 11:56:00 AM
#467:


Shoenin_Kakashi posted...

you still main the worst character

Since when was Cammy called Rufus or Guile <_<?


you mean blanka or bison

though rufus is pretty damn bad too

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OmarsComin
05/04/12 11:57:00 AM
#468:


let's not hate on Bison

he's grand

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Weakupedia
05/04/12 12:04:00 PM
#469:


As far as throws go, I think what SF4 has is nearly perfect. Crouch teching is dumb, yes, but there are so many ways to get around it that it becomes its own sort of mindgame. Frame traps, perfect spacing off of block strings, or just instant dive kicks (oh baby) all take care of them with relative safety. The damage they do is also good. Not too much, but not too little. They should do decent damage, but not as much as a combo. Soulcalibur tends to have that problem where throws can do an obscene amount of damage. Granted, that's an entirely different type of fighting game with a whole different mixup game, but I think there is something wrong when your mixups all net you roughly the same amount of damage. Tends to take out a bit of the pressure game, imo. SC5 seems to kind of alleviate this with the guard gauge and, to some extent, EX attacks, but I haven't gotten too into that game to see how it works out overall.

But yeah, games where throws just flat out suck tend to feel kind of watered down for some reason.

I'll also agree with the two-button throws over forward+HP or whatever crazy people like to put in their games.

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Weakupedia
05/04/12 12:04:00 PM
#470:


OmarsComin posted...
let's not hate on Bison

he's grand


shut up

i hate him and he's dumb

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OmarsComin
05/04/12 12:34:00 PM
#471:


I only know Bison from ST and I like him there. I have no idea what Bison is like in SF4. I can't imagine anyone being worse than Fuerte, though!

throws in SF4 strike me as relatively weak. I guess it depends on your frame of reference. throws are really friggin good in 3s and ST and compared to them SF4's are weaker. the stuff you described that beats crouch tech in SF4 I'm mostly not familiar with though, so it's hard to say. If I had more SF4-specific knowledge I could speak more intelligently on that situation.

in any case SF4 throws are still considerably better than SFxT's. how bad they are in SFxT is just mindboggling to me.

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OmarsComin
05/04/12 12:39:00 PM
#472:


also weaku if you are around at the moment let's play some ST

and then after you hate ST we can switch to SF4

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ZFS
05/04/12 12:44:00 PM
#473:


st hm

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OmarsComin
05/04/12 12:45:00 PM
#474:


let's do it

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OmarsComin
05/04/12 12:45:00 PM
#475:


(or 3s)

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OmarsComin
05/04/12 12:50:00 PM
#476:


alright, gonna take off and grab some food, but I'll be back within an hour. lets play then!

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ZFS
05/04/12 1:30:00 PM
#477:


st is fine

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Blairville
05/04/12 2:08:00 PM
#478:


http://shoryuken.com/2012/05/04/umvc3-air-dash-canceling-tacs/

gg Phoenix

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OmarsComin
05/04/12 2:17:00 PM
#479:


up now?

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ZFS
05/04/12 2:17:00 PM
#480:


yeah

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OmarsComin
05/04/12 2:18:00 PM
#481:


ok omw! ps3 right?

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ZFS
05/04/12 2:19:00 PM
#482:


ps3

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OmarsComin
05/04/12 2:28:00 PM
#483:


invite sent!

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Weakupedia
05/04/12 2:30:00 PM
#484:


so apparently oni players like to mash dp after randomly throwing stuff out

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ZFS
05/04/12 2:32:00 PM
#485:


ST and 3S make you appreciate how great SFIV is.

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Weakupedia
05/04/12 2:38:00 PM
#486:


i am losing to the most random crap

whyyyy

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OmarsComin
05/04/12 2:38:00 PM
#487:


I like them both

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ZFS
05/04/12 2:39:00 PM
#488:


I think I realize why. You don't like games with combos, do you?

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OmarsComin
05/04/12 2:40:00 PM
#489:


I don't like games where combos are the main thing

combos are okay though

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ZFS
05/04/12 2:41:00 PM
#490:


Thought so. You seem to like games with very strong throws and where you can do a lot of damage with one or two attacks.

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Weakupedia
05/04/12 2:42:00 PM
#491:


but combos feel so good

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ZFS
05/04/12 2:42:00 PM
#492:


weaku understands

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ZFS
05/04/12 2:43:00 PM
#493:


Alright, that's enough for me. ST is just poor with SFIV around. Ditto 3S.

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OmarsComin
05/04/12 2:43:00 PM
#494:


theres combos into 3s!

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ZFS
05/04/12 2:44:00 PM
#495:


speaking of, are you up for sf4 weaku

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OmarsComin
05/04/12 2:45:00 PM
#496:


alright I'll try to sum up my thoughts on it

I like games where the focus is on reads and player interaction

combos are fine especially if they're part of a risk/reward game but the combo-riffic games like KOF 13 or Skullgirls or MvC aren't as up my alley since it seems like the combos are the main point of the game

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Weakupedia
05/04/12 2:46:00 PM
#497:


sure thang

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SemiFinal vs Belarus
05/04/12 2:47:00 PM
#498:


dude, outside of HD combos, kof13 isn't comboriffic. it's more combo-focused than earlier kof games, but putting it on the same tier as skullgirls and marvel is nuts.

hell, sf4 is probably more combo-oriented than kof13.

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ZFS
05/04/12 2:47:00 PM
#499:


I like games with good mechanics more than anything. It needs to feel good to play, and needs to make sense. SFIV does this very well, and it's why it's by far my favorite fighting game. It's the perfect Street Fighter game.

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Blairville
05/04/12 2:47:00 PM
#500:


Play KoFXIII.

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