Board 8 > demons souls time loop theory *spoilers* [demons souls] [awesome]

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saveus_Maria
05/09/12 6:43:00 PM
#1:


(note: I didn't come up with this, I just think it's cool and wanted to share)

NEWGAME+ mode = time looping

The Player's death in the Journey to the Nexus allows the Monumental to bind
the player's soul to the Nexus. This binding returns the soul of the player to
the Nexus whenever they die, preventing permanent death. The player's death in
the tutorial is what the Monumental needed to make them his slave, so that he
can bind the player's soul to the Nexus. Like the Maiden in Black, the player
will not be freed until they do the Monumental's bidding, defeating the Old
One. Despite the Monumental's promise to release the player when the Old One is
defeated, no matter what the player does, good or evil, they cannot escape the
Nexus as the player begins a new game+ after the credits. The player is doomed
to repeat their quest for all eternity. This is likely what the Crestfallen
Warrior came to realize before giving up and eventually fading away.

The cruelty of it all is the Crestfallen Warrior would not be able to remember
that he figured it out. He is an example that even giving up won't save the
player from the Nexial Binding. If he is another "player" trapped in this time
loop, when he becomes soul-deprived he starts to lose his memory just before
fading away. In a new game+, he reappears maintaining all his knowledge up to
the point when he began to give up and stop feeding on souls (just before he
met the player) with no knowledge that time is still looping.

If the player continues to struggle on their quest will begin again, each time
more difficult than the last, and they maintain their memories of looping. If
the player gives up, they too will fade away until another warrior succeeds in
defeating the Old One and begins the loop again. From that point on, the player
will join the Crestfallen Warrior in forever wallowing in despair without the
knowledge that time continues to loop. Even the loss of one's soul will not
free them from the Nexus.


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Sorozone
05/09/12 6:46:00 PM
#2:


Cool read.

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saveus_Maria
05/09/12 6:50:00 PM
#3:


the story of the game is pretty interesting but it seems like there's a lot of it you wouldn't get just from playing the game. recently I just finished another playthrough of the game so I've been checking out story faqs and such.

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Sorozone
05/09/12 6:53:00 PM
#4:


Yeah, you really have to dig deep into some things in order to just get the gist of the story. I never really cared about its story(same with Dark Souls), because the gameplay is super engaging, but reading stuff on wiki's and faqs, fan theories and w.e are really fun reads.

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saveus_Maria
05/09/12 6:55:00 PM
#5:


I feel the same way. there's absolutely no way I would have done all of the research in order to figure out say the story behind maiden astraea and garl vinland, or the true identities of the bosses in the Boletarian Palace. heck, I've beaten the game three times and I still haven't even found all of the NPCs in the game.

still though, reading about it is super interesting.

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Sorozone
05/09/12 7:01:00 PM
#6:


Yeah, it's one thing I really appreciate about Souls. They can tell a story, without telling a story. Dark told a bit more than what Demon's did, but I think that's just because Dark was a bigger game.

Reading the item descriptions, the lore, what characters say, connecting all the dots. Great stuff. Plus, because of all that, you rarely have any breaks in the action, unless you stop to talk to someone. Breaks in gameplay kinda piss me off, especially if it's really good gameplay(Skyward Sword comes to mind...)

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The Real Truth
05/09/12 8:27:00 PM
#7:


Man, being trapped like that would be the most terrifying thing ever.

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saveus_Maria
05/09/12 8:33:00 PM
#8:


indeed

poor Crestfallen Warrior

and poor MC of Demon's Souls

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