Board 8 > King of Mercenaries Rumble Topic 4: We're over the hump!

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Tom Bombadil
03/15/17 2:46:15 PM
#416:


frick I forgot

Syndra has ripped the chunk of terrain her team starts the battle on out of the ground and suspended it high in the air. She can control its movement subconsciously without it affecting her ability to fight, although only for as long as she is conscious, at which point it will drop back down to earth.
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ZeeksFire
03/15/17 7:54:53 PM
#417:


So Syndra+Zed are fighting the enemy team immediately, Rengar's in the middle of the field and won't , and Sion, Gemini squad, Tron Bonne, and Dead on start Gangplank are out in midair. Syndra's not going to live that long, and will die quickly. Depending on what she does determines a lot, that rock needs to be put down immediately to where it was, but will she think of that, being in mid battle instantly and quickly dying. Being double physical attack for syndra means jack, and that quad speed will go down to double by accidental hits as well. The situation seems rather goofy to be honest and needs to be thought on.
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Drakeryn
03/15/17 8:06:22 PM
#418:


ZeeksFire posted...
Depending on what she does determines a lot, that rock needs to be put down immediately to where it was, but will she think of that, being in mid battle instantly and quickly dying.

Yeah I think the rock is pretty detrimental here. (or at best neutral if Syndra puts it down asap)
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Tom Bombadil
03/15/17 8:46:19 PM
#419:


I'm willing to retcon the levitation if the consensus is that it is actively detrimental

but JFG can shoot from up there!! :(
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ZeeksFire
03/15/17 11:16:33 PM
#420:


The problem is Syndra is in a situation where i give her 10-15 seconds to live tops, regardless of what happens, and when she falls, so does everyone on the rock.

Also question, did you roll boars for Id and Aatrox, because boars are pre-battle vs the abilities that targeted them which are start of battle. there's a 50/50 chance that id's riding a dead boar, and noone's going to be happy about that.
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ZeeksFire
03/16/17 9:34:21 PM
#421:


Need Tom Admin calls here.
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Tom Bombadil
03/18/17 8:19:21 AM
#422:


I feel like I have to redo the whole match probably because I think you're right and I didn't do the flips and realizing that's how it works probably changes the strats :\
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ZeeksFire
03/18/17 10:44:42 AM
#423:


sounds best really.
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Tom Bombadil
03/19/17 10:44:51 AM
#424:


yeah but I don't wanna :\

oh well
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Tom Bombadil
03/20/17 1:56:09 PM
#425:


such is admining
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ZeeksFire
03/20/17 2:19:55 PM
#426:


sorry, but it's too much of a potential swing on the battle :/
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Tom Bombadil
03/21/17 9:38:24 PM
#427:


indeed
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Tom Bombadil
03/22/17 6:24:36 PM
#428:


So that'll happen before too long
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Tom Bombadil
03/23/17 6:29:20 PM
#429:


like tomorrow
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Tom Bombadil
03/24/17 1:20:08 PM
#430:


Week 30-3, High Tier

PEACE A
+5 Servbots (19)

WAR A
Id, Aatrox, Juliet+ w/Morrigan A, Lissandra, Sejuani (Jacky)
VS.
Syndra, JFG+, Rengar, Sion, Tron, Gangplank (Miss F, Ashe)

Let’s try this again. Is Syndra strong? LIGHTNING KICK. Boars! Jacky is TOO FAST for JFG. That’s all we got.

I don’t really know, but I get the impression we really need to press our luck here to be able to handle Id, even against all this defensive silliness. Double Up! 10 servbots delay Aatrox 50 seconds and also block Id’s Trigger! And then the other 9 whiff a KO on Juliet. Syndra is now free to pull in Zed, as well as the magic of…I guess Diana and Neptune. Sion gives Zed Glory in Death, and Miss Fortune helps him Strut. Those boars weren’t much help! Except against Gangplank, I guess.

Defenders take Butcher’s Bridge.

[Boars] Id, Aatrox [50s delay, Upgrade], Juliet+ [Astral Vision], Lissandra, Sejuani
VS. [Butcher’s Bridge]
Syndra [Kicked, +Magic], Zed [Resurrect, Strut], JFG+ [dazed/stripped], Rengar, Sion, Tron, Gangplank
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Tom Bombadil
03/24/17 1:25:09 PM
#431:


The entire first team is riding war boars, courtesy of Sejuani.

Id is as he appears in Xenogears, with access to all of Fei's deathblows and chi. His other personalities cannot surface or influence him, and he cannot summon any Gears..

Aatrox is as seen in League of Legends. He is assumed to be max level, and have a standard fighter's item build. He does not have access to wards, potions, masteries, item actives or summoner spells. He has his Massacre ult available for the entire fight. He is 50 seconds late.

Juliet Starling is as she appears in Lollipop Chainsaw, with all her abilities and upgrades, including those utilising Nick, including the Chainsaw Blaster. She is able to use a version of Astral Vision, creating a mirror image of them that copies all of their attacks, lasting 30 seconds at their choice of activation.

Lissandra is as seen in League of Legends. She is assumed to be max level, and have a standard mage's item build. She does not have access to wards, potions, masteries, item actives or summoner spells.

Sejuani is as seen in League of Legends. She is assumed to be max level, and have a standard tank's item build. She does not have access to wards, potions, masteries, item actives or summoner spells.
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Tom Bombadil
03/24/17 1:25:59 PM
#432:


~VERSUS~

The entire second team is moving at double speed, lasting until the first time they take damage (on an individual basis).

Syndra is as seen in League of Legends. She is assumed to be max level, and have a standard mage's item build. Her Force of Will will not automatically fail just because it's not being used on creeps. She does not have access to wards, potions, masteries, item actives other than Zhonya's Hourglass or summoner spells. Ever the quick learner, Syndra may copy the spells and/or magic of all other present combatants, as well as Neptune and Diana, and use them herself. She has been hit with Jacky's Lightning Kick.

Zed is as seen in League of Legends. He is assumed to be max level, and have a standard assassin's item build. He does not have access to wards, potions, masteries, item actives or summoner spells. He will reanimate upon death, gaining twice their usual physical attack and speed, but with rapidly deteriorating health.

[Your choice of Gemini Squadron
] is as he/she appears in Jet Force Gemini, with all his/her weapons and upgrades other than the Homing Launcher and Shocker. They have Floyd assisting them. They spend the first 30 seconds extremely dizzy and nauseated, as well as shorn of all their removable weapons, equipment and outer clothing, scattered in a 10m radius around them.

Rengar is as seen in League of Legends. He is assumed to be max level, and have a standard assassin's item build, with a complete bonetooth necklace. He does not have access to wards, potions, masteries, item actives or summoner spells.

Sion is as seen in League of Legends. He is assumed to be max level, and have a standard tank's item build. He does not have access to wards, potions, masteries, item actives or summoner spells.

Tron Bonne is as seen in the Mega Man Legends series and the Marvel vs Capcom series. She comes into battle piloting the MvC3 Gustaff with all of the Misadventures of Tron Bonne Gustaff weapons and may not leave the vehicle. She may summon Servbots only as seen in MvC's gameplay, and may only use supers with the appropriate amount of meter.

Gangplank is as seen in League of Legends. He is assumed to be max level, and have a standard fighter's item build. He does not have access to wards, potions, masteries, item actives or summoner spells.

btw terrain: Butcher's Bridge - An area of the city state of Bilgewater, a section of docks beneath the eponymous bridge. All areas on and around the bridge are accessible, whilst no minions will spawn and towers will not fire.
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ZeeksFire
03/24/17 7:10:56 PM
#433:


This changeup to the fight is a heck of a lot more interesting. I'm actually leaning towards team Syndra, because of how much fricking damage Zed will do on his revival. Aatrox being delayed so badly is pretty much out of the fight, considering how long 50 seconds actually is, [he probably shows up the same time the Gemini Squad character stops puking, and gets reequipped.] And although the numbers mean little to Id, the other people are going to have issues in the same situation, and the strut means the range on the team aren't going to be engaged effectively.

It's rather interesting how a reset of the fight changes everything.
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ZeeksFire
03/25/17 3:39:25 PM
#434:


Syndra+Zed I think there's too much backline mobility and control to deal with, especially with the engage speed of the team, sure it goes away first hit, but the only really large threat is Id (and Aatrox when he arrives, eventually...)
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Tom Bombadil
03/26/17 1:47:04 PM
#435:


close to time limit!
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trdl23
03/26/17 2:07:51 PM
#436:


Id plus Astral Vision Juliet

Juliet's way underrated, and again, there isn't *that* much the opposing team can do to Id, even with those numbers.
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Tom Bombadil
03/27/17 1:20:49 PM
#437:


tai'd up and hang'd
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Drakeryn
03/28/17 1:27:04 AM
#438:


Id + Juliet

what trdl said
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Tom Bombadil
03/28/17 11:45:01 PM
#439:


what does juliet do anyway
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Tom Bombadil
03/29/17 12:52:50 PM
#440:


PEACE B
Wily builds Skull Man.

WAR B
Nep+, Lady, Trynd, Wily+, Diana, Jarvan (Kazuma)
VS.
KOS, Xerath, Azir, Bass+, K6 (Leona, Zell)

This looks terribad for the attackers, so let’s roll the dice. Wily brings Skull and Shadow. Skull Shield to KOS-MOS, and karaoke time. KOS-MOS KILLS HERSELF. Unfortunately that’s almost all we can do, and also unfortunately, K6 eats her. Jarvan throws Leona in the arena, Shadow ninjas Nep, and that’s that.

Xerath will not shoot because Diana. Retroactive nerf to Azir: can’t generate slots just by benching people, otherwise I can just run Bayo/Dante/Fox/Vergil/Azir every week. >_> We’re…actually just gonna hold here and not blow recharges proccing Diana.

Attackers take terrain, 3 to 0+3. Divine Library?

Black Heart [ninjutsu], Lady, Trynd, Wily+ w/Skull, Shadow, Diana, Jarvan [arena]
VS. [Divine Library]
Xerath, Azir, Bass+, K6 [KOS-MOS], Leona+ [arena]

Looks like a defender win to me- any objections?
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Gatarix
03/29/17 3:06:40 PM
#441:


Tom Bombadil posted...
what does juliet do anyway

she's basically travis with a chainsaw

she does flippydoos and stuff

also I am not sure on the match because kha'zix got nerfed into the ground
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ZeeksFire
03/29/17 8:51:35 PM
#442:


I'm not sure on the match either, i'd run it.

And what does Juliet do? Gets more hype than she deserves to be honest.
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Tom Bombadil
03/30/17 1:13:33 PM
#443:


Black Heart, Lady, Trynd, Wily, Skull, Shadow, Diana, and Jarvan have challenged Xerath, Azir, Bass, Kha'zix, and Leona to a fight! Location of the fight: The Divine Library - The site of the boss fight with Lady in Devil May Cry 3. A circular arena filled with tall book cases provides ample cover should a firefight break out. Access to surrounding areas is barred.

Black Heart is as she appears in Hyperdimension Neptunia Re;Birth1, at max level and with her best non-broken skills and equipment. She is permanently in HDD form, and whilst she cannot use Linked attacks, EX Finishers and EXE Drive skills can be used once the EXE Drive Gauge has been built up. Upon the first hit against her, she will poof away in a cloud of smoke immediately after taking the hit, leaving behind a wooden log, becoming displaced slightly and turning invisible. She will reappear 5 seconds later or when they next attack, whichever comes first.

Lady is as seen in Devil May Cry 4: Special Edition, armed with her signature rocket launcher Kalina Ann, dual custom CZ-75 handguns, dual VZ.61 Scorpion submachine guns, Coyote-A shotgun, and a virtually limitless supply of grenades and ammunition.

Dr. Wily is as he appears in Wily Wars in his respective Wily Machine. Wily cannot exit his machine and when his machine is defeated, he will emerge from it in his Wily Capsule, as it appears in Mega Man 7. The Wily Capsule has no weapon immunities, its teleportation functions only as seen in gameplay, and he will be considered defeated when the Wily Capsule is defeated.

Skull Man is as seen in Mega Man 4. He is not limited to using his boss patterns exclusively.

Shadow Man is as seen in Mega Man 3. He is not limited to using his boss patterns exclusively.

Diana is as seen in League of Legends. She is assumed to be max level, and have a standard magical assassin's item build. She does not have access to wards, potions, masteries, item actives or summoner spells.

Jarvan IV is as seen in League of Legends. He is assumed to be max level, and have a standard bruiser's item build. He does not have access to wards, potions, masteries, item actives or summoner spells. He and Leona are trapped in a terraformed arena in the middle of the terrain. No-one will be able to get in or out and it will not shatter until one of the two is dead or after 30 seconds, whichever happens first.
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Tom Bombadil
03/30/17 1:13:38 PM
#444:


~VERSUS

Xerath is as seen in League of Legends. He is assumed to be max level, and have a standard mage's item build. He does not have access to wards, potions, masteries, item actives or summoner spells.

Azir is as seen in League of Legends. He is assumed to be max level, and have a standard item build. He does not have access to wards, potions, masteries, item actives or summoner spells.

Bass.EXE is as he appears in the Megaman Battle Network series, with access to all the moves and properties of his Omega, BX, and XX forms, though if any of his barriers/auras is destroyed, he loses access to all of them for the rest of the fight. He can operate here same as he does on the Net. He has access to MMX's Force Armor, as well as an MMX-ified version of Neptune's Stat Multiplier.

Kha'Zix is as seen in League of Legends. He is assumed to be max level, and have a standard assassin's item build, with all four abilities evolved. He does not have access to wards, potions, masteries, item actives or summoner spells. Kha'Zix has consumed the corpse of KOS-MOS, gaining their abilities to use for himself, as well as the physical and magical/mental strength required to use their abilities at their level of proficiency. He does not gain any other parameters, or their equipment/equipment based skills. It can be assumed he is immediately proficient in the use of his new abilities.

Leona is as seen in League of Legends. She is assumed to be max level, and have a standard tank's item build. She does not have access to wards, potions, masteries, item actives or summoner spells. She and Jarvan are trapped in a terraformed arena in the middle of the terrain. No-one will be able to get in or out and it will not shatter until one of the two is dead or after 30 seconds, whichever happens first.
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ZeeksFire
03/30/17 10:07:18 PM
#445:


I'm seriously leaning team nep, this location is just hot garbage to Xerath/Azir/Kha'zix, It's way too compact and it'll be a close range fight the entire battle, where team black heart is a fair bit more durable on average, Both Black Heart, and Tryndamere (who dodged the writeup area) are very good in melee. The only problem is dealing with Bass.exe, but it will easily end as a 3-4 v 1 without many issues. The location is very unfriendly to a team that can be flanked from three sides. [left, right, and up]
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Tom Bombadil
03/30/17 10:37:32 PM
#446:


demonblade trynd is as he appears in m4
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Tom Bombadil
03/31/17 10:25:37 PM
#447:


hmm
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ZeeksFire
04/01/17 8:07:28 AM
#448:


Trynd This map sucks for casters. Jarvan and Leona are fighting neutral in the middle for the first 30, and although Kha'zix has some high damage things, he has no place to hide and is a glass cannon, and his mouth put trynd's not die up to 10 seconds of not die every 80so. The only really good hitter is a really good hitter indeed, with Bass.EXE but there's enough people that he can be chipped down before he can kill everyone.
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Tom Bombadil
04/02/17 7:40:29 AM
#449:


https://www.youtube.com/watch?v=EKxio8HZiNA

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Tom Bombadil
04/03/17 9:59:46 AM
#450:


get nep'd
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ZeeksFire
04/03/17 5:26:28 PM
#451:


I'd say it was less get nep'd than this.
https://www.youtube.com/watch?v=Sn_2urargO8

This is a fricking small battlefield.
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Tom Bombadil
04/04/17 10:06:04 AM
#452:


RESULTS
Jacky: DONE
Juliet: 10 abil, 15/15
Lissandra: N/A
Sejuani: N/A
Morrigan: 5 new SoB (10/10), 5/20 abil
Aatrox: DONE
Id: DONE

Wily: 5 abil (25/25- can build and bring one more), 5/30 abil
Trynd: N/A
Diana: N/A
Lady: 10/20 new Pre
Jarvan: N/A
Nep: DONE
Kazuma: DONE, and nobody has any money to buy XP 
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Tom Bombadil
04/04/17 12:03:11 PM
#453:


ELIMINATED:
Sion
Miss Fortune
Tron Bonne
Gangplank
Syndra
Juno/Vela/Lupus+
Rengar
Ashe
KOS-MOS
Zell Dincht
Bass.EXE+
Kha'zix
Xerath
Leona+
Azir

ENTERING:
Master Hand
Mike Haggar
Potemkin
Richter Belmont
Sylvanas Windrunner
Urdnot Wrex

NEXT CYCLE
Id w/ Morrigan
Nep, Lady
Kazuma, Jarvan, Richter, Sejuani, Jacky, Master Hand
VS.
Wrex
Aatrox, Trynd, Wily, Diana, Sylvanas, Potemkin
Juliet, Lissandra, Haggar
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Tom Bombadil
04/05/17 2:10:59 PM
#454:


this looks slightly in team wrex's favor just off tier distribution but is that enough to stop the nep train and id?
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ZeeksFire
04/05/17 3:12:43 PM
#455:


Id cares not for the succubus, and ditches Morrigan Aensland for a different merc to pick up.

Tenants in the room of cowardice... (Passive) - After wasting time with Fei, Id has no time for pathetic ones, the cowards who will not show up to fight. He will not have any Pure Supports linked to him at any point, and is immune to all abilities or other effects from Pure Supports.
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Tom Bombadil
04/05/17 3:32:43 PM
#456:


bah

Lady then
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Tom Bombadil
04/06/17 7:46:08 PM
#457:


And gentleman
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ZeeksFire
04/07/17 10:27:50 AM
#458:


I think with proper ability abuse [paying down lady in low, and id in mid], team id does have a decent shot, via removing the most offensive paydown in each battle through morrigan. although if wrex wins this week, he's going to most likely stick around the next set due to ability negation and just able to shoot a paydown.
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Tom Bombadil
04/08/17 1:12:03 PM
#459:


duly noted
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Tom Bombadil
04/09/17 1:38:00 PM
#460:


We shall see how well it is executed
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ZeeksFire
04/09/17 7:14:34 PM
#461:


Indeed.
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Tom Bombadil
04/10/17 2:55:33 PM
#462:


Update should be tomorrow
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Tom Bombadil
04/11/17 9:26:30 AM
#463:


Week 31-1, High Tier
PEACE
Wily builds Ice and Pharaoh. Wrex: Id.

WAR
Id, Nep+, Lady w/Morrigan, Jarvan, Richter (Kazuma+, Sejuani, Jacky+, Hand)
VS.
Wrex, Aatrox, Trynd, Wily+, Diana (Potemkin, Sylvanas, Juliet+, Haggar, Lissandra)

Defer. Wily brings Gravity, Air, and Ice. Double gravity on Id, and he’s also blown back. That’s about all we have.

Boars! I think about the only thing worth proccing Diana here is MASTER GRAB, which is randomized to Juliet and thus will fizzle.

Attackers take terrain, 8 to 5+3. (17 GP remain) Divine Library worked well last week and this also seems like a team comp that’d enjoy it.

[Glamour’d, Boars] Id [heavy, blown, RB], Nep+, Lady w/Morrigan, Jarvan, Richter, Master [boar=diana], Crazy
VS.
Wrex, Aatrox, Trynd, Wily+ w/Gravity+Air, Diana
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Tom Bombadil
04/11/17 10:02:52 AM
#464:


Id, Black Heart, Lady, Jarvan, Richter, Master, and Crazy have challenged Wrex, Aatrox, Trynd, Wily, Gravity, Air, and Diana to a fight! Location of the fight: The Divine Library - The site of the boss fight with Lady in Devil May Cry 3. A circular arena filled with tall book cases provides ample cover should a firefight break out. Access to surrounding areas is barred.

The entire first team is riding war boars, courtesy of Sejuani.

Id is as he appears in Xenogears, with access to all of Fei's deathblows and chi. His other personalities cannot surface or influence him, and he cannot summon any Gears. He has been blown 50 ft back from their team, falling prone if he hits a wall. They will have to combat a very powerful wind force blowing them away from Air Man as long as he lives. Gravity has been doubled for him.

Black Heart is as she appears in Hyperdimension Neptunia Re;Birth1, at max level and with her best non-broken skills and equipment. She is permanently in HDD form, and whilst she cannot use Linked attacks, EX Finishers and EXE Drive skills can be used once the EXE Drive Gauge has been built up.

Lady is as seen in Devil May Cry 4: Special Edition, armed with her signature rocket launcher Kalina Ann, dual custom CZ-75 handguns, dual VZ.61 Scorpion submachine guns, Coyote-A shotgun, and a virtually limitless supply of grenades and ammunition.

Jarvan IV is as seen in League of Legends. He is assumed to be max level, and have a standard bruiser's item build. He does not have access to wards, potions, masteries, item actives or summoner spells.

Richter Belmont is as he appears in the Castlevania series, wielding his trademark Vampire Killer whip, 99 hearts, and all of his sub-weapons aside from the clock. He may use item crash attacks, though they will be demanding on his heart supply.

Master Hand is as seen in the Smash Bros Series with all of his moves, and he may perform any tandem moves from the games if Crazy Hand is present. The Master Core will not appear. His boar has been hit with Diana's thingy

Crazy Hand is as seen in the Smash Bros Series with all of his moves, and he may perform any tandem moves from the games if Master Hand is present.
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Tombolo Friends of the friendless, seize the day!
The problem is the racism against cute Pokemon.- Luster Soldier
... Copied to Clipboard!
Tom Bombadil
04/11/17 10:03:00 AM
#465:


~VERSUS~

Urdnot Wrex is as he appears in the Mass Effect series, with all of his available talents from Mass Effect 1 at maximum level. He comes to battle equipped with the M-300 Claymore Shotgun (with Shredder Mod V), the Graal Spike Thrower Shotgun (with Omni Blade V), and the Striker Assault Rifle (with Magazine Upgrade V), all as they appear in Mass Effect 3.

Aatrox is as seen in League of Legends. He is assumed to be max level, and have a standard fighter's item build. He does not have access to wards, potions, masteries, item actives or summoner spells.

Demonblade Tryndamere is as seen in League of Legends. He is assumed to be max level, and have a standard fighter's item build. He does not have access to wards, potions, masteries, item actives or summoner spells. His ult lasts 20 seconds.

Dr. Wily is as he appears in Wily Wars in his respective Wily Machine. Wily cannot exit his machine and when his machine is defeated, he will emerge from it in his Wily Capsule, as it appears in Mega Man 7. The Wily Capsule has no weapon immunities, its teleportation functions only as seen in gameplay, and he will be considered defeated when the Wily Capsule is defeated.

Gravity Man is as seen in Mega Man 5. He is not limited to using his boss patterns exclusively, and may not alter or reverse gravity for other fighters in the match (but can for himself).

Ice and Air Men are as seen in their respective games, and not limited to using their boss patterns exclusively.

Diana is as seen in League of Legends. She is assumed to be max level, and have a standard magical assassin's item build. She does not have access to wards, potions, masteries, item actives or summoner spells.
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Tombolo Friends of the friendless, seize the day!
The problem is the racism against cute Pokemon.- Luster Soldier
... Copied to Clipboard!
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