Current Events > Out of four Mass Effect games we've had zero decent inventory systems

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P01ntyDmonspank
04/29/17 7:55:37 PM
#1:


ME1 - Clusterfuck inventory where you get overloaded with loot and doesn't sort properly and you can't properly compare with other characters without exiting the interface and re-enter from another squadmate's locker

ME2 - Bioware: Oh you didn't like our inventory system? Well then you can't have any!

Literally no items other than weapons, which don't even have stats in the loadout screen and since you can't be equipped with more than one of each type of weapons it's incredibly hard to compare say two pistols as encounters don't repeat.

ME3 - Game sidequests relies heavily on acquiring and delivering key items, but there's no key item inventory to see which key items you have on you and you can't check if something is already picked up. Much better weapon inventory than 2, though. You can actually compare weapons statwise. But you still can't even see your inventory outside of loadout (or dress/armor equipment) screens

Andromeda - Is closest to the ME1 system and it's a complete shitshow. So many things to keep track of. If you want to buy new weapons mods you have to check your loadout screen because mods already equipped to your weapons don't show up in your inventory so you can't compare.
And when you're equipping mods the game doesn't tell you which mod is equipped to which slot, it only gives you a picture (which is not a 100% match to the picture when you're selecting the mods for some fucked up reason) so it's this semi guess work if I want to equip Mod X instead of Mod A, but I pick the wrong slot to equip X to so it has equipped in place of Mod B instead of Mod A, so then I have to re-equip Mod B and then find the correct Mod slot where A is equipped, but I think some weapons can have up to 5 mod slots.
And if you're crafting new weapons the comparison to your current equipment compares the equipment WITH the mod bonuses versus the newly crafted piece without any mod bonuses, so it's effectively a useless feature and you're half shooting in the dark, unless of course you're just crafting a higher level version of the already equipped gun as it gives flat out improvements.
And when you're crafting stuff if you are missing a few materials then you have to exit the crafting interface and move to the shop interface that's 20 centimeters away instead of just having a quick button. But shop stock arealso randomly generated so maybe you need to reset the room over and over again until you get the right stuff on offer, which is tedious as all balls. Plus the inventory tab on the menu, like all my fucking tabs is bugged and says theres new stuff in the inventory even though there isn't. Makes for an obnoxious aesthetic experience.


What's wrong with you, Bioware?
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Sphyx
04/29/17 7:58:41 PM
#2:


I'm not reading all that.

*leaves topic*
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Axiom
04/29/17 8:00:31 PM
#3:


P01ntyDmonspank posted...
doesn't sort properly

This was the only thing that bothered me about it tbh which was made more ridiculous by the fact that it actually sorted shit when you sold them. Why the fuck couldn't they do that for the regular inventory as well
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#4
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four
04/29/17 8:02:43 PM
#5:


Can you adjust your teammates' power upgrades and weapon setups while not in combat? Or they still haven't fixed this problem?
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P01ntyDmonspank
04/29/17 8:07:28 PM
#6:


four posted...
Can you adjust your teammates' power upgrades and weapon setups while not in combat? Or they still haven't fixed this problem?

In Andromeda u mean?

Why should you be able to change power upgrades? That can only be done by resetting the skill points of a character in all the games (except ME1 where you can't).
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four
04/29/17 8:09:53 PM
#7:


I mean distribute newly gained points while not in combat. You couldn't do that in 1, 2, or 3.
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P01ntyDmonspank
04/29/17 8:12:19 PM
#8:


I'm pretty sure you're wrong on that front.

Regardless, you can in Andromeda. You can't change squadmate equipment though, as they don't have any.
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cjsdowg
04/29/17 8:20:39 PM
#9:


Something else I didn't like is why was there not like a locker on the Ship to put all your crap. It acted as if you were caring all the stuff at once, yet you could not change to different guns.
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ROBANN_88
04/29/17 8:25:14 PM
#10:


how do you do that combat profile switch thing?
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P01ntyDmonspank
04/29/17 8:29:14 PM
#11:


ROBANN_88 posted...
how do you do that combat profile switch thing?

If you have more than one profile/ability set up as a favourite you can switch them from the weapon/item wheel screen.

There's a 10 sec cooldown on all abilities after a switch though, which to me largely means the option is useless since whatever abilities I currently have on work well enough to take down any enemy other than destroyers or ascendants within 10 seconds.
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