Board 8 > What should be the next series to try open-world?

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Yoshipizza5
05/08/17 4:25:21 AM
#1:


In the last two years we've had Zelda, Metal Gear and Final Fantasy try open world setting where the series before had been mostly linear. What series should try open world next?
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Kenri
05/08/17 4:32:23 AM
#2:


Everyone's gonna say Pokemon tbh.

...Not that it's a terrible answer.

I think Metroid or Castlevania might make a good open world game if you could blend in the standard Metroidvania mechanics. But that would require either of those series to ever get another game.
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NowItsAngeTime
05/08/17 4:38:06 AM
#3:


Sonic
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haloiscoolisbak
05/08/17 4:54:09 AM
#4:


Ocarina of Time felt open world to me
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EmDubyaSee
05/08/17 5:09:23 AM
#5:


haloiscoolisbak posted...
Ocarina of Time felt open world to me



It was....

The original LoZ and FF were both open world, or at least not even kinda non linear.

As the series got on, they both became more linear, but for a long time (till X for FF,, and WW for LoZ, you could still sequence break quite alot without glitching) they were still relatively open map. The worst offender for FF was of course XIII which was LITERALLY, go to this hallway, now to this hallway, now to this hallway.... and SS for LoZ, which was not as bad as Final Hallway XIII was, but still very linear. Of course then XV and BotW happened...
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Kenri
05/08/17 5:19:03 AM
#6:


EmDubyaSee posted...
and SS for LoZ, which was not as bad as Final Hallway XIII was, but still very linear.

SS felt less linear to me just because the overworld and dungeons were more seamless with each other. I'd argue TP was peak linearity for Zelda, at least in terms of the 3D ones.
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red13n
05/08/17 5:23:12 AM
#7:


SS was way more linear than TP. everything in SS pretty much funneled you one way. TP at least had a little bit of a world to explore.

Unless you are counting exploring the sky in SS...but that honestly was...I dont know, best I could say is it wasn't well executed. The sky area just never really felt connected to the rest of the game.
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EmDubyaSee
05/08/17 5:29:24 AM
#8:


Kenri posted...
EmDubyaSee posted...
and SS for LoZ, which was not as bad as Final Hallway XIII was, but still very linear.

SS felt less linear to me just because the overworld and dungeons were more seamless with each other. I'd argue TP was peak linearity for Zelda, at least in terms of the 3D ones.



SS is the illusion of linearity.... But it's totally not. I'm not putting the game down, I really do the love the game, but go play it again now that you have beaten it, and see how "open" it really is, everything and anything you would really want to do to change anything up is blocked by something, be it scenery, or plot lock, or whatever. SS you WILL go the order the game wants you to go, and that really is the end of it. At least in TP after you get the Wofl any time power you can sorta break up some stuff.
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gearofages
05/08/17 5:58:43 AM
#9:


Nascar
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ZeldaTPLink
05/08/17 6:03:34 AM
#10:


Pokemon.

The gameplay already feels made for an open world game, with the game providing you a huge number of species to catch in a short time. Maybe it would work better if they just let you go wherever you wanted.
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Unbridled9
05/08/17 6:07:11 AM
#11:


Tetris obviously. Make the entire game open-world!

Also, LoZ has been open-world for quite a while. The original was probably as open-world as you can get while having some form of structure.
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