Board 8 > ~FIGHT!~ Kirby Bass Rikku Duke Link Yu vs. The Mega Men!

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KanzarisKelshen
07/08/17 12:39:20 AM
#1:


Kirby, Bass, Rikku, Duke, Link and Yu Narukami have challenged Mega Man, Mega Man X, MegaMan.EXE, Mega Man Volnutt and Geo Stelar to a fight! Location of the fight: Wily Castle - A massive, robotic castle filled with various tricks and traps and skull motifs, as seen in Mega Man 2. Nothing to cause instant death here, and all enemies have been removed, but any automatic machinery is still up and running, and all areas are assumed to connect to each other. Attackers will start at the outskirts of stage 1, while defenders will start on Stage 6's boss arena.. Which side will win?

Guidelines

- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of a pre-selected plan of battle.
- "Broken" refers to a lot of things, including insta-death, auto-effects, a variety of status effects (e.g., Imp, Silence, Stop, *not* Poison), and revival. Unless stated otherwise, nobody has them, though do use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting

- Bold your votes (using bold HTML tags).
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams (and players from the same pool may not vote as well), but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 24 hours.
- The following conventions are in use for match topics: www.gamefaqs.com/boards/570224-mercs/75290480/878106427



Link is as he appears in Ocarina of Time as an adult, with everything from that game (including Epona) except Nayru's Love, along with all the experience, techniques, and items/equipment from Majora's Mask (including Fierce Deity Mask) except the Giant Mask, Stone Mask, and can't play the Song of Time or it's variations. The only things in his bottles are 1 fairy and 1 bottle of Chateau Romani milk. He has access to the Song of Time, which he can play once in battle. When played, it will reset time back to the beginning of the battle with everyone in the same condition and position they started in, with only Link retaining memory of any of the rest of the battle that had already occurred. Thanks to the Triforce of Courage, his parameters have been doubled. He has been possessed THROUGH THIS ARM by Liquid Snake and will have the personality, knowledge, and memories of Liquid, but otherwise be identical to the original mercenary. Lastly, he has all the experience and techniques from the Link seen in Zelda 2: The Adventure of Link, though none of the equipment or items.

Rikku is as she appears in Final Fantasy X, equipped with Godhand and a Tercio without SOS Reflect. She has access to her own sphere grid. She has brought 5 each of Chocobo Feather, Stamina Tablet, Purifying Salt, Light Curtain and Al Bhed Potion to battle and can use any combination of them with Use or her Mix Overdrive, provided sufficient Overdrive has been built. She may freely switch to her Persona Isis, as it appears in Persona 4, who has only their natural non-passive skills and elemental affinities.
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KanzarisKelshen
07/08/17 12:40:46 AM
#2:


Yu Narukami (MC) is as he appears in Persona 4. He has the persona Izanagi available, with all default skills from P4 learned in addition to all the moves from Persona 4 Arena, with the exception of his mortal blow or gameplay mechanics (invincibility frames, etc). He also can freely switch to his persona Kohryu, who only has their natural non-passive skills and elemental affinities. Samarecarm is not available.

Duke Nukem is as he appears in the Duke Nukem series. He possesses his Pistol, Shotgun, Ripper Chaingun, and Pipebombs from Duke Nukem Forever. He also has his Freezethrower, Jetpack, Night Vision Goggles, Scuba Gear, and Holoduke from Duke Nukem 3D.

Kirby is as seen in the Kirby Super Star and Smash series. He has full use of his Smash Brothers Moveset along with the moves from his Ice, Bomb and Plasma forms. (He has also inhaled Tira and Link, gaining a set of moves fitting each). He cannot inhale enemy fighters nor create helpers from his abilities during the match, but can inhale anything else and will not lose access to his forms due to taking damage. Thanks to the Triforce of Courage, his parameters have been doubled.

Bass.EXE is as he appears in the Megaman Battle Network series, with access to all the moves and properties of his Omega forms (including Bass Omega GS), though if any of his barriers/auras is destroyed, he loses access to all of them for the rest of the fight. He can operate here same as he does on the Net. He has also inhaled Lilith from Borderlands 2, gaining a set of moves fitting her. Whenever Bass.EXE receives a buff any parameters of it (i. e. duration, potency) are doubled. He may freely switch to his persona Vishnu, as it appears in Persona 4, who only has their natural non-passive skills and elemental affinities. He has a loadout of Samus Aran's equipment from Metroid Prime 3, giving him Nova Beam, Corruption Mode, Upgraded Grapple, X-Ray Visor, and Command Visor w/Gunship.

~VS~

Mega Man is as seen in Mega Man Series. He has access to his Mega Buster, his Magnet Beam, all of his weapons from the mainline Mega Man series (1-10) aside from the Time Stopper, Flash Stopper, Gravity Hold, Centaur Flash and Astro Crush and his moveset from Marvel vs Capcom 2, but may only use his hypers if he has enough meter. He may perform the Mega Legends Final Smash together with his teammates, provided all of them can focus on a single target.

Mega Man X is as he appears in Mega Man X5, wearing his Force from that game. He has access to all his weapons save for Dark Hold, and may use Giga Attacks. He may use his Mega Man X: Command Mission abilities, X-Fire and Ultimate Armor, once per match each, lasting 30 seconds.

Mega Man Volnutt is as he appears in the Megaman Legends series and Tatsunoko vs Capcom. He has all his weapons from Legends 2 fully upgraded, and the Energy Canteen, Medicine Bottle, one Hyper Cartridge Flame and Shield Barriers, and the Jet Skates, Helmet and Kevlar Vest Omega from Legends 1. He also has all his moves from TvC (including the Max Shining Laser Max super), save for gameplay mechanics.

MegaMan.EXE is as he appears across the Mega Man Battle Network series, with access to all styles and Souls seen throughout except temporary powerups. He has GaiaBlade, VarSwrd, Nrthwind, Recov300, Barr200, HiCannon, MCannon to start off, and may use Program Advanceds and any chip seen therein except Navi summons, but will have to wait to receive the chips from Lan as seen in the games. He may operate as he would in the net regardless of terrain.

Geo Stelar is as he appears in the Mega Man Star Force series, with access to all his various forms seen therein.

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The band's all here! Now it's time to play! We are the ROCK-MEN! FIGHT!
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KanzarisKelshen
07/08/17 12:41:13 AM
#3:


@Lopen

The floor is yours.

https://www.youtube.com/watch?v=QcZu_AcA7Y8

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KanzarisKelshen
07/08/17 12:42:26 AM
#4:


So this fight is very simple. On one end, you have a bunch of squishy Persona users, and a highly boosted Bass who is absolutely no joke. On the other end, you have the Mega Men. Short summary for each of them:

-MM Classic: Needs no introduction. Huge weapon array, fortress-disabling mega buster, the works. Most important thing is that he DOES have access to his super moves here, including Hyper Mega Man, which makes him giant for a moment for a massive beam attack.
-MMX: Has access to Giga Attacks (massive power blasts and energy tackles surrounded by an enormous power aura) and can use his insanely powerful Ultimate Armor and X-Fire modes, which kit him out with super high-end weaponry, like so: https://youtu.be/wADxnxqMOE4?t=2547 (that's the ultimate boss getting chunked out by a third of his health in a flash, BTW)
-MegaMan.EXE: Has healing, shields, buff stripping, can halve enemy damage or double enemy damage taken via his Dark and Holy Fields, can edit terrains, and most of all, has access to Program Advanceds. These are super attacks that combine multiple chips to create a single much more powerful effect - several sword chips transforming into a massive sword wave, for example. Defeated the canonical Bass.EXE, obviously, meaning he knows what to expect from him, more or less. Easily the most flexible of the Mega Men, capable of adapting on the go.
-Mega Man Volnutt: The simplest of the Mega Men. He has more classic 'gunner' ordnance instead of strange tools, such as homing missiles, a big laser cannon, a defensive shield forcefield, among others. Absolutely no gimmicks - probably has the hardest to dodge attacks out of them all for this reason.
-Geo Stelar: The sleeper Mega Man you've never heard of. Can turn invisible, teleport, and possesses massive physical force, as well as use his Noise Change abilities to assume varied forms with all sorts of elemental attacks, defensive capabilities, regeneration, debuffing and more. He survived entering an EM Wave black hole and defeated its master, who was about to consume earth with its power.

Now, the thing to remember here is...this terrain is unbelievably treacherous. It's the entire MM2 Wily Fortress, and that means that it's a bitch and a half to navigate. Here, Mega Man, X and friends have a chance to find the perfect chokepoint (say, a place with lots of dangerous, tricky platforming) and park there, then explode the enemy team with an absolute barrage of hi-tech firepower when they show their faces. It's likely Bass will survive...but no one else can take it, not even close. Rikku? Kirby? Yu? Link? Duke? None of these guys are built to withstand the firepower of the Mega Legends. And with both Geo and MM.EXE having the tools to counter his buffs and bring Bass to normal, defeating him will be a difficult, but by no means impossible task. At that point, the rest is mere clean-up duty.
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woodman
07/08/17 12:52:14 AM
#5:


Does MegaMan obey the rules of the game when receiving chips from Lan (ie matching codes, 5 chips at once, random allotment [not sure how that one would translate])?

Northwind is pretty useful against Bass, but the rest of his chips he starts out with combined in-game would do like a fourth of Bass's health and how the limitations the game sets are interpreted would mean a lot to his effectiveness. On one hand, you could say that Lan would suffer from Ash Syndrome and not have the most effective, exploitative deck available for MegaMan.exe to cheese with and suffers the limitations of the game's RNG, and on the other, he could use Silver Bullet or Disco Inferno and wreck everything immediately.

And does Beast Out count as a Soul/Style?
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Lopen
07/08/17 12:52:27 AM
#6:


Yo so like, Link, possessed THROUGH THIS ARM by Liquid Snake, has doubled parameters, and the ability to play the song of time to go back to start and retain all memories of the first time the fight went down. This, combined with the tactical mind of Liquid Snake (with DOUBLED PARAMETERS, for DOUBLE TACTICAL MIND) means that his team will surely be getting the first strike the second time around, as well as having full knowledge of the terrain and all its traps the second time through (though Bass's visors would make them pretty okay against this stuff anyway).

So with the first strike, Bass can use his double potency power charged (from Vishnu makes the next attack deal +250% damage, doubled potency and duration would be two attacks at +500%) shot from the Nova Beam to basically instantly kill a Mega Man. It's then up to him, using his double potency suite of buffs from Rikku (Haste doubled, Stamina Tablet for +100% HP and then doubled, Protect doubled) to basically kill all the Mega Men at once. He'll also have Tetrakarn working at double power, reflecting the first two shots against him, at double strength. And Yu can lay the buffs on even a little thicker still with Rakukaja and Tarukaja from Izanagi to increase his defense and attack.

Kirby, Link, and Duke can help provide some interference while Rikku and Yu play support roles with both of them having full party full heals (Yu can also lead with power charged Maziodyne for good damage to help Bass out) as Bass dismantles the Megas. Bass also has corruption mode and lilith's phasewalk to tap into if the going gets tough.
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KanzarisKelshen
07/08/17 12:57:31 AM
#7:


woodman posted...
Does MegaMan obey the rules of the game when receiving chips from Lan (ie matching codes, 5 chips at once, random allotment [not sure how that one would translate])?

Northwind is pretty useful against Bass, but the rest of his chips he starts out with combined in-game would do like a fourth of Bass's health and how the limitations the game sets are interpreted would mean a lot to his effectiveness. On one hand, you could say that Lan would suffer from Ash Syndrome and not have the most effective, exploitative deck available for MegaMan.exe to cheese with and suffers the limitations of the game's RNG, and on the other, he could use Silver Bullet or Disco Inferno and wreck everything immediately.


Re: how Lan giving Hub chips works, it's more like chips can be requested and Lan can deliver them, though it'll take a bit (8/16 seconds IIRC?) for them to get there. With regards to Ash Syndrome, it's important to remember that this is an MM.EXE who has the advantage of experience in dealing with Bass' nonsense - and knows one of his opponents is the big bad netnavi himself. I think given the size of the terrain it's very fair to assume that there'll be an anti-Bass suite prepped, because Hub knows better than to bring anything less than his A-Game against Bass.
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Lopen
07/08/17 1:02:25 AM
#8:


Also keep in mind with the double health of stamina tablets and the double parameters on Link and Kirby, Bass's support isn't really all that squishy. Link also has the Shield spell, which halves all damage to him, and the reflect spell might actually work against Mega Man's plasma stuff, as it tends to work against every ranged attack Link encounters in Zelda 2.

Especially with all the party full heals being thrown around-- it basically becomes "can you one shot these dudes" and if not, well, full heals for all, all over the place.

Double Parameters Kirby has some good support from his suite of Link abilities as well as Plasma, which at full power is probably doing damage that Mega Men can respect, and I feel like Duke's Freezethrower combined with Kirby's Ice ability can potentially freeze a Mega Man solid if they coordinate.
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KJH
07/08/17 1:03:56 AM
#9:


Link.

Infinitely spamming Thunder is nuts against a team of robots like this, he's probably even able to do this as Fierce Deity. Also Bass is ridiculous, and those Rikku buffs are still disgusting.
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KanzarisKelshen
07/08/17 1:07:00 AM
#10:


Lopen posted...
Also keep in mind with the double health of stamina tablets and the double parameters on Link and Kirby, Bass's support isn't really all that squishy. Link also has the Shield spell, which halves all damage to him, and the reflect spell might actually work against Mega Man's plasma stuff, as it tends to work against every ranged attack Link encounters in Zelda 2.

Especially with all the party full heals being thrown around-- it basically becomes "can you one shot these dudes" and if not, well, full heals for all, all over the place.

Double Parameters Kirby has some good support from his suite of Link abilities as well as Plasma, which at full power is probably doing damage that Mega Men can respect, and I feel like Duke's Freezethrower combined with Kirby's Ice ability can potentially freeze a Mega Man solid if they coordinate.


When your HP is 100, doubling it to 200 doesn't do much when enemy attacks are hitting in the 1000+ range. The power mismatch is too great there.

KJH posted...
Link.

Infinitely spamming Thunder is nuts against a team of robots like this, he's probably even able to do this as Fierce Deity. Also Bass is ridiculous, and those Rikku buffs are still disgusting.


I know this isn't going to change your vote, but none of the Mega Men are weak to lightning. In fact, Volnutt in particular is totally immune because of the Shield Barrier, which specifically protects against lightning attacks in his game. 'Robit = weak to lightning' is a silly assumption to make.
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Lopen
07/08/17 1:12:07 AM
#11:


I mean even assuming base link is 100 and the enemy is doing 1000

He becomes 200 after double parameters
400 after tablets
800 after Shield
1600 after protect

And that's being generous and assuming that Link would be literally killed 10 times over from one attack from a Mega Man, which seems fairly outrageous to me. Don't get me wrong, Link does not want to get shot by any means, but I'd argue he doesn't quite get one shotted by a Mega Man blast to begin with, never mind with all of his buffs.
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KanzarisKelshen
07/08/17 1:16:19 AM
#12:


Consider that Geo and MM.EXE have buff disablers, then - all those doublings go poof into the aether. Yeah, with tons of boosts Link and friends can tank a shot...but the boosts are fragile and there will be no time to reapply them in combat against the Mega Men.
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Lopen
07/08/17 1:20:00 AM
#13:


In theory Bass can probably prioritize killing those with the first strike he is likely to get. It's unlikely Liquid Link is going to need to song of time immediately so they'll have some ideas of the capabilities of their opponents going in for round 2.

Keep in mind also that Rikku's buffs are actually pretty feasible to reapply in combat. She's not casting spells as much as just tossing items to dudes, and that the Megas will need to think to debuff quickly while Bass is on their face.
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KJH
07/08/17 1:20:05 AM
#14:


Base Link is also endgame OoT Link, which means he halves damage already from one of the Great Fairy upgrades. He also has Golden Gauntlets, so his physical strength is ridiculous (puts Gutsman to shame). He also has the Mirror Shield, which seems pretty great against all these energy attacks, on top of the Reflect spell from Zelda 2, and also has a fairy that will auto-revive him on death.

There's also some other weird magic in Zelda 2, like the Fairy spell, which would let Link fly in a pretty inconspicuous, tiny form that can still freely cast magic I'm pretty sure. And just general utility like Fire (adds flame projectiles to every sword swing) and Jump (big jumps for more mobility). Or Bunny Hood mask for doubling speed.
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KanzarisKelshen
07/08/17 1:29:09 AM
#15:



Keep in mind also that Rikku's buffs are actually pretty feasible to reapply in combat. She's not casting spells as much as just tossing items to dudes, and that the Megas will need to think to debuff quickly while Bass is on their face.


This is true, but it requires Rikku to not get picked off, which is the iffy part. Let's say X, Geo and Hub are busy with Bass (a very generious estimate, realistically X can take care of business given Ultimate Armor's massive boosts - it amps every parameter considerably). Volnutt can rain homing missiles or use the Shining Laser to blow dudes up, Mega Man can send people off into spikes and pits with the Tornado Blow or just generally use his own homing weaponry and buster to kill targets...the advantage of terrain + far superior firepower can't be overstated. Buffs can even that up, but once the buffs are gone casualties will be immediate and there is no reviver on deck to fix those.
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woodman
07/08/17 1:36:25 AM
#16:


Alright. Well, MegaMan.exe can do a lot in this case. This is how it would work in-game, but these could be easily translated into real-time.

Disco Inferno: If he survives the initial 10ish seconds, he can request FstGauge, GrassStg, Sanctuary, Prism, and FullCust. Fast Gauge halves the time it takes to request new chips, Grass Stage converts the whole terrain to grass, Sanctuary converts your territory to Holy Panels (half damage), Prism lobs a crystal that reflects damage done to it around it and FullCust instantly allows MegaMan to request new chips. Next turn he can use Fire Cross and create a Program Advance using heatshots, which creates a fire explosion. He'll get bonus damage from his Fire element, double damage from grass and another doubling from the prism. He could also add an Attack +30 or stun for fun. That's (300 + 30 + 50) * 2 * 2 = 1520 in-game, which is almost half of Bass.exe's health. For more fun, if you assume he knows the elemental gimmick of Vishnu, he could deal Elec damage to change Bass's element to Wood and double damage again.

Or, you can just do a fancy PA with the other Prism, etc gimmicks. A 4 chip PA that does 10 shots of 70 damage each with Attack + 30 does 1000 damage off the bat, which is doubled with Prism. There's also Silver Bullet and other neat combos that I'm not going to get into now.

If Lan is clever, MegaMan.exe can wreck the enemy team's face; these definitely aren't fully optimized. If you argue that these techniques wouldn't work in Mercs, he can still load himself up with a few stuns attached to easily aimed weapons and wreck face when the enemy is vulnerable.


How is his chip availability limited? Is it per game, can he grab four FullCusts from the games that have it and instantly unleash an array of death on the other team?
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KanzarisKelshen
07/08/17 1:43:47 AM
#17:



How is his chip availability limited? Is it per game, can he grab four FullCusts from the games that have it and instantly unleash an array of death on the other team?


Given the limitations of FMV mechanics I would argue 'yes but it doesn't allow for infinite attack chaining cause people don't stand still'. He'd just have a super expanded array of options and a very easy time achieving Program Advanceds for example.
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Lopen
07/08/17 1:46:57 AM
#18:


Here's basically how I see the second fight going. Keep in mind that Liquid Link's team is going to have a fairly good idea of the enemy's position based on their pace and when they last fought them, and have visors to help get the enemy team's position as well.

- Bass moshes .EXE instantly with his Power Charge'd Tetrakarn'd opening Nova Beam flurry out of a phasewalk. With him out of the picture, any particular .EXE weaknesses Bass has will be neutralized, as well as one of the enemy's dispel abilities
- Bass engages Geostellar as the Mega Men are in chaos. Geostellar's probably dead pretty quick, and dispelling is probably not his go to as I imagine he's trying to defend himself from Bass.
- Meanwhile, Kirby + Duke tandem freeze Volnutt, Classic, or X.
- Link spams Thunder, Yu spams Maziodyne or heals as needed, Rikku spams teamwide full heals or reapplies buffs as needed.

I mean the question is, where are these Megas shooting. Keep in mind there are 4 Megas left almost immediately out of the gate, and one has a big Bass in the way. So you've got 3 Megas left to shoot at some combination of

Supportive fire vs Bass (a trap, Bass isn't going down quickly enough for this to be worth it-- but not an obvious trap)
Trying to deal with Kirby + Duke, who are frontlining and potentially locking a Mega down if ignored (trying to deal with Kirby is likely a trap-- too durable with the buffs-- Duke is fairly mobile with his jetpack and tricky with his holodukes so he won't go down instantly either)
Trying to deal with Link (trap if reflect is effective, trap because he's tanky)
Trying to deal with Yu or Rikku who are primarily supporting-- probably the best move, but not an instant kill either

I think if the Megas went through the perfectly optimal sequence of targets, they might have a chance, but Rikku and Yu are probably gonna be furthest back to begin with which makes this even less likely to happen. Bass is gonna be a really enticing target as he's doing huge damage right out, as will Duke and Kirby-- but none are likely getting one shotted so the partywide full heal battery is pretty effective until taken out. It's just a lot of chaos to start, and the chaos will support the team with the numbers, higher upfront damage, and has Liquid Link who has experienced this fight oncebefore.
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KanzarisKelshen
07/08/17 1:49:19 AM
#19:


Bass targeting EXE would be a bad idea. One of the things he can request from Lan is a buff that protects him from the first attack to hit him. That sort of thing would basically destroy Bass' early advantage. Bass has amazing power, but his counterpart has basically endless versatility, and he knows just how dangerous Bass can be. What in every other situation might be an iffy, unlikely tactic makes sense here, because defeating Bass in the EXE games is all about not letting him play, ever.
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Lopen
07/08/17 1:52:47 AM
#20:


Amusingly that's probably one of the first things that would surface in the first battle between the two were it something that's truly likely to happen, meaning Rikku can lead with purifying salt on .EXE on the second encounter and allow Bass to mosh him proper. Perhaps Bass would instagib Geo on the second run, then Rikku follows up with purifying salt at .EXE, then Bass engages .EXE properly. Or perhaps there could be some sorta tandem move where Rikku tosses salt at the guy and then Bass like a buffed robotic Yokozuna drops BANZAI on .EXE out of a phasewalk while he's wiping the salt away.
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KJH
07/08/17 2:20:13 AM
#21:


There just seems to be something weird about using the assumption that .EXE will fight like a super optimized human does against optional super bosses. Like yeah, the best way to fight Bass is to basically not let him play the game... but realistically, I don't ever imagine that's how .EXE canonically fights. Same way Cielo's real fighting style isn't putting himself to sleep in order to dodge everything like what he does in the DDS1 Demifiend fight.
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KanzarisKelshen
07/08/17 2:26:57 AM
#22:


KJH posted...
There just seems to be something weird about using the assumption that .EXE will fight like a super optimized human does against optional super bosses. Like yeah, the best way to fight Bass is to basically not let him play the game... but realistically, I don't ever imagine that's how .EXE canonically fights. Same way Cielo's real fighting style isn't putting himself to sleep in order to dodge everything like what he does in the DDS1 Demifiend fight.


That's not how a first fight would go, but this isn't a first fight. Bass is fought like eight or twelve times across the EXE games. At this point, he does have tons of experience with him. What's weird about preparing for him?
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Lopen
07/08/17 2:29:35 AM
#23:


This Bass.EXE is so far removed from the original between the buffs, lilith abilities, persona, and metroid gear, that it's questionable whether his preparations would actually be useful.

Meanwhile this Mega.EXE is the one Bass knows well with very little in the way of modifications, and he'd have all the knowledge Liquid Link was able to gather from the first encounter-- which when you have the intellect of Liquid (and DOUBLED) is rather significant. He's probably basically able to absorb the battlefield in its entirety.
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KanzarisKelshen
07/08/17 2:32:16 AM
#24:


Lopen posted...
This Bass.EXE is so far removed from the original between the buffs, lilith abilities, persona, and metroid gear, that it's questionable whether his preparations would actually be useful.

Meanwhile this Mega.EXE is the one Bass knows well with very little in the way of modifications, and he'd have all the knowledge Liquid Link was able to gather from the first encounter-- which when you have the intellect of Liquid (and DOUBLED) is rather significant. He's probably basically able to absorb the battlefield in its entirety.


That's if he doesn't die, which is iffy unless you think he's camping away from the team. In which case, his ability to learn things is limited. Good battlefield observation carries a certain amount of risk. It's unlikely Liquid Link is gonna learn all that much because he's pretty squishy compared to the foes he's facing.
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Lopen
07/08/17 2:34:09 AM
#25:


At worst he'll learn solid opening strategy to best counter what the opponent is trying out of the gate which should be enough to turn this match on its head I think.
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KanzarisKelshen
07/08/17 2:47:54 AM
#26:


Lopen posted...
At worst he'll learn solid opening strategy to best counter what the opponent is trying out of the gate which should be enough to turn this match on its head I think.


Doubtful. The problem is that once buffs are stripped away, Bass' backup is...super inferior. Like Bass himself is legit, but he's not a one-man army, and he needs to be here. Ultimate X is such a massive threat that with his much better backup, he'll have zero issues dismantling a single opponent. Bass is good, but he's not so good that he makes up for the sensible difference in power between the second best person on X's team and the second best on his (and it gets worse and worse as you go down the rankings too).
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Lopen
07/08/17 2:56:30 AM
#27:


Well the issue with stripping away buffs is that it's not an obvious go to when things are opening in a chaotic fashion, and Bass's opening assault while buffed is so strong as to basically manage to wipe one of them off the table.

That and the method of buff dispelling is a bit poorly defined on your part. What's the move being used to do it, how does it work. Some dispels remove a single buff at a time, for example-- some have certain preparations or need to hit. The less efficient it is, the less effective it is at removing the buffs when frankly Rikku isn't likely to be fully occupied here, and the less likely it is to be an opening move at that, meaning Bass's ability to kill both dispelermen off before they both think to do it and manage to do it becomes more and more of a thing.
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KanzarisKelshen
07/08/17 3:00:44 AM
#28:


There's several ways, lemme look em up
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KJH
07/08/17 12:27:44 PM
#29:


I think you're really overrating the Mega Men. Like it feels like you're saying there's better just because they're better, but we've seen tons of instances of these characters being challenged by the kind of opposition any of their opponents here could put up. Like hell, Zero has better raw stats than X does, and we know canonically he can be taken down by this:

https://vignette4.wikia.nocookie.net/megaman/images/9/9c/Mmx3mosquitus.PNG/revision/latest?cb=20100810033947

Or how most of Megaman's opposition are repurposed construction-bots and you get things like Protoman getting chopped in half by a regular axe.

Or .EXE needing to sacrifice part of his soul to stand a chance against Shademan.EXE.

You're really downplaying that these guys have no magic resistance to speak of against Link/Yu, Kirby's physically more capable than a robot master (especially with doubled stats, and also especially given his showings against more impressive robots and eldritch horrors himself), or that Duke's guns are way more output than they're usually dealing with.

Also if anyone's going to survive a while, I think it's going to be Liquid with a Link's body that can infinitely self-heal, auto-revives, takes like 1/32 damage from any attack, has quadruple the health already, and has a mirror shield/reflect spell. Like that's already Liquid's thing, and Link's physical body's well beyond Liquid's usual.
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You can't live without a spinal cord, son. Nothing unnatural about that.
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Drakeryn
07/08/17 12:35:51 PM
#30:


lopen's bass.EXE (ft. 5000 buffs) can easily dunk on mega.EXE

the real question is whether they can deal with MMX
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another place and time, without a great divide, and we could be flying deadly high
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greengravy294
07/08/17 12:48:12 PM
#31:


oh shit Link possessed by LIQUID SNAKE
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HeroicGammaRay
07/08/17 1:03:56 PM
#32:


balanced teamcomp with buffs out the ass

don't respect the song of time that much though - link's not gonna have the opportunity to play the thing in the middle of battle
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Drakeryn
07/08/17 1:09:23 PM
#33:


oh I didn't notice it was Fierce Deity Link, that's a gamechanger

2x parameter Fierce Deity Link with buffs from Rikku is super legit

also lots of healing and solid backup

Team Link
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woodman
07/08/17 1:12:26 PM
#34:


KJH posted...
I think it's going to be Liquid with a Link's body that can infinitely self-heal, auto-revives, takes like 1/32 damage from any attack, has quadruple the health already, and has a mirror shield/reflect spell.

oh

Buff Bass and God Link
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NFUN
nice
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FFDragon
07/08/17 1:14:40 PM
#35:


Link he come to town

to slay the robits
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Wanglicious
07/08/17 1:28:21 PM
#36:


KanzarisKelshen posted...
He may use his Mega Man X: Command Mission abilities, X-Fire and Ultimate Armor, once per match each, lasting 30 seconds.


this isn't something to ignore on X, at least.
in Command Mission's Ultimate Armor he flies and has 3 or 4 different ways to attack you. two giant guns, a chest beam, and not sure if there's anything else or if that was it. do know Nova Strike in this mode is pretty much button mashing to attack in 4 different ways and can focus on single targets or AOE.
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"Maybe it's a tentacle, molesting the planet itself. - Aschen Brodel.
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greengravy294
07/08/17 5:42:52 PM
#37:


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Arti
07/08/17 6:03:54 PM
#38:


Fierce Deity Liquid Link
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insert something about BKSheikah here
http://backloggery.com/articuno2001/sig.gif
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