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NeonOctopus 07/30/17 8:07:51 AM #1: |
MGS4 wrapped up pretty much everything and was still a good game
Peace Walker and Phantom Pain were both unnecessary and didn't add anything to the story >_> Peace Walker was not fun to play and Phantom Pain gaves us way more questions than answers with the little story it even had. Metal Gear 1 to Metal Gear Solid 4 is my headcanon for the whole series. Nothing else >_> --- ... Copied to Clipboard!
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fan357 07/30/17 8:13:56 AM #2: |
I enjoyed the twist in Phantom Pain. And it makes sense. Also it has the best gameplay in the series.
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Error1355 07/30/17 8:14:54 AM #3: |
I do really like the way Kojima somehow found a way to (MGS5 spoilers)
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Kelystic 07/30/17 8:17:20 AM #4: |
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cjsdowg 07/30/17 8:17:46 AM #5: |
You misspelled 3 (lol)
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D-Lo_BrownTown 07/30/17 8:24:56 AM #6: |
MGS V story was fucking stupid from beginning to end. The twist was the shit cherry on top.
On top of that, cutting out Kingdom of the Flies was stupid. I know everyone likes to blame Konami and say Kojima didn't have enough time to do it, but that's a crock of shit. Kojima Pro employees have flat out said he nixed it early to focus on the twist, and this is apparent with how all of the cutscenes were clearly finished very early in development based on the trailers. Gameplay wise, it was fun but disappointing. There were way too many things that Kojima seemed to just miss out on with an open world environment. The fact that he kept all of the goofy overpowered future tech in the game, but decided to cut out Battle Gear because it would be "over powered" is just so fucking stupid. I really would have preferred the series end with MGS 3, but no way people would be happy with no resolution to The Patriots. So it would have been okay to end at MGS 4 or even Peace Walker. --- ... Copied to Clipboard!
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Error1355 07/30/17 8:37:31 AM #7: |
D-Lo_BrownTown posted...
There were way too many things that Kojima seemed to just miss out on with an open world environment. They tried to get Konami to let them scrap the PS3/Xbox 360 versions as it was holding back the game due to having to make sure the game was playable on all 4 platforms. That shit sucks. The politics at Konami also turned real hard on Kojima real fast lol. --- This life is just a game we play, that we can never win. But don't give up, no don't give up. ... Copied to Clipboard!
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Error1355 07/30/17 8:52:31 AM #9: |
D-Lo_BrownTown posted...
I honestly don't buy this as the reason why he missed out on so many open world opportunities to be honest. Kojima gets way too much slack just for the sake of "Fuck Konami". Konami pushed the issue forcing the PS3/360 versions due to their install bases, entirely missing the point that a new console is where everyone is at. The PS3/360 versions are why there is pretty much nothing going on outside of the outposts or bases, because anything more complex wouldn't work on the older systems. --- This life is just a game we play, that we can never win. But don't give up, no don't give up. ... Copied to Clipboard!
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thompsontalker7 07/30/17 8:56:39 AM #10: |
Peace Walker is probably the best game in the series though
Gameplay that lasts dozens of hours without getting repetitive like MGS5 and a story that neatly tied up Big Boss's desent into villainy before MGS5 took a big shit on it and tried to do it again Why do you think that was the original MGS5 hmm Never forget y'all http://pspmedia.ign.com/psp/image/article/107/1071606/metal-gear-solid-peace-walker-planned-as-mgs5-20100224005438714-000.jpg --- You haven't set a signature for the message boards yet. Might wanna get on that, yeah? ... Copied to Clipboard!
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EffectAndCause 07/30/17 8:59:20 AM #11: |
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Dark_Spiret 07/30/17 8:59:40 AM #12: |
atleast 5 was fun..
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thompsontalker7 07/30/17 9:00:46 AM #13: |
Dark_Spiret posted...
atleast 5 was fun.. No it wasn't I have 90 hours played and most of that was busy work --- You haven't set a signature for the message boards yet. Might wanna get on that, yeah? ... Copied to Clipboard!
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Jabodie 07/30/17 9:01:13 AM #14: |
Maybe worst story, but definitely best games imo.
Out of the first four though, my favorite is MGS1. I think it's the simplicity of it; it's very easy and enjoyable to replay the game. --- <insert sig here> ... Copied to Clipboard!
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boxington 07/30/17 9:04:14 AM #15: |
MGSV is the best one in the series, IMO.
yea the *spoilers for four and five* and it also helped redeem --- ... Copied to Clipboard!
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Irony 07/30/17 9:04:26 AM #16: |
MGSV should have been finished. 4 wasn't good
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AlecSkorpio 07/30/17 9:05:44 AM #17: |
Blaming it on last gen always felt like such a bs excuse to me because everyone acted like MGS V was a "next gen" game back when it came out, but then it seemed like they fell back onto the last gen excuse whenever people brought up criticism. You can't have it both ways.
It was Kojimas first open world game, and it feels like it in every single way. That doesn't make it "bad" (the fact it is as stable as it is is very impressive), cause it really isn't bad. But when you hear that he cut out that mini metal gear tank because it would have been overpowered, it makes you think he didn't really understand open world design at all. And when you hear he nixed Kingdom of the Flies so it wouldn't take away from the twist, but still left all of the buildup to it with no resolution, it makes you start to question if he's really the genius storyteller that his fanboys would have you believe. MGS V is still a ton of fun, even if it does get repetitive and seemingly missed a lot of opportunities. --- ... Copied to Clipboard!
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DezCaughtIt 07/30/17 9:05:49 AM #18: |
EffectAndCause posted...
I don't buy the last gen excuse, GTA V was AMAZING on PS3/360. Yeah but wasn't development on GTAV for last gen and got ported to current gen/PC? --- The user formally known as freakofnature30 ROCK FLAAAAG AND EAAAAAAAAAGLLLLLLLE ... Copied to Clipboard!
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boxington 07/30/17 9:06:58 AM #19: |
oh yea, it was interesting how
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Jabodie 07/30/17 9:08:16 AM #20: |
DezCaughtIt posted...
Yeah but wasn't development on GTAV for last gen and got ported to current gen/PC? It should also be noted that GTAV ran like a slideshow sometimes on 360, especially online. --- <insert sig here> ... Copied to Clipboard!
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Swagnificent119 07/30/17 9:08:51 AM #21: |
the idea that MGS V is empty and has nothing to do outside of stealth missions because it was developed for PS3/360 is fucking laughable.
That's pure Kojima game design. The game was not meant to be a GTA game with a bunch of shit to do. It was a MGS game in a big open map. The problem is that MGS in a big open map just happens to get pretty repetitive really quick. --- ... Copied to Clipboard!
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thompsontalker7 07/30/17 9:09:09 AM #22: |
boxington posted...
MGSV is the best one in the series, IMO. It turned Big Boss into a complete wimp by --- You haven't set a signature for the message boards yet. Might wanna get on that, yeah? ... Copied to Clipboard!
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Swagnificent119 07/30/17 9:13:02 AM #23: |
Yeah, MGS V story is poorly written. Even the twist doesn't actually make sense under scrutiny.
I think it's pretty clear at that point that Kojima was sick and tired of MGS (he had been for the better part of 10 years by that point I think) and really just wanted to make an open world game without worrying about the story. Even outside of the plot being bad, the themes of race, revenge and language are not even gotten across well. --- ... Copied to Clipboard!
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AvlButtslam 07/30/17 9:14:10 AM #24: |
I finished MGS5 but I honestly remember almost nothing about the story including the twist people are talking about lol
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Jabodie 07/30/17 9:14:18 AM #25: |
I don't know man, I never thought any of the MGS games were well written.
Maybe that's just me. --- <insert sig here> ... Copied to Clipboard!
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Error1355 07/30/17 9:17:00 AM #26: |
Swagnificent119 posted...
Yeah, MGS V story is poorly written. Even the twist doesn't actually make sense under scrutiny. It should also not be discounted that Tomokazu Fukushima, who co-wrote MGS1-3 and wrote the entirely of Ghost Babel left the company. From that moment on the series started to kinda get a bit more loopy than anything, with Peace Walker and MGSV having the most off-the wall story beats and character names. I do think that Fukushima kept the story grounded a bit more and Kojima when left to entirely write it let kinda spiral out of control a bit. =P --- This life is just a game we play, that we can never win. But don't give up, no don't give up. ... Copied to Clipboard!
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thompsontalker7 07/30/17 9:18:24 AM #27: |
Jabodie posted...
I don't know man, I never thought any of the MGS games were well written. Peace Walker had a lovely deterrence theme that fit the game, character dialogue, and script to a T. MGSV dicks around with revenge before jumping extensively into language out of nowhere, all to replace nanomachines with Ugh, I'm recalling everything about that game in detail now. Even Portable Ops had a more sensible story in the overall lore. --- You haven't set a signature for the message boards yet. Might wanna get on that, yeah? ... Copied to Clipboard!
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AlecSkorpio 07/30/17 9:18:49 AM #28: |
Jabodie posted...
I don't know man, I never thought any of the MGS games were well written. They really are not. Kojima is good at directing a cinematic experience, I think his co-writers were great with creating characters in the first few games. The over arching stories are rather basic. Kojimas twists have never been very strong when put under scrutiny as well. His over use of retcons also hurt the overall series lore the more they are done. The problem with MGS V is that there is too much of a focus on gameplay, so the cinematic style isn't there to prop up the story. That's not even getting into how he completely changed some of the personalities of the characters because he seems incapable of creating a story where you play anything but heroes. --- ... Copied to Clipboard!
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boxington 07/30/17 9:19:46 AM #29: |
at post 22: I disagree, after seeing
it changed Big Boss from just another soldier (regardless of how capable he was) to someone manipulating things behind the scenes the player was still guided towards vengeance, by way of Miller and Skull Face, who had legitimate beef against the powers that be, but the language thing was pretty compelling, too. I liked how this time around, the biggest threat was by way of biological warfare. and with Huey, it was cool how they finally differentiated him from Otacon --- ... Copied to Clipboard!
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Ricemills 07/30/17 9:21:43 AM #30: |
it's scary to think Kojima and his Death Stranding could end up like Inafune with Mighty #9.
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Error1355 07/30/17 9:23:02 AM #31: |
Ricemills posted...
it's scary to think Kojima and his Death Stranding could end up like Inafune with Mighty #9. Nah, even if the story is off the walls insane and stupid Kojima seems to know how to get gameplay down right. Even if you dislike MGS5's story it's hard to argue with how fun it is to play. --- This life is just a game we play, that we can never win. But don't give up, no don't give up. ... Copied to Clipboard!
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thompsontalker7 07/30/17 9:23:10 AM #32: |
boxington posted...
at post 22: I disagree, after seeing The problem with the whole diversion excuse is that Huey's new character details were infuriating and nonsensical, especially after how understanding his motives for helping MSF were in Peace Walker. Nothing about his MGSV personality added up. --- You haven't set a signature for the message boards yet. Might wanna get on that, yeah? ... Copied to Clipboard!
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Jabodie 07/30/17 9:23:11 AM #33: |
thompsontalker7 posted...
Peace Walker had a lovely deterrence theme that fit the game, character dialogue, and script to a T. I guess. Tbh I thought the story was pretty forgettable, aside from BB dealing with his emotions. What made PW really great was the gameplay loop of developing Mother Base and doing a large variety of missions, sometimes in coop. That's what I personally think was missing from MGSV. MGS:PW mission variety, and a little more campiness. MGSV took itself too seriously at the cost of fun, in some ways. Compared to PW where you fight a literal laser t rex in the bonus missions. --- <insert sig here> ... Copied to Clipboard!
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AlecSkorpio 07/30/17 9:23:18 AM #34: |
Ricemills posted...
it's scary to think Kojima and his Death Stranding could end up like Inafune with Mighty #9. I've said for a while it's going to be the real test of his supposed greatness. He's not going to have the characters of MGS to prop up this story. On the other hand, he's actually creating something he wants to create for a change. Of course, I feel that he has such a huge cult of personality with his fanboys at this point that no matter what they are going to see it as a masterpiece. --- ... Copied to Clipboard!
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Jabodie 07/30/17 9:25:41 AM #35: |
Some about Death Stranding gives me a "it's never actually going to come out" sort of vibe.
Not sure why, but something tells me Kojima may have trouble actually finishing a project without some kind of overlord to watch him. --- <insert sig here> ... Copied to Clipboard!
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Ricemills 07/30/17 9:25:59 AM #36: |
Error1355 posted...
Ricemills posted...it's scary to think Kojima and his Death Stranding could end up like Inafune with Mighty #9. do we even know anything about death stranding? gameplay, character, story? --- You have the right to remain silent, anything you post will be misquoted, then used against you. ... Copied to Clipboard!
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D-Lo_BrownTown 07/30/17 9:26:17 AM #37: |
Nobody has ever actually explained to me how the diversion makes sense.
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thompsontalker7 07/30/17 9:27:50 AM #38: |
D-Lo_BrownTown posted...
Nobody has ever actually explained to me how the diversion makes sense. Not to mention that he created a whole new set of enemies with Worst twist ever --- You haven't set a signature for the message boards yet. Might wanna get on that, yeah? ... Copied to Clipboard!
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Error1355 07/30/17 9:28:51 AM #39: |
Ricemills posted...
Error1355 posted...Ricemills posted...it's scary to think Kojima and his Death Stranding could end up like Inafune with Mighty #9. They are using an engine known for open world gameplay and we know there are them skelingtons solders and weird bleeding tanks. --- This life is just a game we play, that we can never win. But don't give up, no don't give up. ... Copied to Clipboard!
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Ricemills 07/30/17 9:32:04 AM #40: |
Error1355 posted...
Ricemills posted...Error1355 posted...Ricemills posted...it's scary to think Kojima and his Death Stranding could end up like Inafune with Mighty #9. right. so no gameplay/character/story yet. --- You have the right to remain silent, anything you post will be misquoted, then used against you. ... Copied to Clipboard!
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AlecSkorpio 07/30/17 9:36:42 AM #41: |
D-Lo_BrownTown posted...
Nobody has ever actually explained to me how the diversion makes sense. The best explanation, in my opinion of course, is that Big Boss went with the whole having a phantom since everything was already in motion, but didn't seem to actually give a shit and still just went and did what he wanted to do while also leaving Venom Snake to do what he wanted to do. Later on, they clearly pulled together to form the first Outer Heaven. People can argue it but it's the only thing that makes any sense to me. --- ... Copied to Clipboard!
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boxington 07/30/17 9:41:15 AM #42: |
I think the
thompsontalker7 posted... D-Lo_BrownTown posted...Nobody has ever actually explained to me how the diversion makes sense. --- ... Copied to Clipboard!
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D-Lo_BrownTown 07/30/17 9:50:25 AM #43: |
boxington posted...
That still doesn't make sense since Mother Base was, for all intents and purposes and even in name, Outer Heaven at that point. The fact is, MGS V's twist doesn't make any fucking sense when you actually look at it. 2. Venom Snake takes the brunt of the explosion, saving Big Boss. Yet, he's fully conscious to see Big Boss fall into a coma who was just kind of knocked back into a helicopter. Miller was also fully conscious to witness this event, even comment on Venom Snake (who would have clearly had a horn in his head, tons of shrapnel, a missing arm, etc. etc.) but later on seems to completely forget all of these things when he now meets "Snake" who also has a horn in his head, missing arm, etc. etc. 3. Venom and Ishmael crash their van when a helicopter is in direct pursuit of them. Venom is knocked out for a HALF HOUR while Big Boss escapes. After waking up a half hour later, the helicopter that was in HOT PURSUIT of them finally catches up to them even though it was less than a quarter mile away from them. 4. Big Boss and Ocelot give each other farewells in the morning, even though Big Boss was supposed to have escaped first and Venom Snake and Ocelot escaped immediately on a freighter at night. --- ... Copied to Clipboard!
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boxington 07/30/17 10:04:47 AM #44: |
what I mean is that,
and yea, like you said, MB was basically OH, but it was a feint; MB would always be a target, like the one that was bombed years before, so its purpose was to deflect any attention it would have received otherwise --- ... Copied to Clipboard!
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D-Lo_BrownTown 07/30/17 10:13:08 AM #45: |
boxington posted...
what I mean is that, This was also addressed in the game. A second Big Boss was not needed for this. --- ... Copied to Clipboard!
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Jabodie 07/30/17 10:13:13 AM #46: |
D-Lo_BrownTown posted...
The other are things I never noticed, and makes it feel like the twist was thought up late in development for some reason. --- <insert sig here> ... Copied to Clipboard!
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D-Lo_BrownTown 07/30/17 10:15:48 AM #47: |
Jabodie posted...
The problem is that this is literally presented as "the truth" in the game. This is why I personally believe in the disassociation theory more than what was actually presented. --- ... Copied to Clipboard!
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boxington 07/30/17 10:16:09 AM #48: |
D-Lo_BrownTown posted...
boxington posted...what I mean is that, for Outer Heaven, it was. or maybe it wasn't, but from Zero and BB's perspective, they didn't wanna take any more gambles. --- ... Copied to Clipboard!
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NeonOctopus 07/30/17 10:18:27 AM #49: |
I feel like I'm reading some classified government document >_>
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D-Lo_BrownTown 07/30/17 10:18:41 AM #50: |
boxington posted...
for Outer Heaven, it was. How though? Your explanation explains why there needed to be a decoy Mother Base, not why there needed to be a decoy Remember that it wasn't Venom Snake doing Diamond Dogs and Big Boss doing Fox Hound at this time. Big Boss was literally still doing mercenary work up until around 1989 or 1990 on top of everything Venom was doing. --- ... Copied to Clipboard!
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Jabodie 07/30/17 10:24:31 AM #51: |
Having not delved too deep into the story, the ending and the follow up tapes had me feel something along the lines of this:
Eventually it just becomes a partnership where BB can exert his influence in two places at once, ultimately leaving Venom to directly lead his mercenary armies in secret while he operates with the US government to a) deflect their potential intervention as he tried to in Metal Gear, b) get information about the Patriots which he seems to have in MGS4 and c) take the best and brightest soldiers the US has to offer in FOXHOUND and convince them to be loyal to him, rather than his greatest potential enemy. The greatest benefit seemed, to me, is that being in two places allowed him to be friends with his enemies and still have control over his army. --- <insert sig here> ... Copied to Clipboard!
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