Current Events > Why aren't movies filmed at 60 FPS?

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EffectAndCause
08/18/17 10:08:23 AM
#1:


This is why 30 FPS is fine for some games, it looks more cinematic.
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DevsBro
08/18/17 10:09:47 AM
#2:


I read some BS once about how the lower frame rate encourages your imagination to fill in how everything moved in between those frames.

I'm not even kidding.
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#3
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davyheinz
08/18/17 10:20:36 AM
#4:


https://amp.reddit.com/r/explainlikeimfive/comments/1lje83/eli5_why_are_films_shot_at_24fps_isnt_that_low/

My answer was basically going to address persistence of vision concept, but they have a more technical breakdown in the first two lengthy posts.
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AlternativeFAQS
08/18/17 10:22:42 AM
#5:


movies shot at 60 fps look atrocious
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AsucaHayashi
08/18/17 10:33:08 AM
#6:


it's weird because the smoothing option on my 55 smart TV makes movies look sooo much better.
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ChromaticAngel
08/18/17 10:33:47 AM
#7:


short answer: 24 frames is the absolute minimum you needed to make a movie and have the brain still perceive motion and it's a holdover from ancient times when technology was limited and every frame was recorded on literal film and not bits on a hard drive. It's like if you got out an old style kodak film camera and took 24 pictures a second. You'd have to change the roll of film constantly. You'd waste tons of money on film rolls.

Movies helped mitigate the cost by using giant reels of film that could film for long times without needing to be changed, but even then movies often took multiple reels of film from start to finish. If you were in charge of the projector at a movie theater, you had to do things like pay attention to the movie so that you'd know when to get the next reel of film ready so that the movie could transition from one reel to the next without an interruption.

These days, the cost of filming HFR movies is so low compared to 24FPS that there is no reason to not film HFR movies. They do look better as evidenced by interpolation. The interpolation technology isn't perfect so sometimes interpolation gets a frame wrong here and there, but if we had native HFR movies, this wouldn't be a problem. We'd just see a clear and sharp picture.
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CapnMuffin
08/18/17 10:35:12 AM
#8:


Because it looks like a soap opera or something. Ew.
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IdiotMachine
08/18/17 10:37:56 AM
#9:


AsucaHayashi posted...
it's weird because the smoothing option on my 55 smart TV makes movies look sooo much better.

I hate those smoothing options on TVs and always turn that shit off.
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Evolician
08/18/17 10:40:15 AM
#10:


That would make file sizes twice as big and then they won't fit on Blu-rays anymore!

Also smoother frame rates would make all the bad CGI look even worse.
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EffectAndCause
08/18/17 11:09:03 AM
#11:


So why do we have a problem with more cinematic games like Uncharted 4 being 30 FPS?
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3khc
08/18/17 11:09:57 AM
#12:


We should switch over to hfr
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apolloooo
08/18/17 11:13:57 AM
#13:


I think videos natively filmed in higher FPS are better, especially animation movies.

The problem is most use techniques to mske them hage more fps but not natively filmed in that frame per second
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Foppe
08/18/17 11:14:09 AM
#14:


Because the picture is not clear and you get a natural motion blur that makes it look natural.
Games are rendering every frame clearly without any blur, so it requires more frames to get a natural look.
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#15
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Cobra1010
08/18/17 11:15:30 AM
#16:


We want 60fps in games because we move the camera around a lot. The faster we twitch the camera the more frames we exploit.

Most shots in movies are stationary. Or they either pan slowly when then want to show you scenery. If they decide to make a movie.

In some cheap movies where you see them walking with the camera like its first person perspective, they use motion blur to blur the frames together. Either way, they look shit.

Games like resident evil remake with fixed camera angles can do with 24fps and it wont affect the gameplay much. But try to play Battlefield 1 on PC with 24 fps, and see you'd like it.

https://www.youtube.com/watch?v=z85lSe-tYXI

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ChromaticAngel
08/18/17 11:18:53 AM
#17:


Cobra1010 posted...
We want 60fps in games because we move the camera around a lot. The faster we twitch the camera the more frames we exploit.


No. 60FPS is entirely arbitrary because analog TVs refreshed as fast as the AC's frequency which was 60Hz.

you actually want as much FPS as possible
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_Kowalski_
08/18/17 11:19:02 AM
#18:


We do shoot movies at 60 fps, however we typically slow it. Ack down to 23.98 so it looks like slow motion.
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