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Yaridovich 10/03/17 9:09:32 AM #1: |
Low is like Chrono Trigger and Cross and high is like Final Fantasy X.
The extremes of each I guess would be Paper Mario for low numbers and Disgaea for high numbers. --- Posted with GameRaven 3.2.2 ... Copied to Clipboard!
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Vindris_SNH 10/03/17 9:10:13 AM #2: |
No preference.
--- glitteringfairy: Just build the damn wall ThyCorndog: and how exactly will that stop the mexican space program from orbital dropping illegal immigrants? ... Copied to Clipboard!
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DevsBro 10/03/17 9:11:08 AM #3: |
Depends.
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Leight_Weight 10/03/17 9:11:11 AM #4: |
I used to prefer high but then realized it doesn't really matter
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pinky0926 10/03/17 9:11:32 AM #6: |
High, so long as it doesn't start high.
FFX was perfect in this regard. You start out doing like 8 damage per hit. And by end game you're doing 99,999. --- CE's Resident Scotsman. http://i.imgur.com/ILz2ZbV.jpg ... Copied to Clipboard!
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KainWind 10/03/17 9:11:54 AM #7: |
I recently played a game where I was dealing billions of damage per attack. I don't really have a preference though.
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DoctorVader 10/03/17 9:12:58 AM #8: |
Ragnarok/Disgaea levels.
--- It all just disappears, doesn't it? Everything you are, gone in a moment, like breath on a mirror. - The Doctor ... Copied to Clipboard!
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Musourenka 10/03/17 9:13:09 AM #9: |
I have a preference for triple digits over quadruple.
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Robin_Dude 10/03/17 9:14:46 AM #10: |
pinky0926 posted...
High, so long as it doesn't start high. This feels really good. Honestly though, I don't mind either one. --- http://i.imgur.com/gnTKIOz.jpg Thanks ILikeFatGuys --- https://i.imgtc.com/Nj3aiHiSeG.png Thanks Yaridovich ... Copied to Clipboard!
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boxington 10/03/17 9:16:05 AM #12: |
low.
I don't like ridiculous numbers, for some reason. --- b-bb-box ... Copied to Clipboard!
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Mikablu 10/03/17 9:18:37 AM #13: |
In general, I prefer smaller numbers. There's something about only doing like 10 damage at the beginning and seeing your character reach 4-digit numbers over the course of the game that I really like.
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Ammonitida 10/03/17 9:19:46 AM #14: |
I only like Western RPGs, like Skyrim.
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Melonfarms 10/03/17 9:21:23 AM #15: |
I used to think high numbers were the way to go until I played Paper Mario. I like both.
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kirbymuncher 10/03/17 9:24:48 AM #16: |
low for sure
they're much easier to reason about and also don't leave room for the developers to put random small amounts of damage variance in every single attack --- THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF ... Copied to Clipboard!
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philsov 10/03/17 9:29:03 AM #17: |
low.
Makes mental math much easier when there's mechanics to calculate. Chrono Trigger, Super Mario RPG, and Final Fantasy Tactics are amazing in these regards. --- Remember that I won't rest, 'til we share the same tense Just know, to me, you're better late than never again. ... Copied to Clipboard!
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gunplagirl 10/03/17 9:30:35 AM #18: |
Highwind07 posted...
Low as in the damage is capped at 999 and the stats barely hits a hundred? There's been a trophy in every disgaea game since 3 for dealing over a hundred million damage in a single attack. And d3 also had the ten billion damage man trophy. Self explanatory. The damage cap that was talked about in the double jump strategy guide (so without dlc available) was like 184 quadrillion. --- Pokemon Moon FC: 1994-2190-5020 IGN: Vanessa ... Copied to Clipboard!
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Sami1000 10/03/17 9:31:30 AM #19: |
Highwind07 posted...
Low as in the damage is capped at 999 and the stats barely hits a hundred? Disgaea has no caps. You can hit in hundreds of millions and more. --- Can't think any good sig ... Copied to Clipboard!
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Robin_Dude 10/03/17 9:39:18 AM #20: |
Actually now that I think of it.. I think I prefer smaller numbers.
I remember I was so fucking hyped when I hit my first 20 in Runescape. Then my first 40. It felt so damn good. --- http://i.imgur.com/gnTKIOz.jpg Thanks ILikeFatGuys --- https://i.imgtc.com/Nj3aiHiSeG.png Thanks Yaridovich ... Copied to Clipboard!
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Mikablu 10/03/17 9:40:26 AM #21: |
Robin_Dude posted...
Actually now that I think of it.. I think I prefer smaller numbers. Now people are hitting hundreds at a time. ... Copied to Clipboard!
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Robin_Dude 10/03/17 9:41:40 AM #22: |
Mikablu posted...
Robin_Dude posted...Actually now that I think of it.. I think I prefer smaller numbers. Thousands. --- http://i.imgur.com/gnTKIOz.jpg Thanks ILikeFatGuys --- https://i.imgtc.com/Nj3aiHiSeG.png Thanks Yaridovich ... Copied to Clipboard!
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gunplagirl 10/03/17 9:43:51 AM #23: |
As for me, I like it within reason. Games that have quickly reached damage caps do irk me.
--- Pokemon Moon FC: 1994-2190-5020 IGN: Vanessa ... Copied to Clipboard!
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K181 10/03/17 9:46:27 AM #24: |
9,999 HP for life.
--- The poster formerly known as Kakarot181: July 2, 2002 - March 14, 2012. Irregardless, for all intensive purposes, I could care less. ... Copied to Clipboard!
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ChromaticAngel 10/03/17 9:47:41 AM #25: |
Yaridovich posted...
Low is like Chrono Trigger and Cross and high is like Final Fantasy X. nah. FFX is low. Disgaea is high. --- ... Copied to Clipboard!
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Mikablu 10/03/17 9:49:34 AM #26: |
Robin_Dude posted...
Mikablu posted...Robin_Dude posted...Actually now that I think of it.. I think I prefer smaller numbers. Did RS change up the damage calculation again? ... Copied to Clipboard!
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tri sapphire 10/03/17 9:51:47 AM #27: |
gunplagirl posted...
Highwind07 posted...Low as in the damage is capped at 999 and the stats barely hits a hundred? I remember part of the advertising for Disgaea was being able to hit enemies for millions and millions of damage. Prior to that I think the highest I'd seen was just over a million in Legend of Legaia. Anyways, I like mid to high levels. Gives more room for character improvement. --- "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to be destroyed...I must simply laugh!!."- Magus ... Copied to Clipboard!
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wackyteen 10/03/17 9:54:18 AM #28: |
depends on the gameplay type.
for WRPGs i prefer low to medium/moderate(highest being in the hundreds for base damage or DPS, at least). for JRPGs, i don't really mind high numbers. but it kind of kills me once numbers get absurdly high. you could cut everybody's damage and health down to 10% of what it was and still have the same game, fundamentally, in some games. <_< --- The name is wackyteen* for a reason. Never doubt. *No longer teen ... Copied to Clipboard!
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Robin_Dude 10/03/17 9:57:36 AM #29: |
Mikablu posted...
Robin_Dude posted...Mikablu posted...Robin_Dude posted...Actually now that I think of it.. I think I prefer smaller numbers. EoC multiplied damage, healing, and HP by 100. So hitting thousands is the norm now. 07 scape still had the old calculations. Though it has become it's own game, with unique content additions. --- http://i.imgur.com/gnTKIOz.jpg Thanks ILikeFatGuys --- https://i.imgtc.com/Nj3aiHiSeG.png Thanks Yaridovich ... Copied to Clipboard!
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Nazanir 10/03/17 10:01:17 AM #30: |
boxington posted...
low. Agree with this. Chrono Trigger does it just fine for me. But when I look at a game like Diablo 3 (which I do enjoy playing) and have a main stat over 10k and hit criticals for several billion points of damage it just feels unimpressive really. --- XboX GT/Steam/Wii-U - Nazanir ... Copied to Clipboard!
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Mikablu 10/03/17 10:02:37 AM #31: |
Robin_Dude posted...
Mikablu posted...Robin_Dude posted...Mikablu posted...Robin_Dude posted...Actually now that I think of it.. I think I prefer smaller numbers. Jeez. I'm glad I stopped playing when I did. tri sapphire posted... Prior to that I think the highest I'd seen was just over a million in Legend of Legaia. Was that in 1 or 2? I don't remember going that high in 1, but I do remember doing hundreds of thousands of damage in 2. ... Copied to Clipboard!
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#32 | Post #32 was unavailable or deleted. |
apolloooo 10/03/17 10:21:43 AM #33: |
Low. High numbers are usually a gimmick or a number bloat and thats not fun
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Princess-PEACH- 10/03/17 10:22:37 AM #34: |
I don't get the fascination or draw of higher numbers. It's a placebo in my mind, like a fake way of delivering fun--something a child would fall for.
Gimme Paper Mario scale any day! ... Copied to Clipboard!
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Yomi 10/03/17 10:23:58 AM #35: |
It doesn't matter for me at all.
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YuriSakazaki0 10/03/17 10:30:20 AM #36: |
Yomi posted...
It doesn't matter for me at all. --- CHOU UPPAH!! ... Copied to Clipboard!
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MorbidFaithless 10/03/17 10:51:47 AM #37: |
Low.
--- walk like thunder ... Copied to Clipboard!
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Muffinz0rz 10/03/17 10:54:56 AM #38: |
Start low, end high
That said, my least favorite thing about the Tales series is having an HP cap of 9,999 but facing bosses that can hit 10k+ with a mystic arte. Fucking stupid. --- Not removing this until Pat Benatar is in Super Smash Bros. (Started 8/31/2010) FantaCE Football Squad (2-2): https://i.imgur.com/6HFuomJ.png (Updated Weekly) ... Copied to Clipboard!
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Chaosmaster00 10/03/17 11:03:31 AM #39: |
I prefer games where hitting double or triple digit damage values is a significant damage milestone, when you are starting out at dealing 1 or single digit damage, over damage bloat in the tens of thousands or more. Those higher numbers serve no functional purpose except to make you feel like you're stronger. Like, in Paper Mario, if you hit something for 10 damage, you are way the fuck overpowered, and hitting for over 100 damage in like FF Tactics is high. I kind of draw a line at 9999 damage limits, and 99999 for "damage limit breaks" of sorts. More than that, and it's pretty much unnecessary.
Bravely Default is in a weird case where its "damage limit break" is 100x higher than its normal damage limit (999,999) rather than 10x of most kinds of damage limit breaks (99,999) but outside of min-maxing buffs, you aren't going to reliably pulls those insanely high kinds of numbers, so it's more just there for overflow beyond 99,999. --- 3DS: 1590-4884-9269 | Discord Chat for online gaming with Chaos! https://discord.gg/hDQ6rWb The more you learn, the less you know, maaan... ... Copied to Clipboard!
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KainWind 10/03/17 11:21:18 AM #42: |
Now that I think about it, are there any RPGs where your hp is higher than other (boss) enemies, but they do more damage to you than you do to them?
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CircleOfManias 10/03/17 11:23:09 AM #43: |
I play D&D, which generally keeps numbers low because they're designed to be tracked on paper. Prismatic Wall, the biggest damage effect in 5e, averages 175 damage if the victim is pushed through and fails all its saves. This is considered an absolutely devastating amount of damage, one-shotting nearly any player character (even max-level ones that aren't barbarians) and most non-legendary monsters.
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ChromaticAngel 10/03/17 11:25:15 AM #44: |
KainWind posted...
Now that I think about it, are there any RPGs where your hp is higher than other (boss) enemies, but they do more damage to you than you do to them? Undertale --- ... Copied to Clipboard!
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ChromaticAngel 10/03/17 11:29:53 AM #46: |
Chaosmaster00 posted...
Bravely Default is in a weird case where its "damage limit break" is 100x higher than its normal damage limit (999,999) rather than 10x of most kinds of damage limit breaks (99,999) but outside of min-maxing buffs, you aren't going to reliably pulls those insanely high kinds of numbers, so it's more just there for overflow beyond 99,999. You actually cannot hit 999,999 damage without doing a bunch of stupid shit like activating special attack buffs, lowering enemy defense to 0, and then attacking both an elemental weakness and a monster species weakness at the same time, while critting and using a bunch of other character buffs. It's mostly for summon number dick measuring contests. A solid 100k hit that I can use on anything any time is much better than 999,999 damage that does 20k if used on something normal. --- ... Copied to Clipboard!
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CircleOfManias 10/03/17 11:30:15 AM #47: |
ChromaticAngel posted...
KainWind posted...Now that I think about it, are there any RPGs where your hp is higher than other (boss) enemies, but they do more damage to you than you do to them? --- Sick liaisons raise this monumental mark The sun sets forever over Blackwater Park ... Copied to Clipboard!
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DreadedWave 10/03/17 11:31:21 AM #48: |
It doesn't matter to me unless they get absurdly high. Like WoW's current endgame stats are ludicrous.
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Alucard188 10/03/17 11:31:46 AM #49: |
I like low numbers because they're easier to quantify. I mean, the numbers are all relative in the context of the game, but executing attacks that do 22k damage when a boss has 780k HP seems like a useless slog and unnecessary number padding to me.
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Darkman124 10/03/17 11:31:55 AM #50: |
apolloooo posted...
Low. High numbers are usually a gimmick or a number bloat and thats not fun --- And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not. ... Copied to Clipboard!
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VTBM 10/03/17 11:35:39 AM #51: |
The kind where 9999 is the max you can do.
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