Current Events > FPS games will never be this good again

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#51
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I_Stay_Noided
02/27/18 1:38:58 PM
#52:


halomonkey1_3_5 posted...
why won't anyone make a good FPS these days

There are good fps, they just happen to be single player/coop rather than PvP
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halomonkey1_3_5
02/27/18 1:40:16 PM
#53:


I_Stay_Noided posted...
There are good fps, they just happen to be single player/coop rather than PvP

thats lame tho
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I_Stay_Noided
02/27/18 1:40:22 PM
#54:


Asherlee10 posted...
ThePieReborn posted...
Asherlee10 posted...
ThePieReborn posted...
eston posted...
ThePieReborn posted...
"Cheap mechanics requiring significant investment to actually perform." Quite the oxymoron if I've ever seen one.

Cheap in the sense that they are basically just exploits

I don't see how that detracts from their legitimacy. Why should people not be rewarded for acquiring a better understanding of how the game works? Should my thousands of hours going through jump maps in TF2 not allow me to lord over the people who have not devoted the same amount of effort?


Because they are exploits and unintended mechanics. It is the fastest way I can think of to lose the userbase of a multiplayer game.

Why does their presence being intended or not have an impact there? And how is it an exploit if it's the logical end result of the physics engine?


Because it eliminates mass amounts of a userbase. If you have an exploit that takes hundreds of hours of practice to use correctly, but it gives you a major advantage, you'll stop seeing new players or even average players. You'll be left with the tryhards who do nothing but the exploit.

Halo 2 was absolutely like this. Once you got to a certain rank and certain point in time, it was nothing but exploits and cheaters. And I was one of those that perpetuated it. I could superbounce on all the maps and easily kill entire times with no deaths myself. People would ragequit.

Again, these skills were not exploits. They were game design decisions originally made in QWTF and once valve hired the QWTF mod team to make TFC they kept these same designs while adding new skills.

The ONLY skill that was borderline exploit territory was chophopping, which was banned in competitive play
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#55
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TheMarthKoopa
02/27/18 1:42:23 PM
#56:


halomonkey1_3_5 posted...
why won't anyone make a good FPS these days

It's unprofitable
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InYourWalls1
02/27/18 1:47:15 PM
#57:


halomonkey1_3_5 posted...
why won't anyone make a good FPS these days


Halo 5 was good
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Questionmarktarius
02/27/18 1:52:15 PM
#58:


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iClockwork
02/27/18 1:54:07 PM
#59:


InYourWalls1 posted...
halomonkey1_3_5 posted...
why won't anyone make a good FPS these days


Halo 5 was good

Halo 2 was good Halo 5 was yikes.
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I_Stay_Noided
02/27/18 2:10:59 PM
#60:


Asherlee10 posted...
A couple of games as an example are the exception, not the rule

i mean this topic was explicitly about those 2 games (and the skills that were not exploits) and why games will never be on that level again

youre complaining about exploits in a topic where the games being discussed did not have such exploits
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#61
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I_Stay_Noided
02/27/18 2:15:30 PM
#62:


Asherlee10 posted...
I_Stay_Noided posted...
Asherlee10 posted...
A couple of games as an example are the exception, not the rule

i mean this topic was explicitly about those 2 games and why games will never be on that level again


Then, later, you revealed why you thought FPS games will never be good again and this is the response.

in response to games that were designed with high levels of intended mechanic skill

not unintended exploits you have been ranting on and on about
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EverDownward
02/27/18 2:15:39 PM
#63:


i just want og doom again. thankfully, i can boot it up anytime i wish.
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#64
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I_Stay_Noided
02/27/18 2:25:26 PM
#65:


Asherlee10 posted...
Were you wanting a circlejerk of people agreeing with you?

no i just wanted people to appreciate how good multiplayer FPS used to be and why they have been absolutely shit since the mid 2000s
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#66
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I_Stay_Noided
02/27/18 2:29:04 PM
#67:


Asherlee10 posted...
I_Stay_Noided posted...
Asherlee10 posted...
Were you wanting a circlejerk of people agreeing with you?

no i just wanted people to appreciate how good multiplayer FPS used to be and why they have been absolutely shit since the mid 2000s


But most do not agree with that opinion based on your qualifiers.

As stated in the beginning, what you particularly enjoyed about old FPS games created a serious imbalance in multiplayer FPS games, thus depleting the userbase.

I still disagree. DotA2 is one of the more complex games out today and it is far more popular than its casualized competition (LoL and HotS)
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InYourWalls1
02/27/18 2:29:22 PM
#68:


iClockwork posted...
Halo 2 was good Halo 5 was yikes.


It's no Halo 2, I agree. But 5 added some cool new dimensions to the gameplay with things like thrust and clambering - it had some small things that held it back from being great, but at its core it was really solid

Also Ash I don't think the things you're arguing against are necessarily at odds with a userbase. Sometimes you can have your cake and eat it too. Halo 2 was a good example of that, a lot of the glitches just became another skill you picked up along the way (or were just fun and part of the charm in other ways), and due to the way matchmaking was set up there was appeal to a broad userbase where people at most levels were able to have fun (the hacking at the higher levels aside)
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#69
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I_Stay_Noided
02/27/18 2:44:15 PM
#70:


Asherlee10 posted...
I_Stay_Noided posted...
Asherlee10 posted...
I_Stay_Noided posted...
Asherlee10 posted...
Were you wanting a circlejerk of people agreeing with you?

no i just wanted people to appreciate how good multiplayer FPS used to be and why they have been absolutely shit since the mid 2000s


But most do not agree with that opinion based on your qualifiers.

As stated in the beginning, what you particularly enjoyed about old FPS games created a serious imbalance in multiplayer FPS games, thus depleting the userbase.

I still disagree. DotA2 is one of the more complex games out today and it is far more popular than its casualized competition (LoL and HotS)


Complex != intended or unintended cheap mechanics and exploits

I also don't know much about the mechanics in DOTA2. But I did look up their userbase.

http://steamcharts.com/app/570#All - It seems to be trending downward for quite some time. It's not even above Farm Simulator 2017 in terms of userbase on PC: https://newzoo.com/insights/rankings/top-20-core-pc-games/

id really like to know where they get those numbers considering dota 2 currently has 48x more current players than farming simulator on steam right now
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Pogo_Marimo
02/27/18 2:44:44 PM
#71:


Asherlee10 posted...
The building that is required in Fortnite ruins it for me, personally. That clip in post #37 looks more like a building-fight than a gunfight.

I really enjoy the PvE in Fortnight, but the devs didn't do enough to encourage cool adaptive building design in favor of "just repeat a template building and slap some traps on the outside facing enemy spawn".

Fun game and I played it A LOT for about a month last year, but I lost interest.
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#72
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#73
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I_Stay_Noided
02/27/18 2:53:04 PM
#74:


Asherlee10 posted...
Exploitive mechanics definitely deplete the userbase

do you play fighting games by chance

note that fighting games are not popular because of the base learning curve and lack of accessibility (hence the popularity of smash)
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ehhwhatever
02/27/18 2:55:19 PM
#75:


What is it in DOOM2 you can go as fast as a rocket? It looks like you are in formation?
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InYourWalls1
02/27/18 2:58:43 PM
#76:


Asherlee10 posted...
Exploitive mechanics definitely deplete the userbase. Devs usually fix those instances where players can gain those types of advantages because of that.


Maybe we should clarify a bit here. What do you consider exploitative? Simply unintended?

If there's no defense against something, sure, I can grant that. But I view stuff like the button combos as fair because it was something anyone could do, and while it might catch you off guard when new, provided you were a regular member of the userbase (regardless of skill) it wasn't hard to become aware of what these things were. And they didn't do much to turn people off of the series either.
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P4wn4g3
02/27/18 3:03:49 PM
#77:


OK back up a second here

While I agree that QWTF is pretty much the pinnacle of the genre, most of these advanced techniques have been confirmed as exploits by both ID devs and TF devs. They nerfed bunny hopping in newer TF versions (circa 2006, so maybe not so new now) due to the ability to arbitrarily go any speed. Although the amazing grenade/rj/concjump etc was pretty fun. Also Mario jumping was still a thing. I still "bunny hop" in modern games but mostly I just jump a lot and get boosts off explosions or attacks, since you maintain no momentum.

There are many other reasons why QWTF could be called the best of all time aside from movement exploits. This coming from someone well versed in TF exploits.
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ModLogic
02/27/18 3:05:50 PM
#78:


halomonkey1_3_5 posted...
why won't anyone make a good FPS these days

people are bored of the genre

apart from the graphics. literally nothing has changed since wolfenstein 3d.
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#79
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#80
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InYourWalls1
02/27/18 3:17:54 PM
#81:


Asherlee10 posted...
Post #77 helps answer this.

Unintended is definitely a qualifier, but not a requirement. Even if a dev puts the mechanic in there specifically, it still creates an imbalance in the game.


Yeah was gonna say, that's a good point. There's a fine line between something that's jarring and ruins the gameplay vs. something that might be unintended but can enhance the gameplay at a high level
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P4wn4g3
02/27/18 3:18:50 PM
#82:


Asherlee10 posted...
InYourWalls1 posted...
Asherlee10 posted...
Exploitive mechanics definitely deplete the userbase. Devs usually fix those instances where players can gain those types of advantages because of that.


Maybe we should clarify a bit here. What do you consider exploitative? Simply unintended?

If there's no defense against something, sure, I can grant that. But I view stuff like the button combos as fair because it was something anyone could do, and while it might catch you off guard when new, provided you were a regular member of the userbase (regardless of skill) it wasn't hard to become aware of what these things were. And they didn't do much to turn people off of the series either.


Post #77 helps answer this.

Unintended is definitely a qualifier, but not a requirement. Even if a dev puts the mechanic in there specifically, it still creates an imbalance in the game.

Bunny hopping specifically, and all techniques requiring it, was in the Quake base game. It took advantage of the physics engine which would infinitely accelerate you so long as you were continuously "falling" and so long as you didn't hit forward or back. It was unintended and game breaking pretty often. Speed runners use it for quake. A lot of clans would decide whether or not techniques like these could be used in matches before the match.
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#83
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