Current Events > So Black Ops 4 Battle Royal Test map was 144 Square Miles

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DepreceV2
06/02/18 9:13:53 AM
#1:


The Devs said to not expect it to be that large when the game releases since they are still targeting 60FPS but it's interesting that they started off that freaking huge and began to work downward. Maybe they can pull this off after all.

For reference.. Fortnite's map is about only ONE SQUARE MILE.

https://www.yahoo.com/news/call-duty-black-ops-4-183131987.html

We have invested a huge amount of our development energy into those tools. They can basically paint terrain down in massive, massive spaces. We had a test map of 12 miles by 12 miles as the biggest space we were able to build and run, Bunting said.

Dont expect the in-game version to give you 144 square miles ( Fortnite is about one square mile, according to some calculations ), especially with Treyarchs commitment to maintaining a respectable frame rate. Bunting explained that development on Blackout included beefing up some backend tech, too.

We are always committed to 60 FPS for multiplayer experiences, he said. On top of that, when you have large spaces, you also have to have better streaming technology. So we also invested in our streaming technology to make sure that experience runs at 60 FPS.

An experience like this has to be sandboxy and has to allow lots of room for those impromptu, ad hoc moments you can never get again. Each game is a different story, he said. We wanted to make a game that as going to deliver on that promise of letting players play with their friends in more ways than ever before.

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Smashingpmkns
06/02/18 9:18:19 AM
#2:


Yeah that's cool and all but how is the classic COD gameplay going to fit this game mode
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DepreceV2
06/02/18 9:19:23 AM
#3:


Smashingpmkns posted...
Yeah that's cool and all but how is the classic COD gameplay going to fit this game mode




We'll know when we see/test it
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XxKrazyChaosxX
06/02/18 9:20:09 AM
#4:


They'll rush to have it out this fall like usual and it will be crap.
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