Current Events > mgs5 is a bad game

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metralo
06/27/18 1:45:13 AM
#1:


and that makes me feel bad because there's a lot of good things about it
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#2
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Darmik
06/27/18 1:48:16 AM
#3:


I don't really consider it a bad game. Just pretty average. Sorta like Mass Effect Andromeda.
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Zack_Attackv1
06/27/18 1:51:38 AM
#4:


Mass Effect Andromeda can only be classified as compete shit though.
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DarthAragorn
06/27/18 1:52:01 AM
#5:


Zack_Attackv1 posted...
Mass Effect Andromeda can only be classified as compete shit though.

So is mgs5
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metralo
06/27/18 1:52:36 AM
#6:


DarthAragorn posted...
Zack_Attackv1 posted...
Mass Effect Andromeda can only be classified as compete shit though.

So is mgs5

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Doe
06/27/18 1:53:11 AM
#7:


MGSV is a very good game with a poor story (in consistency, pacing, andvexecution)

It is a rather unfulfilling end to the Metal Gear series

But as a standalone videogame, MGSV is insanely good, one of the most fun stealth games of all time. It is unfortunate that Konami's insistence of PS360, their relationship problems, and Kojimas massive ego hurt the experience
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metralo
06/27/18 1:53:13 AM
#8:


nah that's not fair, mechanically mgs5 is hiding a good game but literally everything is implemented and handled poorly
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boxington
06/27/18 1:53:54 AM
#9:


if it had mission 51, it'd probably be my favorite in the series, but since it's incomplete, then it's not.
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DarthAragorn
06/27/18 1:54:31 AM
#10:


boxington posted...
if it had mission 51, it'd probably be my favorite in the series, but since it's incomplete, then it's not.

It needed soooooo much more than one extra mission to be a decent game
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Cornmuffins
06/27/18 1:55:25 AM
#11:


Its complete @Romulox28
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Darmik
06/27/18 1:55:39 AM
#12:


I wish the MGSV mechanics were in a linear stealth game with great level design and pacing.

*sigh* what a waste
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3khc
06/27/18 1:56:14 AM
#13:


Incredible gameplay burdened by repetitive missions.
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metralo
06/27/18 1:56:28 AM
#14:


ugh yes. mgs5 had so much potential :/
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DarthAragorn
06/27/18 1:58:35 AM
#15:


Darmik posted...
I wish the MGSV mechanics were in a linear stealth game with great level design and pacing.

*sigh* what a waste

Yeah the mechanics are basically the only good part of the game

The open world drags down the gameplay so much and the story is shit
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boxington
06/27/18 1:59:46 AM
#16:


DarthAragorn posted...
boxington posted...
if it had mission 51, it'd probably be my favorite in the series, but since it's incomplete, then it's not.

It needed soooooo much more than one extra mission to be a decent game

for me, I felt like, besides the story being incomplete (which mission 51 would have resolved), the only other issue that I didn't like was how repetitive the side-missions were (which I didn't do besides extracting translators)
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metralo
06/27/18 1:59:47 AM
#17:


like they fucked up the characterization even. there are certain characters I'll accept being shit for story reasons even though its fucking stupid but why is ocelot completely different.
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Reis
06/27/18 1:59:54 AM
#18:


@DocileOrangeCup the truth hurts
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Foppe
06/27/18 2:00:59 AM
#19:


Gameplaywise it is one of the best in the series, but it needed another year of tweaks and Mission 51 to be the great game it deserves to be.
I wouldnt call it a bad game, especially when we got some really bad games like Agony.
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boxington
06/27/18 2:01:23 AM
#20:


metralo posted...
like they fucked up the characterization even. there are certain characters I'll accept being shit for story reasons even though its fucking stupid but why is ocelot completely different.

that was the truest to the "real" Ocelot in the series that we got
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#21
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DarthAragorn
06/27/18 2:01:47 AM
#22:


boxington posted...
DarthAragorn posted...
boxington posted...
if it had mission 51, it'd probably be my favorite in the series, but since it's incomplete, then it's not.

It needed soooooo much more than one extra mission to be a decent game

for me, I felt like, besides the story being incomplete (which mission 51 would have resolved), the only other issue that I didn't like was how repetitive the side-missions were (which I didn't do besides extracting translators)

That mission wouldn't fix the "true ending" feeling completely tacked on/like a pointless twist just for the sake of having a twist, and the rest of the game would still be far too long and fillery

Or how everything with zero was relegated to cassette tapes and he was a bad guy but not really a bad guy and big boss was totes cool with him and all the other garbage
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metralo
06/27/18 2:02:20 AM
#23:


i wasn't even hyped for it. i started the MGS series as a whole in august of that year. I got to MGS5 a week or two after it released and still felt extremely let down. i cant imagine waiting years and years for that game.
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metralo
06/27/18 2:02:59 AM
#24:


FUCK venom snake what a stupid fucking twist AHHHHHHHHHHHHHHH
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boxington
06/27/18 2:04:08 AM
#25:


agree to disagree.

I liked the ending, just not the retread of the prologue
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boxington
06/27/18 2:05:34 AM
#26:


DarthAragorn posted...
boxington posted...
DarthAragorn posted...
boxington posted...
if it had mission 51, it'd probably be my favorite in the series, but since it's incomplete, then it's not.

It needed soooooo much more than one extra mission to be a decent game

for me, I felt like, besides the story being incomplete (which mission 51 would have resolved), the only other issue that I didn't like was how repetitive the side-missions were (which I didn't do besides extracting translators)

That mission wouldn't fix the "true ending" feeling completely tacked on/like a pointless twist just for the sake of having a twist, and the rest of the game would still be far too long and fillery

Or how everything with zero was relegated to cassette tapes and he was a bad guy but not really a bad guy and big boss was totes cool with him and all the other garbage

I mean, that part was hinted at in MGS4, so I liked that it was fleshed out on in the truth tapes
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Darmik
06/27/18 2:06:28 AM
#27:


The issue with the twist is that is completely shits on the villains motivations. Poor guy is a total joke.
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DarthAragorn
06/27/18 2:06:41 AM
#28:


I could have learned to like it eventually if there had been some narrative... Context? To it. But it's just completely tacked on, like an afterthought. Like they realized they hadn't included a classic Metal Gear twist and just thought of something that would be omg shocking!
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bevan306
06/27/18 2:09:26 AM
#29:


needed cutscenes, characters, story etc
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Doe
06/27/18 2:09:45 AM
#30:


MGSVs story is a dumpster fire. Mission 51 or handling Truth From The Man Who Sold The World better wouldn't move an inch towards fixing it. The cassette tape presentation is laughably clumsy in how mission dialogue overrides them. Skull Face is one of the most stupidly convoluted villains in the series. There's no interesting side characters besides Huey and arguably Paz. Code Talker is a waste. Quiet was, to say the least, handled clumsily. Instead of doing something interesting with Liquid they just make him young bitch boy and refuse to characterize him, he's just bad to the bone.

Like I can't even tell you what Skull Faces master plan was and I played the game two or three times. He hates Zero because reasons. He hates English speakers because invaders made him speak a different language at one point, and then caused himself to be unable to speak the languages he loves by experimenting with parasites (seriously, that's a thing, there's a tape between him and Code Talker and he's super angsty about it when CT calls him out), he wants to annilihate English and also sell nukes to small countries except he can disable the nukes and Sahelanthropus is also a nuclear bomb. And major he's burning up

Trailers made a big taboo by making it look like Solid and Zero were in the game, I don't know how Kojima thought that could go over well. Obviously that stuff wasn't an issue by Konami because those trailers were painstakingly put together by him long before the game was out. Another mistake was not calling Chapter 2 Epilogue instead and making Eli a lost plotpoint instead of having someone say some definitive last words if they weren't going to implement 51.

All this unsalvagable plot aside, the gameplay is awesome. So it's a good game and a newcomer to the series would love it and its pseudo-deep shit about meaninglessness of race/identity or whatever
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metralo
06/27/18 2:10:42 AM
#31:


DarthAragorn posted...
I could have learned to like it eventually if there had been some narrative... Context? To it. But it's just completely tacked on, like an afterthought. Like they realized they hadn't included a classic Metal Gear twist and just thought of something that would be omg shocking!


it just felt literally meaningless. why even have the story? it demeans everything.
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Von_Miller
06/27/18 2:16:32 AM
#32:


theres a theory that with the cut content the player is supposed to get a sense that something is missing, a la a lost limb or some shit

but its just contrived bull shit because the game fell incredibly short of expectations after the sahelanthropus mission due to tensions behind the scenes
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#33
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Guerrilla Soldier
06/27/18 2:18:37 AM
#34:


mgs4 is also a bad game
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Freddie_Mercury
06/27/18 2:19:22 AM
#35:


Von_Miller posted...
theres a theory that with the cut content the player is supposed to get a sense that something is missing, a la a lost limb or some shit


phantom pain
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metralo
06/27/18 2:19:40 AM
#36:


Guerrilla Soldier posted...
mgs4 is also a bad game

no
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metralo
06/27/18 2:20:29 AM
#37:


Freddie_Mercury posted...
Von_Miller posted...
theres a theory that with the cut content the player is supposed to get a sense that something is missing, a la a lost limb or some shit


phantom pain


i genuinely think this would be cool if 5 wasn't the last we've ever get
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Doe
06/27/18 2:21:54 AM
#38:


Von_Miller posted...
theres a theory that with the cut content the player is supposed to get a sense that something is missing, a la a lost limb or some shit

but its just contrived bull shit because the game fell incredibly short of expectations after the sahelanthropus mission due to tensions behind the scenes

Just idiots on r/neverbegameover, aka one of the saddest dens of sorrow ever to take root on the internet.

There's clearly some stuff to analyze about identity loss, whether race/identity even means anything at all, and such things, but it's all handled so poorly. It's clear that Kojima was surrounded by yes men for the project. He is clearly a great game designer but he needs help connecting a story to a smooth experience. 4, PW, and V all have this problem, and 4 was when Kojima stopped having others in his league like Fukushima in 3.
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Darmik
06/27/18 2:24:12 AM
#39:


I dislike MGS4 more than MGSV tbh. Story is also complete garbage and it's in your face a lot more than MGSV. Literal hour long cutscenes of trash. Once Act 1 and 2 are done you've experienced the best the game has to offer outside of the odd boss fight but you're not even halfway.

Playing it right after MGS3 was certainly disappointing.
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DarthAragorn
06/27/18 2:24:55 AM
#40:


I'd rather replay MGS4 10 times before I play MGSV again
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Darmik
06/27/18 2:27:07 AM
#41:


DarthAragorn posted...
I'd rather replay MGS4 10 times before I play MGSV again


I wouldn't replay either game. They're both bad for the opposite reasons.
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Doe
06/27/18 2:29:37 AM
#42:


The idea of phantom pain was definitely about you and Kaz and trying to be whole again by killing Skull Face, not literally an incomplete game. There's parallels drawn between Skull Face and Venom/Kaz that had potential, both are trying to feel better after losing something they lost and turn to revenge. It's sad that TPP came out in such a sorry state that people can make the inference.
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boxington
06/27/18 2:29:57 AM
#43:


Doe posted...

that last time that I played through the game was in 2015, but iirc, Skull Face saw English/the lingua franca as one and the same as imperialism (and maybe he saw Zero and Cipher as an extension of the?), from his past experiences, by snuffing out English, it'd allow smaller nations to keep their identities

and the nukes thing would be to deter the use of them, since everyone would have them.


maybe I'm wrong, idk.
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boxington
06/27/18 2:35:05 AM
#44:


Nall posted...
The whole second chapter was also very poorly done. It was mostly just rehashed and insignificant missions.

iirc, you only have to do the gold missions and listen to the gold labled cassette tapes to get the end.

the plus side is that you don't have to re-do missions, but the negative is that chapter two is a lot shorter
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Foppe
06/27/18 2:40:44 AM
#45:


https://www.youtube.com/watch?v=8FqpqQgbZYM" data-time="

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MrMallard
06/27/18 2:44:53 AM
#46:


It's a good game in the sense that the gameplay is fantastic. All the upgrade trees, all the little choices about how you take on a mission, the fucking rocket punch etc.

It's bad in the sense that it's unfinished, the story is cobbled together and unsatisfying and nothing that happens in the game is of much consequence except one kickass mission in the end game.

I would say that Phantom Pain is the best game in the series for gameplay alone, which I can understand being challenged - the first MGS is a close second for me, because something about the gameplay feels so right, like it fits the game like a glove. But Phantom Pain the worst game in the series for story, hands down, and the way it fumbles with the mythos and shits the bed storywise makes it one of the worst MGS titles.

Its unfinished story and underwhelming plot would make this a mediocre game in any series, but it especially stings because of how hard it fucks up Metal Gear. Gameplay is fantastic - not perfect, but pretty great - but the plot takes it down way too many notches.
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AvantgardeAClue
06/27/18 2:51:20 AM
#47:


It needed more than just two maps and reasons to use other buddies than D-Dog
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kuwab0
06/27/18 2:52:53 AM
#48:


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