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Cotton_Eye_Joe 07/27/18 11:14:49 PM #1: |
Did Capcom want to expand the audience?
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SSJKirby 07/27/18 11:18:51 PM #2: |
because of the increased mobility
--- Not changing this signature until Beyond Good and Evil 2 is in my hand. August 25th, 2010. ... Copied to Clipboard!
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Forever_Black 07/27/18 11:20:45 PM #3: |
Better game designs
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Skye Reynolds 07/27/18 11:23:19 PM #4: |
I've only ever played Mega Man 2 and Mega Man X. I gotta say, X was a lot harder.
That fucking spider. <_< ... Copied to Clipboard!
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Jiek_Fafn 07/27/18 11:26:30 PM #5: |
SSJKirby posted...
because of the increased mobility This Air dashing is the tits --- PSN: Jiek FFRK: Tyro God Wall KZcv ... Copied to Clipboard!
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hollow_shrine 07/27/18 11:28:50 PM #7: |
Skye Reynolds posted...
I've only ever played Mega Man 2 and Mega Man X. I gotta say, X was a lot harder. I feel the same way. Mega Man and Bass were more difficult than either though, and I think that easier comment about mobility options is spot on. --- Ignorance is a choice https://imgtc.com/i/7UnK3hx.jpg ... Copied to Clipboard!
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DevsBro 07/27/18 11:29:18 PM #8: |
The difficulty of Mega Man Classic is super overstated.
1, 7 and & Bass are the only ones that I really consider much of a challenge at all. --- 53 LIII p16 0x35 ... Copied to Clipboard!
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Airhammy 07/28/18 3:08:49 PM #9: |
DevsBro posted...
The difficulty of Mega Man Classic is super overstated. Agreed, and I find 1 and 7 quite easy. RM&F however is indeed difficult. Especially if using MegaMan. The game was designed with Bass in mind. The X games are much harder, but the dash is a great addition. --- ... Copied to Clipboard!
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AlisLandale 07/28/18 3:38:31 PM #10: |
X feels easier because compared to classic youre moving around like fucking Spider-Man.
Tbh outside a few entries on either side theyre about even in terms of diffculty. --- Sigs are for losers ... Copied to Clipboard!
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Blue_Target 07/28/18 4:01:10 PM #11: |
NES games were just hard in general because they were based on arcade games (which meant if you die, you'll put in more quarters to continue.) Megaman 1 did this. 2 was easier but sold a lot more copies so they went with the easy route.
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TheDarkCircle 07/28/18 4:11:29 PM #12: |
Blue_Target posted...
NES games were just hard in general because they were based on arcade games (which meant if you die, you'll put in more quarters to continue.) Megaman 1 did this. 2 was easier but sold a lot more copies so they went with the easy route. ahh yes the world famous Mega Man 1 arcade machine. We've all seen those ... Copied to Clipboard!
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DevsBro 07/28/18 4:37:57 PM #13: |
TheDarkCircle posted...
Blue_Target posted...NES games were just hard in general because they were based on arcade games (which meant if you die, you'll put in more quarters to continue.) Megaman 1 did this. 2 was easier but sold a lot more copies so they went with the easy route. Arcades ruled the VG scene at one point. It's only natural that developers who wanted to succeed would be influenced by their design. --- 53 LIII p16 0x35 ... Copied to Clipboard!
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ElatedVenusaur 07/28/18 4:47:30 PM #14: |
The games expanded Mega Man's(and thus the player's) toolset. The first Mega Man game gives you, like, three good weapons, two useless weapons, and one situational weapon.
Mega Man 2 gives you Metal Blades, which are better than all of those combined(they're broken good, of course), but virtually all of the other weapons are good or at least have a use. And, oh yeah, there's now eight of them instead of six! Mega Man 3 gives you the slide, which drastically increases your mobility and dodging capabilities, as well as featuring another really good set of weapons(only Spark Shot is bad). Mega Man 4 gives you the charged shot, which enables you to deliver powerful attacks without even needing to rely on boss master weapons, and it STILL gives you some excellent tools to use. Compare that to Mega Man X, where you can dash, climb walls, get eight robot master weapons, and all of your weapons can be charged. Your toolbox is comparatively huge. Although it's true that this caused the games to become easier, it (more importantly) made them more fun to play. ... Copied to Clipboard!
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Blue_Target 07/28/18 4:56:38 PM #15: |
TheDarkCircle posted...
ahh yes the world famous Mega Man 1 arcade machine. We've all seen those People only knew how to make hard games at the time. Look at the majority of the NES library. --- ... Copied to Clipboard!
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TheDarkCircle 07/28/18 4:58:03 PM #16: |
Blue_Target posted...
TheDarkCircle posted...ahh yes the world famous Mega Man 1 arcade machine. We've all seen those it's cause they didn't know what they were doing and techincal limitations not because they were following arcade design ... Copied to Clipboard!
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LordFarquad1312 07/28/18 4:58:38 PM #17: |
I would guess because the mobility is much better. You can cling to walls and dash to increase your jumping distance, so it feels like you have more agency over your jumps.
--- The force is my ally "If you are tired of fear from links... Let Kirby's Nightmare protect you." ... Copied to Clipboard!
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