Board 8 > nonary nonsense: giggs plays zero time dilemma

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Giggsalot
09/26/18 5:59:55 PM
#51:


Outbreak

Team D awakens in the manufacturating room, with a trio of robots for company. after the robots get exceptionally creepy, and Sigma gets awful quiet at the implicating suggestion that Zero is a robot manufacturer, we escape the bomb-filled room without even so much as a decision to make!

this comes to us later, naturally, when Phi wanders off on her own as usual and makes a plan to blast our way out of here. Zero, apparently watching in real time (!) deems this a rule infraction, and not only places the unconscious Q team within the bomb's blast radius but also turns on the HF showers on our road to the bomb.

so, do we risk our lives to save Q team, or run like hell?

---

of course Diana does. she defies Sigma and Phi's pleas to run, even going to far as to shock them with the stun gun, and rushes to try to stop the bomb. but she's too late. don't play with bombs, guys.

GAME OVER

---

Diana and Phi run away, but Sigma stays. he defies his friends, safety and reality, and stops the bomb... at the cost of two arms and an eye. as literally inevitable as this set-piece was, it's quite stunning to see fully rendered.

Di and Phi take the miraculously still alive Sigma through the blown-up wall into the elevator room, where the corpses of Q team lie in wait. but it's not quite as it seems. Eric is certainly dead, and Q is
once again conspicuously bloodless but likely dead too. luckily for the universe, Mira is still alive, and manages to dedicate her last strength to revenge and inject Phi with her stolen Radical-6 vial.

Sigma tells them all to stay underground, and Phi urges Diana to kill her, but out of either hope, fear or undying faith in Sigma decides to let fate take it's course. she stuns Phi, and brings the three of them to the surface, unleashing Radical-6 upon humanity and becoming indirectly responsible for the wipeout of the majority of humanity. all we can do, as we look up to the New Years lunar eclipse, is hope the next Sigma will save us.

D-END 1
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Giggsalot
09/26/18 6:25:28 PM
#52:


Diana's actions at the end there are puzzling. does she know that she's essentially dooming humanity, as she so casually states to the rescue team, or is she simply taking Sigma's word for it? on the basis of her continuing relationship with Sigma pre-VLR and overall sense of decency, I very much doubt Diana wants all humans to die. but how do her choices even make sense without ascribing her a sinister motive?

other loose thoughts:

- this game is based on the premise that Free the Soul released Radical-6 into the world, right? based on that, I would have assumed that Free the Soul were behind this nonary game somehow. the reveal of how Radical-6 got into the world (through Diana, Mira and Zero respectively) would suggest that one of those three characters is Free the Soul affiliated. I very much doubt it's Mira. Zero would be the obvious bet, but could it actually be Diana?

- Zero's instantaneous response to team D's bomb idea makes it seem highly unlikely that he's involved with one of the teams. like, surely they couldn't just wander off to record a video response unnoticed? in principle he could be someone in team C or Q, if the announcements were fake or misleading, but Diana's vision makes that seem unlikely.

fuck it, here's some likelihood-of-being-Zero rankings:

1. Free the Soul / Brother (still feels like the Occam's Razor answer. this could be one of our nine people, conceivably, but for the purpose of this ranking I'm assuming it's not one of our nine. if the series ends without explaining these guys I'll be sad)
2. Q (almost certainly not Zero himself but almost certainly involved as a tool, so many red flags here it's crazy)
3. Sigma (would be a pretty mind-bending and awesome plot if he turned out to be Brother and was trying to save the world from himself. not the likeliest, but plausible!)
4. Akane (I trust her motives but she makes Nonary Games in her spare time for fun, I'd be utterly mad to discount her here)
5. Phi (I can't explain my suspicions here but she keeps wandering off and it's weird)
6. Diana (went all weird in the last ending for sure, but... surely not?)
7. Junpei (has gone all nihilist in a way that might engage suspicion, but chopping himself into pieces would be hard)
8. Carlos (seems far too genuinely good to do this. but who knows. it could all be an act, but I've certainly got no evidence to suggest that yet)
9. Eric (seems far too genuinely unstable to do this. like, the guy can't even control his temper. see carlos)
10. Mira (just a run-of-the-mill psychopath, i think)

that 2-7 range is such a jumble though, it could be any of those guys and I wouldn't be shocked. silly game!
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Giggsalot
09/26/18 6:51:36 PM
#53:


final crackpot theory of the evening: isn't Eric's backstory kind of similar to Brother's? it's less mystical, but they both lost younger brothers to likely unsolved murder and are filled with seriously negative feelings towards humanity. if you go full crazy with this plotline then you could say that Q might be one of the first Left clones!

no evidence to support this whatsoever really, I should really go to bed.
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FFnut
09/27/18 7:10:52 AM
#54:


Giggsalot posted...
Diana's actions at the end there are puzzling. does she know that she's essentially dooming humanity, as she so casually states to the rescue team, or is she simply taking Sigma's word for it? on the basis of her continuing relationship with Sigma pre-VLR and overall sense of decency, I very much doubt Diana wants all humans to die. but how do her choices even make sense without ascribing her a sinister motive?

Sigma was going to bleed out if they don't get him to a hospital. And as Sigma says in that ending, if he and Diana show up at a hospital then people are going to ask questions and eventually go to investigate the shelter, where they'll find Phi and Radical-6 would be exposed into the world anyway.

Her options would have been "leave both Sigma and Phi to die", "personally kill Phi and burn her body before escaping", and "escape with both of them and hope their time traveling story can change things." And nebulously leading to the deaths of six billion random people with a chance that time travelers can fix everything is a much easier pill to swallow than personally sacrificing people you're close to, unless you're a pure utilitarian.

Or maybe she's a sociopath. Or maybe she's actually Zero after all. Or maybe she's actually a robot based on the real Diana that was built by Sigma to be a surrogate parent to his clone.

No wait, that last one was from VLR.

Or was it? Mwahahaha.
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foolm0r0n
09/27/18 11:29:30 PM
#55:


Diana's motives are.... complex
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Giggsalot
09/29/18 4:31:48 PM
#56:


Not around this weekend. Hopefully more on monday?
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FFnut
09/29/18 4:55:40 PM
#57:


Giggsalot posted...
Not around this weekend. Hopefully more on monday?

A lot of us have been looking forward to updates.

Life is simply unfair.
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foolm0r0n
09/29/18 8:23:52 PM
#58:


Your weekend sounds... complex
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FFnut
09/29/18 9:18:21 PM
#59:


@foolm0r0n Maybe don't keep making references to dialogue TC hasn't gotten to outside of spoiler tags? Just a thought.
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foolm0r0n
09/29/18 9:28:43 PM
#60:


it's not a spoiler at all lol
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Giggsalot
10/01/18 4:34:17 PM
#61:


FFnut posted...
Giggsalot posted...
Not around this weekend. Hopefully more on monday?

A lot of us have been looking forward to updates.

Life is simply unfair.


ha, I do hope my commentary is marginally more interesting than Zero's endless tales of woe. unveiling Zero is usually the most intriguing aspect of these games, but whoever it is this time has spent more time honing their costume design than their dialogue.

update soon!
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Giggsalot
10/01/18 6:00:25 PM
#62:


Fire

Team D awakens in the trash disposal room at 18:06, and the door opens for us! how nice. unfortunately, it quickly transpires that Phi is locked in a nearby incinerator, which will activate in thirty minutes. classic.

after a cool but seriously sinister two-team puzzle where Sigma gets rendered immobile, strapped to a chair, Zero reappears and gives the most detailed explanation of his seventeen-years-ago nonsense. naturally, it still makes almost no sense.

the decision game begins. essentially roulette, Diana must shoot a gun loaded with 50% blanks at Sigma, or the incinerator will activate, burning Phi alive. what a nice guy this Zero is.

---

I fire the gun, of course. Phi rushes out of the opened door to find a horror-struck Diana, staring at Sigma's dead body. this elicits some of the most genuine emotion we've ever seen from Phi, screaming at Diana that she should have let her die because she "doesn't matter". Diana walks away from her in a reverie, picks up the gun, and calmly places it to her own forehead. she'll be with Sigma very soon.

GAME OVER

---

I can't do it. I can't fire the gun. Phi has a really beautiful final moment, where she refuses to blame Diana for her choice and tells her and Sigma that she loves them. the incinerator activates, and Sigma cries out in agony. after the flames have subsided, Sigma and Phi return to the incincerator to find Phi's brooch, and the game treats us to a flashback of Diana comforting Phi at a difficult moment a few days prior. this path has really humanized Phi - I find myself having a lot of affection for her despite her being so distant and reserved through most of the series so far.

a broken Diana returns to the lounge with Sigma, where Zero mockingly thanks her for helping his plan along the way. the two remaining D team members return to sleep, never to remember their roles in Phi's untimely demise.

To be continued

---

I give the gun one more shot, and the fired blank nearly deafens Sigma. Phi runs out of the incincerator, beyond relieved that it all worked out. her relief soon turns to animosity towards Diana for endangering Sigma, but before she can follow through on anything, D team crumbles to the floor, wracked with poison. before the succumb, however, Gab arrives with three vials of antidote from Akane.

Phi tells me not to drink - after all, in this timeline, team C caused the death of team Q by betraying them with the vote earlier. I do, of course, and the team recovers! hurray! (I'll blitz the "everyone dies" endings later)

Zero arrives to congratulate us on our good health, and tells us to enjoy it as we look forward to the horror that awaits us. what a nice guy indeed. naturally, he puts us back to sleep before we can enjoy anything too much, and our journey as a three-man team continues in some uncertain future.

To be continued
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Reg
10/01/18 7:50:09 PM
#63:


Fun fact that's ultimately meaningless, the Fire segment was the subject of the game's most well-known and distributed piece of promo art (And maybe its first piece of promo art? I don't remember for sure)

http://www.aksysgames.com/wp-content/uploads/2015/10/ZTD-Key-Art.jpg

Also fun fact that means very slightly more, the gun really is a 50/50. I, like you, got both results after doing it twice. A friend of mine had to do it eight times before he got the blank result.
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foolm0r0n
10/01/18 8:08:51 PM
#64:


That promo art and the actual scene in-game is so badass. There's a ton of flaws in this game when you're actually playing it, but it delivers so well on these heavy scenes that it leaves a really good impression.

Hype for later scenes...
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FFnut
10/02/18 3:36:26 PM
#65:


Giggsalot posted...
ha, I do hope my commentary is marginally more interesting than Zero's endless tales of woe. unveiling Zero is usually the most intriguing aspect of these games, but whoever it is this time has spent more time honing their costume design than their dialogue.

I wouldn't exactly be praising the dialogue of either of the other Zeros before their reveal - the first Zero only had that speaker recording and Zero Sr. just had that weird message about termite nests and the one bomb code. This Zero identity is by far the most talkative one we've ever had.

You might be thinking of Zero III, but he wasn't really a Zero.
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Giggsalot
10/02/18 4:16:07 PM
#66:


1) I'm not claiming previous Zeros were master wordsmiths, but their silence made the terror and mystery all the greater. this guy's insipid and repetitive mantras make me less afraid of him rather than more.

(this is slightly overstating the point, for the record, but I do think it's one of the weaker aspects of the game - at least until the backstory Zero is alluding to becomes clear)

2) that art is so cool. they should have made the whole game in that art style, would've rendered it a;; so timeless.

3) I actually did the gun thing three times! my first two rounds were live, and I figured I had to see the don't shoot timeline first to unlock the "good" ending. by coincidence, it worked the first time after that, and I assumed I was right in my assumptions. funny to discover it was just luck!
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Giggsalot
10/02/18 4:40:10 PM
#67:


First come, first saved - D

I decide to jump into the D ward decontamination room! we get some clarification over Sigma, Phi and Akane's plan, but nothing particularly revelatory. as Phi begins to explain the concept of "jumping", and how it might relate to our timelines, Zero shows up and explains the situation at hand.

Sigma, interestingly, takes the "push the button" approach, but for consistency purposes, I opt not to (I'll come back to the button-pushing timelines later on).

Zero sends us back to sleep, and the adventure continues another day.

To be continued

(oh man, I've unlocked new fragments for the first time in a long time. I think I'll complete the other D team scenario first, but I'm excited!)
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LeonhartFour
10/02/18 4:43:47 PM
#68:


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LordoftheMorons
10/02/18 4:44:34 PM
#69:


Fire is probably my favorite fragment. So great.

Another fun fact: afaik you can actually fail when switching in Monty Hall or succeed when not switching (with the appropriate probabilities).
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LordoftheMorons
10/02/18 4:44:47 PM
#70:


LeonhartFour posted...
Team D is the best

Also this is true
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Giggsalot
10/02/18 5:39:27 PM
#71:


Transporter

The X Door has been opened... and subsequently closed

Diana and Sigma awake after midnight, a startlingly late hour by all accounts. after very ominously failing to find Phi, they come upon the "transporter room", and Zero explains the object before them. a seemingly alien device, it allows for the teleportation or transportation of objects or individuals through spacetime and into alternate histories. Zero curiously lets slip that he obtained it in 2009, which would seem to indicate that he is a man of both means and age (hello Ace).

in any case, we are told that in order to "obtain that which we desire" we need to activate the strange device. after solving one of the coolest puzzles in the entire series (I am such a secret maths nerd), Zero shows up and not only confirms Phi's death and those of Q team, Carlos and Jumpei, but informs us that the X door has been opened and closed, and Akane was able to make it out.

The decision game, we are casually enlightened, has been concluded, and we are thanked for our participation.

(this is a particularly weird timeline, in that it suggests Zero is continuing to toy with his players after the game is over. this would seem to almost confirm that he's not one of the nine participants, and also that his motives are perhaps more utilitarian than expected)

Sigma, manic at some combination of these revelations, unceremoniously bolts off, searching for Phi. as he reaches the incinerator, Diana flashes back to her choice there earlier in the timeline and blacks out. awakening back in the lounge, Diana and Sigma discuss their various choices, and Sigma decides that the only way out of this "horrible history" (aka one without Phi - this game is really playing up their love story, romantic or otherwise) is to transport themselves.

---

this is clearly what Zero wants us to do. Diana chooses to stay here, damaging the machine before Sigma can use it, and quite remarkably, the massive alien object almost spontaneously explodes. faced with a locked X door and no path out of here, all Diana and Sigma can do is wait and hope Akane returns to save them. for whatever reason, Sigma is skeptical about this, and his skepticism is apparently proven right with the appearance of a

GAME OVER

(damn, Akane, really? that's cold)
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Giggsalot
10/02/18 5:40:54 PM
#72:


I was going to play the remainder of the transporter section, but the game seems to be pausing me for a reason, and it's already late here. To be continued tomorrow!
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foolm0r0n
10/02/18 10:37:42 PM
#73:


Giggsalot posted...
his motives are perhaps more utilitarian than expected

a little wordy but close enough
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Giggsalot
10/04/18 5:11:56 AM
#74:


sounds like every critique of my writing ever made!

back to saving the world soon hopefully
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Giggsalot
10/05/18 12:37:18 PM
#75:


Saving this topic first though
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FFnut
10/05/18 2:06:28 PM
#76:


I was actually just looking for a good ZTD meme to do the same before getting distracted.

Then I found one but you had already bumped this topic anyway.

Still:

https://i.redd.it/tyfzsos0vf7x.jpg
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Giggsalot
10/06/18 3:54:30 PM
#77:


ha, definitely looking forward to seeing all the memes about this once I can't be spoiled. i've heard good things.

update imminent!
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foolm0r0n
10/06/18 4:08:24 PM
#78:


oh god the memes
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Giggsalot
10/06/18 4:37:35 PM
#79:


Transporter (continued)

the input pods re-open, and Sigma and Diana emerge. confused, they ponder what just happened, and the nature of the device, and Sigma postulates that perhaps they were pseudo-cloned, rather than simply teleported. why they returned here remains a mystery, but as Sigma says, right now the stranded pair are, in Sigma's own words, "out of cards in their deck."

To be continued

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Door of Truth


the export pods open, and Sigma and Diana emerge. it is 18:05 in this world, and Sigma suspects we have jumped, forwards or backwards, into an alternative history. he casually terrifies Diana by revealing that he chose a destination on the incomprehensible display panel randomly, but before she can say anything, the pair run off in search of Phi. after finding nothing but bloodstained walls, and a morphogenetic flash of their Zero-mandated execution, our heroes are locked in a bathroom for no apparent reason. thanks again, Zero, you're the best.

after some cool puzzles, the room transforms revealing a fetchingly yellow secret door! this door is evidently quite important, given the title of this segment, but I do not know the eight digit code it requires. I back out, and we fade to black.

To be continued

(weird that I was required to play that section immediately. it's not like I saw or achieved anything of note. anyway, back to the main story!)
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FFnut
10/06/18 5:06:21 PM
#80:


Giggsalot posted...
(weird that I was required to play that section immediately. it's not like I saw or achieved anything of note. anyway, back to the main story!)

It's because - technically - that was a continuation from the previous scene. Sigma and Diana transported into a different history (and therefore a different fragment in the flowchart), but from their point of view it was essentially the same fragment.
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Giggsalot
10/06/18 6:05:00 PM
#81:


after trying out the team C Force Quit segment and running into a password problem, I'm forced to admit that now might be the time to run through all of the bad choices that I've been avoiding.

here is a summary of these efforts:

Team C votes betray: Akane gasps, dead-eyed Junpei applauds, Carlos stares at his hands in disbelief at his own actions. the scene switches to Q team, locked in the pod room, collars around their necks. Eric inadvertently discovers a yellow door (of truth?!), but it matters not. Zero announces the results, their collars tighten, the camera pans away, three bodies hit the floor.

Team Q votes betray: Eric is appalled, Q pleads for understanding, and Mira just giggles. she points out that their unique position makes a betraying vote completely logically and morally unjustifiable, as Diana's vote could easily screw them over regardless. this, in fact, ends up happening, as the scene plays out exactly as above. poor guys.

Team D votes betray: Diana has it easy. she has no reason to vote for C team. but she does it anyway. all three team members are incredulous, but interestingly, no scene follows. I wonder what that means?

Team C can't find the antidote: looks like Carlos is 2 dum 4 this game. now C team dies painful deaths. hurray!

Team D refuses to drink Akane's antidote: one of the most obviously dumb decisions in the game so far, D team get to enjoy painful deaths too. hurray!

Team C can't find the antidote: looks like Carlos is 2 dum 4 another game. more painful deaths for team C. hurray! the game then treats us to an interesting if throwaway scene of Sigma and Diana successfully leaving via the X-Door to go and get help. good luck with that, guys!
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FFnut
10/06/18 6:46:33 PM
#82:


All right, since you're starting to run into dead ends, let me help you with a common, not-very-obvious stumbling block:

You need to SEE all of the execution scenes.

You voted with the note, so now you have to go back and change votes to see each team get executed.
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Giggsalot
10/06/18 7:08:14 PM
#83:


now, presumably, the big ones:

Carlos hits the kill button: Carlos can't quite believe it. Akane is stunned, but reserves judgement. Jumpei helpfully gets all high-school philosophy about how killing people to stay alive is totally fine, and that maybe Carlos always wanted to do it anyway. Zero chimes in to agree, and casually informs us that because we played the game so well, we'll get to keep our murderous memories. hurray!

team D and team Q awaken in the decontamination rooms, and Q speculates that maybe they've been there before. before he can parse anything fully, however, the HF showers turn on, and two thirds of our party meet a truly horrifying end.

Zero quickly informs us of the events in the other wards, and Akane tries to help Carlos justify his actions with some silliness about mind-altering parasites (I think she means me!). We open the X-Door with the given passwords, and Junpei and Akane walk through. Carlos, however, has a moment of epiphany, and stays behind, claiming that in another history he made a promise to save them, and takes off back into the facility purposefully. this is more than a little odd, especially considering this timeline ends right there, but alright then!

to be continued?

---

Q hits the kill button: Q looks stricken. Mira is amused. Eric continues to be by far the most deplorable member of a team that continues a serial murderess by blaming Q for everything that he wanted to do anyway. he then proceeds to have a mental breakdown about his brother's death as the sedation is applied. what a well adjusted human being.

in the other wards, all of our erstwhile psychic heroes come close to work out what's going on, but are powerless to stop their horrifying end. meanwhile, back in Q ward, the team finds out about the horrors, and go to find Gab so they can escape. unfortunately, our lovely host has chained him to a post, and he can't be freed. Q ultimately chooses to stay behind with him as Mira and Eric escape, due to his lack of memories and connections to the outside world. that's all very touching, but it still results in a

GAME OVER

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Diana hits the kill button: Diana breaks down. Phi is stunned, and even Sigma is angry for Diana's apparent inability to follow her stated position. she begins to protest that she doesn't know what happened, and Phi morphogenetically invokes her similar stance back after betraying C team in the execution vote. however, we're put to sleep before anything exciting can be revealed.

we go through the same appalling rigmarole in the decontamination rooms as always, and D team awakens in the lounge. Sigma has redirected his anger at Zero, but Phi decides to talk about neuroscience, which is sure to help the panicking Diana. retaining optimism that the other teams remain alive, the three make their escape, but Diana breaks down with guilt outside the door and immediately rushes back inside. there, she receives a mocking sermon from Zero, congratulating her on her faultless strategy to look innocent by way of insanity. intentional or not, none of this can save her from a

GAME OVER

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phew, that was pretty intense! time to continue with the main stuff tomorrow.
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Giggsalot
10/06/18 7:09:44 PM
#84:


FFnut posted...
All right, since you're starting to run into dead ends, let me help you with a common, not-very-obvious stumbling block:

You need to SEE all of the execution scenes.

You voted with the note, so now you have to go back and change votes to see each team get executed.

oh, thanks for the heads up! would never have considered that. that's my first port of call tomorrow then.
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Giggsalot
10/07/18 5:30:24 PM
#85:


caught the other executions earlier, not much to report there. back tomorrow for force quit boxes and a highly intriguing segment involving Q and Zero himself (?!)
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FFnut
10/07/18 8:25:50 PM
#86:


Giggsalot posted...
caught the other executions earlier, not much to report there. back tomorrow for force quit boxes and a highly intriguing segment involving Q and Zero himself (?!)

Just make sure to double check that you definitely saw all three of them. There should be symbols in the top left of your flowchart that light up for each result (a light blue thumbs-up for "all teams survived" and a colored skull and crossbones for each team execution).

I'm speaking from experience here - after I had picked all of the alternate vote choices, I was still missing Q-Team's execution and had to play around with the votes again to get it.

If any of the executions are actually missing, go back to the actual decision point and vote to execute the correct team. The game stores the last vote you picked for each team to determine which team gets executed, so when you flip votes you might have had a team that never had two simultaneous votes. Just watching the cutscene after having voted doesn't update the vote, it's actually choosing the vote at the decision point that updates it.

There are some fragments that are locked until you see the executions (such as the intriguing one you mentioned, I'm certain that one was only unlocked because you went back to watch the executions), which is the only reason I want to make sure that you've seen all of them. This is a fairly poorly handled progress lock, so I don't want you to get stalled out on it.
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Giggsalot
10/09/18 7:23:44 AM
#87:


Will double check that later, thanks!
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Giggsalot
10/09/18 5:27:32 PM
#88:


Reality

Q awakens alone and frightened in the Q ward lounge, and a voiceover reveals that Mira has already escaped and every other game participant is dead. he falls to the floor in disarray, and flashbacks flood his brain of the deaths of the C and D teams, and Mira's subsequent rampage. he wonders aloud how he possibly survived, and Zero, listening as ever, appears on screen and suggests he visit the Quantum Computer Dome...

...where he comes face to face with Zero. this is a real "intake of breath" moment, which is good, because what Zero starts to say is less shocking - Q is essentially a computational human clone lacking consciousness, designed by Zero to help in his plan. Zero then lures him into one last seemingly obtuse decision game - will he choose to duplicate his data and send a copy of himself to a virtual world, or have his existence erased entirely?

---

what kind of life is this? Q decides not to press the button and opts for non-existence. Zero politely obliges, and stands over the shell of Q's body as his consciousness evaporates away into the ether forever.

GAME OVER

---

life or death? this isn't difficult. Sean presses the button, and his consciousness is preserved. he awakens as a human child in a hospital, his surgery a success. Sean has a happy childhood and a rich, rewarding life in his hard-boiled wonderland, and not a single thought of a strange man in an overgrown bird mask ever crosses his mind. d'awwwwww.

HAPPY END

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life or death? this isn't difficult. Q presses the button, and his consciousness is preserved. but while his identical self is living his dreams in an unseen wonderland, Q remains here. he asks Zero how this can be, and Zero tells him a tale of his human counterpart, who was the ill child caught up in one of Zero's "unfair" stories. he implies that he, a senior citizen, met Sean there, and grew attached to the boy's learnedness and stoic nature. before he walks away, he gives Q an eight digit number.

Q quickly tries it on his helmet input pad, and his helmet falls off to reveal... nothing underneath. life is unfair.

GAME OVER
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Giggsalot
10/09/18 5:53:25 PM
#89:


Other than seemingly confirming that Zero is a tenth person, that segment seemed more interesting than actually revealing. Zero is a "senior citizen" apparently? That doesn't seem to leave too many known character possibilities. I guess it could still be Ace, but his aesthetic and personality seem very different. More importantly, his motives are still super unclear. Is he Free the Soul, trying to unleash Radical-6? Is this some kind of test for humanity, and Radical-6 gets out if we fail? Is this somehow completely unrelated to Radical-6? If Zero is a clairvoyant, does he know that half of the people in this game are here to fuck his shit up? It's anyone's guess at the moment really.

Anyway, my next move seems to be the force quit box path, even though I suspect I won't get far. I don't think I have the code yet (it was letters, not numbers, right?), but nothing else seems open at the moment. There are a few things I haven't yet done - the mysterious fourth answer in the Triangle mexican standoff, somehow rolling three 1s in Anthropic Principle - but I'm kind of at a loss as to where to go next. If anyone has any hints, I'd listen!

Current flowchart status: https://imgur.com/gallery/IP9kHi0
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MysteriousStan
10/09/18 5:59:34 PM
#90:


Try the Anthropic Principle segment again. Or maybe a couple more times.
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Team Rocket Elite
10/09/18 6:00:47 PM
#91:


Giggsalot posted...
somehow rolling three 1s in Anthropic Principle


You might as well start on grinding that out now. 0.463% isn't as bad as it sounds.
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Giggsalot
10/09/18 6:01:39 PM
#92:


you people better be fucking with me, I swear
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Reg
10/09/18 6:05:07 PM
#93:


I can at least guarantee for you that, in the same vein as Fire being a genuine 50/50 if you shoot, it is not a rigged die roll.

You will be blessed at a 1 in 216 probability.
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FFnut
10/09/18 6:42:48 PM
#94:


Don't worry about the fourth answer in Triangle - it's entirely optional/unimportant, but when you have the fourth answer you'll definitely know it.

And I'm also going to jump on the Anthropic Principle reroll train here, you definitely have to do it to beat the game and it appears to be the only thing you have yet to do that isn't locked, so...
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Raka_Putra
10/10/18 6:54:51 AM
#95:


Oh, this is fun.
---
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So bist du meine Tochter nimmermehr-- eeeeeeeeeeeeeeehr.
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foolm0r0n
10/10/18 11:07:16 AM
#96:


tagggg
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_foolmo_
2 + 2 = 4
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FFnut
10/11/18 10:18:28 AM
#97:


Wow, actually found a relevant ZTD meme for this point, too! (no spoilers, TC is free to view)

https://imgur.com/Wyz2OLx
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Giggsalot
10/11/18 4:37:43 PM
#98:


busy couple of days, apologies! will resume dice rolling tomorrow hopefully.
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Giggsalot
10/12/18 5:59:01 PM
#99:


Anthropic Principle

We might be in the history God abandoned...

I return to this impossibly fair setup, roll the dice, and... get three ones on my first try. Funny that! Carlos and Akane stand in silent astonishment, but Jumpei is absolutely thrilled, leaping around with a joie de vivre unseen by Akane since their grade school days. he decides to celebrate with a beer or six, but his revelry is cruelly ruined by Akane getting all philosophical about everything. of course they survived, because they had to in some universe, and Giggs wouldn't be able to complete the game if they weren't. anthropic principle, bitches!

the team learns of team Q's execution and team D's accidental murder suicide horror in the incinerator room. Junpei returns to his cynical self, and gets really excited about his team's relative good luck, but this time Akane straight up slaps him. that's more succinct than her soliloquy earlier, to be fair.
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Team Rocket Elite
10/12/18 7:21:02 PM
#100:


Giggsalot posted...
I return to this impossibly fair setup, roll the dice, and... get three ones on my first try. Funny that!


You mean in total you only failed that once? You got that on your second roll ever?
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