Current Events > I'm liking Fire Emblem: Three Housing but Class Mastery is just stupid.

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Compsognathus
07/29/19 12:59:07 PM
#1:


It takes way too long to master a class. I could maybe understand have more extensive requirements for the Advance and Master level classes, but it should not take like 100 encounters to master an basic or intermediate class.
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Meganekko
07/29/19 1:13:56 PM
#2:


The whole reclassing system is poorly designed, it's the only one big complaint I have with the game.

Should have just gone back to Sacred Stone's branching system, since characters aren't really going to fit in classes that their growths don't support anyway.
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inulvr61998
07/29/19 1:29:13 PM
#3:


Yea, that's one gripe I have too. Especially for the beginner and intermediate classes you mention. It's ridiculous. I currently have a bunch of units who can be reclassed to an intermediate class, but because I haven't mastered that class yet, I don't have the ability for it, which seems are necessary for the higher classes. If they ever make another FE game for the Switch in the future and have the same kind of reclassing system, I hope this is changed/fixed.
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Gheb
07/29/19 1:32:53 PM
#4:


inulvr61998 posted...
Yea, that's one gripe I have too. Especially for the beginner and intermediate classes you mention. It's ridiculous. I currently have a bunch of units who can be reclassed to an intermediate class, but because I haven't mastered that class yet, I don't have the ability for it, which seems are necessary for the higher classes. If they ever make another FE game for the Switch in the future and have the same kind of reclassing system, I hope this is changed/fixed.


Don't master basic classes. Even at the Intermediate level only Merc, Brigand, Archer, or Mage are worth mastering. Otherwise just get to Advanced classes.
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Gheb
07/29/19 1:36:05 PM
#5:


Meganekko posted...
The whole reclassing system is poorly designed, it's the only one big complaint I have with the game.

Should have just gone back to Sacred Stone's branching system, since characters aren't really going to fit in classes that their growths don't support anyway.


I still vastly prefer it to Awakening or Fates reclass. Yes you have the freedom to make anyone into nearly everything, but between character preferences and growths the characters slot into only a couple of classes easily.
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Tmaster148
07/29/19 1:36:40 PM
#6:


You can take cert gain the class and don't have to change right away if you want to master the class. Honestly the game hasn't been that hard that upgrading classes immediately seems like a big deal.

My main gripe is that it feels like you gain too much exp because my units are just always above the recommended level for the missions.
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legendarylemur
07/29/19 1:37:43 PM
#7:


Well it's semi-balanced by the fact that you don't really get anything too crucial off of mastering a class. The advice is just to quickly move on.

From what I've seen, yeah intermediate is worth mastering only sometimes, but basic class mastering is not really worth it by any stretch.

My Lysithea already mastered both Cleric and Mage atm =_= not entirely sure what to do with her til Advanced so I just have her on a class she already maxed. It's not that big of a deal.

I know some ppl are gonna feel like completionists and keep trying to max them but you really don't get much out of it til advanced
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Tmaster148
07/29/19 1:39:32 PM
#8:


Gheb posted...
inulvr61998 posted...
Yea, that's one gripe I have too. Especially for the beginner and intermediate classes you mention. It's ridiculous. I currently have a bunch of units who can be reclassed to an intermediate class, but because I haven't mastered that class yet, I don't have the ability for it, which seems are necessary for the higher classes. If they ever make another FE game for the Switch in the future and have the same kind of reclassing system, I hope this is changed/fixed.


Don't master basic classes. Even at the Intermediate level only Merc, Brigand, Archer, or Mage are worth mastering. Otherwise just get to Advanced classes.


Why not cav? It gives desperation. My ferinand just got it because he can't kill things quickly so he build mastery faster than his levels.
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Gheb
07/29/19 1:49:11 PM
#9:


Desperation is fine, but I'm not a huge fan of offensive skills that require you to be below half health. They are nice in a pinch but make for very risky play.

Though Wrath + Desperation would be a solid if dangerous combo. If you wanted to go crazy you could Defiant Crit on too.
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Tmaster148
07/29/19 1:53:13 PM
#10:


Something I want to test is to see if desperation and vantage work together.
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Gheb
07/29/19 1:55:04 PM
#11:


I think Desperation requires you initiate combat. So it wouldn't work with Vantage.
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Tmaster148
07/29/19 2:00:06 PM
#12:


Gheb posted...
I think Desperation requires you initiate combat. So it wouldn't work with Vantage.


That's disappointing.
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legendarylemur
07/29/19 2:03:39 PM
#13:


Lul I swear I went through that exact same process in Heroes when I was trying to theorycraft both Vantage and Desperation when badges where a thing
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Tmaster148
07/29/19 2:09:26 PM
#14:


legendarylemur posted...
Lul I swear I went through that exact same process in Heroes when I was trying to theorycraft both Vantage and Desperation when badges where a thing


Well it might work in heroes. You would need to use one of the desperation weapons from one of the events.
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Compsognathus
07/29/19 2:19:29 PM
#15:


Part of what I think makes Desperation more in Heroes compared to Three Houses is the lack of permadeath. There is little risk of creating a low-vitality, all offense nuke in Heroes because a unit getting beaten doesn't mean much.

Running that same approach in Three Houses is inevitably gonna cause a restart.
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Tmaster148
07/29/19 2:28:04 PM
#16:


There is at least battalion desperation and battalion vantage which gives you the effect of desperation and vantage respectively when your battalion health is low. Though I have no idea how battalions take damage in the first place.
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NinjaBreakfast
07/29/19 2:28:45 PM
#17:


Meganekko posted...
Should have just gone back to Sacred Stone's branching system, since characters aren't really going to fit in classes that their growths don't support anyway.

But SS had several units who had potential branches that were bad for that very reason
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Compsognathus
07/29/19 2:36:32 PM
#19:


NinjaBreakfast posted...
Meganekko posted...
Should have just gone back to Sacred Stone's branching system, since characters aren't really going to fit in classes that their growths don't support anyway.

But SS had several units who had potential branches that were bad for that very reason

SS's issues is that for most characters, the branching promotions were irrelevant as one class was clearly better than the others. Like for the purpose of story mode why would I ever make a cavalier into a Great Knight. Axes and stat caps I wouldn't reach before the story was over is completely trumped by Paladin's 8 move and superior promotions.

PrideOfLion posted...
Most of the abilities aren't worth it though

Skill spoilers
Brigand's Death Blow
Mage's Fiendish Blow
Archer's Hit +20
Merc's Vantage

Are all very solid skills gained from mastering intermediate classes. I would agree that the mastery skills from Master Classes are a bit underwhelming though. But half the intermediate and most of the advance skills are great.
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legendarylemur
07/29/19 2:43:36 PM
#20:


Tmaster148 posted...
There is at least battalion desperation and battalion vantage which gives you the effect of desperation and vantage respectively when your battalion health is low. Though I have no idea how battalions take damage in the first place.

Since you don't technically need to repair the battalions, I'm guessing you can just leave a few ppl with like dead or dying battalions.

Makes me wonder if Catherine's no/0hp battalion skill can stack with battalion desperation and vantage

Also I think as long as the enemy has a battalion and you battle them without killing the battalion user, your battalion take damage
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Tmaster148
07/29/19 2:47:03 PM
#21:


There's also battalion wrath.

Though no idea if you can stack them since they are abilities learned from ranking up authority and seems like every character has their own set of skills from authority.
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El_Lingo
07/29/19 3:19:38 PM
#22:


Once you can spend renown on the statues, make sure to get the Class Mastery upgrade. That makes you get 2 points every action instead of 1. I've been mastering classes like crazy since then.
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Antifar
07/29/19 3:21:14 PM
#23:


El_Lingo posted...
Once you can spend renown on the statues, make sure to get the Class Mastery upgrade. That makes you get 2 points every action instead of 1. I've been mastering classes like crazy since then.

I wasn't aware of this! Thanks
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