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Haste_2 08/15/19 8:37:08 PM #1: |
4-players: What is most ideal? - Results (18 votes)
Time Mode is perfect
11.11% (2 votes)
2
Stock Mode is perfect
77.78% (14 votes)
14
Time Mode, if only you could score points for damage dealt in addition to KO's
5.56% (1 vote)
1
Stock Mode, if only you could score points for damage dealt
5.56% (1 vote)
1
Your message text was blank - you need to enter text for your message --- Congrats to Advokaiser on pwning me in CBX! ... Copied to Clipboard!
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Reg 08/15/19 8:38:23 PM #2: |
Stock mode on massive, super campy stages
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MZero11 08/15/19 8:40:01 PM #3: |
Team Battle Stock Mode
--- MZero, to the extreme Listen to Advokaiser's bracket, this may be our last chance ... Copied to Clipboard!
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paperwarior 08/15/19 8:40:48 PM #4: |
Probably Time. Nobody wants to have to sit out part of the fight due to slip-ups, and it encourages more aggressive play, or at least kill-stealing, which is part of the fun.
--- "God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto ... Copied to Clipboard!
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LeonhartFour 08/15/19 8:41:28 PM #5: |
I mostly played Time. I didn't realize most people preferred Stock until I came to B8.
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red13n 08/15/19 8:42:31 PM #6: |
Always stock.
--- "First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed. ... Copied to Clipboard!
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paperwarior 08/15/19 8:43:19 PM #7: |
Damage-based decisions also sound bad. And Stock is the only way for 1v1.
--- "God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto ... Copied to Clipboard!
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Grimlyn 08/15/19 8:44:53 PM #8: |
Stock every time
time is always atrocious --- GuessMyUserName's account's very own account ... Copied to Clipboard!
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Haste_2 08/15/19 8:45:31 PM #9: |
I prefer Time, but if you just wait around for KO's, it's kinda lame. That's why I want a Time mode where you actually get rewarded for dealing damage, which would ensure that everybody stays involved in the fight. For example, score a point each time you deal 100% damage or something....
Stock mode with rewards for dealing damage would be good, too, as you lose the incentive to simply avoid everybody until it's down to two of you. Perhaps gain an extra life for every 200% damage dealt or something like that. Really, both modes as they are kinda suck because staying away from everybody is advantageous. --- Congrats to Advokaiser on pwning me in CBX! ... Copied to Clipboard!
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Haste_2 08/15/19 8:46:15 PM #10: |
paperwarior posted...
Damage-based decisions also sound bad. why --- Congrats to Advokaiser on pwning me in CBX! ... Copied to Clipboard!
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Grimlyn 08/15/19 8:47:56 PM #11: |
all matches should be based on # of Meteor Smashes
actually I still seriously miss all the various point bonuses you got in Melee and wish there was a mode that was decided on that negative points for Stale Moves awwyeah --- GuessMyUserName's account's very own account ... Copied to Clipboard!
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LordoftheMorons 08/15/19 8:53:57 PM #12: |
Every time I have ever started a timed match it's been because I forgot to switch to stock
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ninkendo 08/15/19 8:55:22 PM #13: |
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mnkboy907 08/15/19 9:03:27 PM #14: |
Time because I'm bad. When it's stock I'm always the first or second person out and then I'm sitting there doing nothing for awhile, so at least with Time I can still be playing the whole match.
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Haste_2 08/15/19 9:06:03 PM #15: |
mnkboy, the remedy for that is to set a time limit, and then give everyone enough stock that it's nearly impossible to lose all of your lives before (time) is up.
--- Congrats to Advokaiser on pwning me in CBX! ... Copied to Clipboard!
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paperwarior 08/16/19 1:13:38 AM #16: |
Haste_2 posted...
paperwarior posted...Damage-based decisions also sound bad. Oh, I was reading it as current damage taken, like regular fighting games. Running damage dealt total would promote offense but it'd kind of feel like an arbitrary metric imposed after the fact when you directly experience things like KOs, and Sudden Death is a very direct, active way of breaking ties too. --- "God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto ... Copied to Clipboard!
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#17 | Post #17 was unavailable or deleted. |
UF8 08/16/19 1:35:20 AM #18: |
I wish stamina was good
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Grand Kirby 08/16/19 6:37:33 AM #19: |
Playing Stock in a free for all is always awful.
--- Okay, I rolled a 14. What's that mean? Hsu That you're a cheater. This is a 12-sided die. Chan ... Copied to Clipboard!
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MZero11 08/16/19 7:02:32 AM #20: |
Haste_2 posted...
mnkboy, the remedy for that is to git gud. --- MZero, to the extreme Listen to Advokaiser's bracket, this may be our last chance ... Copied to Clipboard!
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tcaz2 08/16/19 7:32:42 AM #21: |
Time is always bad and should never, ever be played.
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mnkboy907 08/16/19 10:57:40 AM #22: |
MZero11 posted...
Haste_2 posted...mnkboy, the remedy for that is to git gud. I'll git gud by practicing in time battles where I get to play the whole time. --- Change is weird. ... Copied to Clipboard!
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malyg 08/16/19 11:04:01 AM #23: |
i only play stock if i'm doing 1 v 1
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Tom Bombadil 08/16/19 11:30:03 AM #24: |
Stock unless you're playing with particularly campy people and stages
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ChaosTonyV4 08/16/19 11:48:38 AM #25: |
Always stock.
With time you never get that tense feeling as the number of players dwindles down. --- Phantom Dust. "I'll just wait for time to prove me right again." - Vlado ... Copied to Clipboard!
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