Current Events > When will games learn to stop using the sticks for a sprint button?

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dave_is_slick
09/03/19 12:21:40 AM
#1:


I'm playing and loving Dying Light, but that shit is so inconsistent on when the sprint activates and even when it does if you'll keep sprinting or randomly lose it. Nowhere is this more apparent than the parkour challenges. Turns what is a fun concept into frustration because you don't know if you'll start sprinting when you press the button. You don't know if you'll suddenly slow to a jog for no apparent reason.
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Irony
09/03/19 12:23:28 AM
#2:


When it isn't the most comfortable
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Ving_Rhames
09/03/19 12:25:38 AM
#3:


Toggle doesnt make this less annoying?
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dave_is_slick
09/03/19 12:29:03 AM
#4:


Ving_Rhames posted...
Toggle doesnt make this less annoying?

It toggles by default and he'll still just stop sprinting. I've also noticed that it's 50/50 on whether or not coming to a stop actually cancels your sprint.

Irony posted...
When it isn't the most comfortable

On a Playstation controller, it's not.
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The most relaxing version of Aquatic Ambiance I've ever heard:
http://www.youtube.com/watch?v=bl61y1XM7sM
... Copied to Clipboard!
Irony
09/03/19 12:29:32 AM
#5:


dave_is_slick posted...
Ving_Rhames posted...
Toggle doesnt make this less annoying?

It toggles by default and he'll still just stop sprinting. I've also noticed that it's 50/50 on whether or not coming to a stop actually cancels your sprint.

Irony posted...
When it isn't the most comfortable

On a Playstation controller, it's not.

Disagree
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