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Bad_Mojo 09/30/19 2:44:22 AM #1: |
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Bad_Mojo 09/30/19 10:39:50 AM #2: |
One more time
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Bad_Mojo 09/30/19 6:31:39 PM #3: |
Bad_Mojo posted...
One more time --- ... Copied to Clipboard!
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Shotgunnova 09/30/19 6:33:27 PM #4: |
God bows to chemists.
--- Take me down from the ridge where the summer ends And watch the city spread out just like a jet's flame ... Copied to Clipboard!
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Pancake 09/30/19 6:34:53 PM #5: |
i hate how god awful the axes are in that game
axes in video games are generally a dumb choice because they come with an accuracy penalty, but why would you use a weapon you couldn't actually hit something with? --- ... Copied to Clipboard!
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Bad_Mojo 09/30/19 6:35:29 PM #6: |
Pancake posted...
i hate how god awful the axes are in that game Throw them --- ... Copied to Clipboard!
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Pancake 09/30/19 6:46:50 PM #7: |
that doesn't make them into good weapons, just good ammunition.
like -- dude. you have a class that does nothing but break equipment. hello??? imagine if axes were good and you could pair them with charge. that would be so rad. --- ... Copied to Clipboard!
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Bad_Mojo 09/30/19 6:50:07 PM #8: |
I agree, Axes are garbage. Same with most of the Fire Emblem games
Do any of them even give you any good Stat boosts? I don't think any do Oh, but Axes work really well with Jump since Jump takes the WP and does that for the calculation, so you don't have to deal with the random damage aspect of them when Jumping --- ... Copied to Clipboard!
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Pancake 09/30/19 7:04:23 PM #9: |
but aren't lances better for jump?
i was so pissed when charge didn't negate the randomness. that would've been okay. alright not pissed. a bit sad. --- ... Copied to Clipboard!
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Bad_Mojo 09/30/19 7:06:27 PM #10: |
For jump specifically,
"If [user] is equipped with any weapon, then damage = [PA * K] * WP If [user] is barehanded, then damage = [(PA * Br) / 100] * PA where K = 3/2 if the [user] is equipped with a spear K = 1 otherwise" JUMP damage is subject to several modifiers. Let PA0 be the jumper's PA as displayed on the status screen. 1. If target has Defense UP, then (PA1 = [PA0 * 2/3]), else PA1 = PA0 2. If target has Protect, then (PA2 = [PA1 * 2/3]), else PA2 = PA1 3. If target is Charging, then (PA3 = [PA2 * 3/2]), else PA3 = PA2 4. If target is Sleeping, then (PA4 = [PA3 * 3/2]), else PA4 = PA3 5. If target is a Frog and/or Chicken, then (PA5 = [PA4 * 3/2]), else PA5 = PA4 6. If caster is equipped with a spear, then (PA6 = [PA5 * 3/2]), else PA6 = PA5 7. Factor in zodiac compatibility: If compatibility is 'Good', then (PA7 = PA6 + [(PA6)/4])) ElseIf compatibility is 'Bad', then (PA7 = PA6 - [(PA6)/4]) ElseIf compatibility is 'Best', then (PA7 = PA6 + [(PA6)/2]) ElseIf compatibility is 'Worst', then (PA7 = PA6 - [(PA6)/2]) Else PA7 = PA6 7. Damage = PA7 * WP (armed) or damage = PA7 * [PA0 * Br/100] (unarmed) --- ... Copied to Clipboard!
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Pancake 09/30/19 7:10:59 PM #11: |
oh hi aerostar tell all the guys we finally beat the rollin in cash spam.
this bugs me because jump putting a delay and chance to miss based on the delay on the axe is exactly what i want basically. that's how an axe should work -- you need to time a heavy weapon. simply lowering your chance to hit sucks. --- ... Copied to Clipboard!
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Unite 09/30/19 7:19:15 PM #12: |
Is that even possible without over lvling? Recall a stage where a bunch of archers have high ground , while Meele units keep u busy.
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Bad_Mojo 09/30/19 7:20:42 PM #13: |
Unite posted...
Is that even possible without over lvling? Recall a stage where a bunch of archers have high ground , while Meele units keep u busy. What, a solo game? I can beat this game with a Level 1 Ramza solo. I've done just about all of these for myself, and I never do random battles. Pancake posted... this bugs me because jump putting a delay and chance to miss based on the delay on the axe is exactly what i want basically. that's how an axe should work -- you need to time a heavy weapon. simply lowering your chance to hit sucks. You can calculate when the Jump will land based on the CT --- ... Copied to Clipboard!
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Pancake 09/30/19 7:29:34 PM #14: |
well, yeah. my point is that if you don't, because not every player will or know to (credit: daravon) there's a very organic reason that you miss attacks with it instead of just a lousy dice roll.
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