Current Events > You know what's annoying? Dialog choices that don't matter.

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DevsBro
10/11/19 10:34:32 AM
#1:


"Will you go with us to fight the battle?"
"No."
"Please come with us."
"No."
"Please come with us."
"No."
"Please come with us."
"No."
"Please come with us."
"Yes."
"Great, let's go!"

Or another form is:

Allies: Will you go with us to fight the battle?
You: No.
Party member nobody freaking asked: What? Come on man, let's help out.
Allies: Great, let's go!
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SapphireOfChaos
10/11/19 10:35:43 AM
#2:


Being required to beat a boss to continue, only to lose the "fight" in the immediately following cutscene.
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Garioshi
10/11/19 10:36:19 AM
#3:


"Will you help me?"
"No."
"Sorry, I didn't hear you, what did you say?"
"No."
"Sorry, I didn't hear you, what did you say?"
"Yes."
"I knew you would help!"
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ocelot51
10/11/19 10:38:30 AM
#4:


SapphireOfChaos posted...
Being required to beat a boss to continue, only to lose the "fight" in the immediately following cutscene.

I'm getting bad flashbacks of playing Xenoblade 2.
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kirbymuncher
10/11/19 10:39:16 AM
#5:


"Will you go with us to fight the battle?"
"No."
"Please come with us."
"No."
"Please please come with us."
"No."
"Ok I guess we're not going then"

and then you get an instant gameover and haven't saved in 5 hours
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PatrickMahomes
10/11/19 10:41:36 AM
#6:


ocelot51 posted...
SapphireOfChaos posted...
Being required to beat a boss to continue, only to lose the "fight" in the immediately following cutscene.

I'm getting bad flashbacks of playing Xenoblade 2.

https://www.youtube.com/watch?v=fiVZMxf4E2Q" data-time="&start=149

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DevsBro
10/11/19 10:41:42 AM
#7:


kirbymuncher posted...
"Will you go with us to fight the battle?"
"No."
"Please come with us."
"No."
"Please please come with us."
"No."
"Ok I guess we're not going then"

and then you get an instant gameover and haven't saved in 5 hours

lol

Or how about they go fight the battle and win anyway, and you just get to chill in the meantime, sit around, grab a snack, wander the desserted base, etc.
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Romulox28
10/11/19 10:46:53 AM
#8:


this is basically fallout 4 in a nutshell
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gloBal enemy
10/11/19 10:48:31 AM
#9:


If all dialog choices made a material difference, then you'd probably overthink each one.

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Alkaloid
10/11/19 10:57:51 AM
#10:


This reminds me of Golden Sun Dark Dawn and the "emote" choices instead of dialogue options (no matter what you pick, you're always wrong)

Neutral answer: huh? Can't you be a little more into this?
Excited answer: whoa, calm down there, buddy!
Angry answer: chill out, man!
Sad answer: what're you getting sad about?
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tremain07
10/11/19 10:58:26 AM
#11:


"We should help her"
"no"
*threateningly tries to kick your head off*
"Just practicing my kicks, we should help her"
"yes"
"Great, I knew you would understand"

Fuck you,Jade I don't care about that mermaid at all
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CyricZ
10/11/19 10:58:47 AM
#12:


I like when it's funny at least.

Like when your choices are "Yes" or "Yes".
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ocelot51
10/11/19 11:00:33 AM
#13:


CyricZ posted...
I like when it's funny at least.

Like when your choices are "Yes" or "Yes".

A Link Between Worlds has some choice ones for when Ravio tries to squat in Link's house. Ravio begs to let Link stay and one of the choices is "get out".
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Choco
10/11/19 11:00:48 AM
#14:


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HotLap
10/11/19 11:02:13 AM
#15:


Choco posted...
https://www.youtube.com/watch?v=XuByMZzLxpM" data-time="


I was a minute too late.
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DevsBro
10/11/19 11:03:42 AM
#16:


Alkaloid posted...
This reminds me of Golden Sun Dark Dawn and the "emote" choices instead of dialogue options (no matter what you pick, you're always wrong)

Neutral answer: huh? Can't you be a little more into this?
Excited answer: whoa, calm down there, buddy!
Angry answer: chill out, man!
Sad answer: what're you getting sad about?

Reminds me of the first choice in Mass Effect.

Joker: So Shepard, what do you think of this political topic that you have never heard of until I just now asked you your opinion?

I like it
This appears to be the neutral option, I guess?
I hate it

Shepard: SHUUUUUUUUUT UUUUUUUUUUUUUUUUUUP!!!!!!!

Joker: o.o
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Choco
10/11/19 11:10:40 AM
#17:


HotLap posted...
Choco posted...
https://www.youtube.com/watch?v=XuByMZzLxpM" data-time="


I was a minute too late.

mwahahah
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Questionmarktarius
10/11/19 11:11:56 AM
#18:


gloBal enemy posted...
If all dialog choices made a material difference, then you'd probably overthink each one.

Or, look up a walkthrough for the "optimal" choices.

Isn't there a "date Barrett" FF7 FAQ on this very website?
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brandunh11
10/11/19 11:13:56 AM
#19:


I agree. This happens a lot in Dragon Quest 11. Like seriously, why give us an illusion of an option?
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Questionmarktarius
10/11/19 11:19:53 AM
#20:


brandunh11 posted...
This happens a lot in Dragon Quest 11. Like seriously, why give us an illusion of an option?

Usually to watch an awesome Veronica freakout.
Say no to helping Placido in Gondolia. It's great.

The tree behind the headmaster's office in the academy is useful for seeing most of the various "but thou must!" outcomes, whenever you want.
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cjs28
10/11/19 11:20:31 AM
#21:


Dragon Quest is funny about that stuff at least >_>
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cjs28
10/11/19 11:21:21 AM
#22:


Questionmarktarius posted...
Usually to watch an awesome Veronica freakout.
Say no to helping Placido in Gondolia. It's great.

That one is definitely my favorite, as well as Jade nearly kicking your head off when you refuse to help the mermaid on The Strand
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Everything is cool.
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Pogo_Marimo
10/11/19 11:21:40 AM
#23:


Do you want a game where Dialogue choices do matter? Disco Elysium releases on the 15th!

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Hexenherz
10/12/19 10:48:32 AM
#24:


I like that they have stupid random dialogue options in GR Breakpoint. And then half the time what you chose doesn't match up to what your character says at all.

Like the text will be, "Sometimes you gotta keep on fighting the good fight!" and your character will say "It's really shitty when that happens" or something barely relevant.
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AwesomeToTheMAX
10/12/19 11:31:54 AM
#25:


Three Houses is full of these, not in the same way as the OP, but in the sense that both options lead to the same dialogue and have no effect on support levels.
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jumi
10/12/19 12:08:24 PM
#26:


cjs28 posted...
Dragon Quest is funny about that stuff at least >_>


R4pNKX3

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