Current Events > Where to spend my next proficiency points as a Fighter/Mage in Baldurs Gate II?

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Ic3Bullet
11/03/19 11:30:14 AM
#1:


Just started up a new game, so I have no equipment at this point to limit my choices.

So far I have:
3 skill slots in Two-weapon fighting style
2 skill slots in Scimitar/Wakizashi/Ninjato

That is the most it will let me add to either of those skills. But the game is letting me level up, so I'd like to know where I should put my next skill slot, plz. Thanks.
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Pitlord_Special
11/03/19 11:51:27 AM
#2:


I'd take either flail with an eye towards the Flail of Ages, or war hammer for Crom Faeyr (basically depends on your planned party composition if you have a companion that would be suited for one or the other). The idea being to diversify your damage type to include crushing damage (helps for golems quite a bit)

then use Belm (scimitar) in your off hand for the extra attack per round.
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Ic3Bullet
11/03/19 12:28:42 PM
#3:


Pitlord_Special posted...
I'd take either flail with an eye towards the Flail of Ages, or war hammer for Crom Faeyr (basically depends on your planned party composition if you have a companion that would be suited for one or the other). The idea being to diversify your damage type to include crushing damage (helps for golems quite a bit)

then use Belm (scimitar) in your off hand for the extra attack per round.

Thanks for the advice. Is it likely that I will end up investing points in both flail and Warhammer anyway? Therefore theres no real pressure for me to pick the wrong one this early on, right?
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Pitlord_Special
11/03/19 1:01:01 PM
#4:


Ic3Bullet posted...
Pitlord_Special posted...
I'd take either flail with an eye towards the Flail of Ages, or war hammer for Crom Faeyr (basically depends on your planned party composition if you have a companion that would be suited for one or the other). The idea being to diversify your damage type to include crushing damage (helps for golems quite a bit)

then use Belm (scimitar) in your off hand for the extra attack per round.

Thanks for the advice. Is it likely that I will end up investing points in both flail and Warhammer anyway? Therefore theres no real pressure for me to pick the wrong one this early on, right?


Yeah, you'll have enough points to take both. I had 2 points into long bows with my character (more useful in BG1 but you're past that), so I had just taken flail as my 2nd melee. You get the flail of ages earlier in the game so can take advantage of it sooner
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Esrac
11/03/19 2:00:32 PM
#5:


If you're dual wielding and already have points in Scimitar, then your best choices will largely depend on your party. There are so many good magical weapons in BG2 that you'll want to spread them around your party.

Here are some good options for different weapon types:

Flail
Flail of Ages
Defender of Easthaven
Icestar

Axe
Frostreaver
Stonefire
Azuredge
Axe of the Unyielding

Bastard Sword
Jhor the Bleeder
Foebane

Scimitar
Belm
Spectral Brand
Usuno's Blade

Long Sword
Daystar
Flame Tongue
Blackrazor
Adjatha the Drinker
Angurvadal
The Equalizer

Club
Gnasher
Blackblood

Mace
Mace of Disruption
Storm Star

Warhammer
Crom Faeyr
Dwarven Thrower

Katana
Celestial Fury
Dak'kon's Zerth Blade

Some are, obviously, better than others and some work better in your offhand than mainhand.

For example, Belm works best in your offhand, because it gives your mainhand weapon +1 attack per round. So, you can put a stronger weapon in your main hand, like Flail of Ages or Celestial Fury, and give it an extra swing. Crom Faeyr is a similar case, for the 25 Strength. Defender of Easthaven too, because it gives you +1 AC and 20% resistance to slashing, blunt, and piercing damage.

You, as a Fighter/Mage may be interested in Dak'kon's Zerth Blade, because it gives you +1 AC and +1 1st, 2nd, 3rd, and 4th level mage spells. So, that could be an extra Chromatic Orb, Melf's Acid Arrow, Slow, and Greater Malison.

Weapons like Foebane, Celestial Fury, Flail of Ages, etc are more geared toward main hand.
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