Current Events > Tales of vesperia is amazing so far.

Topic List
Page List: 1
megamanfreakXD
12/20/19 10:33:18 PM
#1:


I wish I didnt push it off until now.

---
... Copied to Clipboard!
AFrench2
12/20/19 10:36:29 PM
#2:


I've been putting that game into my Steam cart and then deleting it for the past -literally - 2 years.

UGHHH

---
Ohh boy
... Copied to Clipboard!
Itachi157
12/20/19 10:57:52 PM
#3:


Don't sleep on Patty. Pretty good party member and fun to play as.
... Copied to Clipboard!
Stewman_Magoo
12/20/19 11:01:39 PM
#4:


One of my faves, although I'm most of the way through xillia and really enjoying it too.

---
PSN Stewman_Magoo
... Copied to Clipboard!
Oldin
12/20/19 11:07:56 PM
#5:


Stewman_Magoo posted...
One of my faves, although I'm most of the way through xillia and really enjoying it too.
Milla is da best

---
GameFAQs is my Wife!
https://tinyurl.com/y57qjuvv
... Copied to Clipboard!
ElatedVenusaur
12/20/19 11:24:23 PM
#6:


It's really great, yeah. Played the original on 360 and it's a game I think back on fondly.
... Copied to Clipboard!
PatrickMahomes
12/20/19 11:25:38 PM
#7:


How far are you? You can spoil for me, I've beaten it probably 8 times, but use spoilers for others just in case

---
My 'R' key is on its last legs. This isn't a gimmick. Instead of CTRL + Ving the letter R every time, I am giving up on Rs, so forgive any words missing R.
... Copied to Clipboard!
sauceje
12/20/19 11:40:37 PM
#8:


Itachi157 posted...
Don't sleep on Patty. Pretty good party member and fun to play as.
Her AI is terrible from what I've seen

---
He was born in a coop, raised in a cage, children fear him, critics rage,
He's half alive, he's half dead, folks just call him Buckethead
... Copied to Clipboard!
Phantom_Nook
12/20/19 11:42:19 PM
#9:


It's a fun game. I didn't think the story was anything amazing, but I loved the characters.
I even watched the spin-off movie.

---
Not posted with GameRaven 3.5.1
... Copied to Clipboard!
Itachi157
12/20/19 11:48:49 PM
#10:


sauceje posted...
Her AI is terrible from what I've seen

Yeah, I probably should have said mostly when you play as her.
... Copied to Clipboard!
Number090684
12/20/19 11:54:53 PM
#11:


I'm glad you're enjoying Vesperia Definitive Edition TC because even though it is a little dated, it still is a truly great game, and especially was for it's time. It still holds up as one of the best Tales games because of it's diverse and cool main cast with their colorful interactions, deep almost free form battle system and the overall amount of content it offers.

Some slow story pacing due to exposition, some of it's minor antagonists and villains not being that interesting overall, the rather abrupt ending, some characters being much more difficult to use efficiently in battle than Yuri, and a few generic regular battle themes Sakuraba phoned in(Some of the later boss ones make up for it though), keep it from being perfect, but it's still kind of close to it and is the closest a 3D Tales game has gotten overall. Probably with Symphonia following closely behind. I really wish they would make a proper sequel for it. Would be amazing.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Illuminoius
12/21/19 12:05:14 AM
#12:


it takes way too much time and way too many skills for the game to stop feeling so clunky and awkward
plot is pretty boring (the interesting stuff is just brushed aside and forgotten) and people really weren't fucking joking about the "let's go to the inn" thing
level design is pretty bleh as usual and there's almost no variety to the enemies you fight

it was a fun game to play in multiplayer but i sure as hell wouldn't have bothered with the game if i hadn't gotten such a steep discount

... Copied to Clipboard!
gunplagirl
12/21/19 12:14:25 AM
#13:


sauceje posted...
Her AI is terrible from what I've seen

Can't use the default settings, but heck if I'm gonna reinstall just to look up how I have her, since that'd also include all her artes and skills plus the use count for modded effects, oof.

---
https://i.imgtc.ws/x2KBsjI.png
tfw no big tiddy goth vampire gf who lactates blood - viewmaster_pi
... Copied to Clipboard!
Number090684
12/21/19 12:22:16 AM
#14:


Illuminoius posted...
it takes way too much time and way too many skills for the game to stop feeling so clunky and awkward
plot is pretty boring (the interesting stuff is just brushed aside and forgotten) and people really weren't fucking joking about the "let's go to the inn" thing
level design is pretty bleh as usual and there's almost no variety to the enemies you fight

it was a fun game to play in multiplayer but i sure as hell wouldn't have bothered with the game if i hadn't gotten such a steep discount

The game isn't clunky, it just has a considerable learning curve due to longer attack recovery animations. If you learn the manual cancel technique to cut off a large majority of most attacks recovery animations, can perform it well and apply it often, it makes battles ALOT easier. The game is okay and playable without manual cancel, but it is more difficult, especially early on due to lack of cancel and mobility related skikks, as the player will have to use more discretion when it comes to choosing when to attack, positioning with free run, and guarding.

Skills give your characters more versatility, flexibility and freedom and make them stronger overall, but for Yuri and a few other characters they are absolutely not required for them to function well or even close to optimally.

The original game was developed around 2006 and released in 2008 and was the first HD Tales game. The Tales series was never known for regularly large open areas besides the world map. The level design is fine as is and is actually better than a lot of Tales games considering there are some puzzles, and optional rare enemies, materials, treasure and side quest events actually give you are reason to revisit some field areas more than once.

Lastly, while there are quite a few palette swaps, they are spread apart adequately enough in the main game and the overall bestiary in this game is huge and has plenty variety.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Noumas
12/21/19 12:24:20 AM
#15:


The design for Yuri is ridiculous. Long hair, and purple? Why? I honestly thought vesperia's protagonist for the longest time was a girl. It's not even like Luke where at least there's a design to it, it's just smooth and flowing. Which is at odds with the overly deep voice acting.

Not a fan of the pink hair girl either. Honestly the characters aren't as good looking as phantasia, symphonia, and abyss. Small gripe but it's there.
... Copied to Clipboard!
Illuminoius
12/21/19 12:28:59 AM
#16:


Number090684 posted...
The game isn't clunky, it just has a considerable learning curve due to longer attack recovery animations.
you need skills to use more than one arte in a combo, and even when you start learning skills you're incredibly restricted with what variety and order you can use (i don't know why arte usage has been so restricted for so long in this series)
gameplay's incredibly linear up until a point, and just like every other game in the series it's ridiculously easy except for a few bosses (and mostly because the ai cannot fucking guard or dodge the same way a player can)

Number090684 posted...
e level design is fine as is and is actually better than a lot of Tales games considering there are some puzzles
the puzzles presented here are fucking boring at best and annoying at worst
tales of graces had some solid puzzles here and there and they didn't get on my nerves
the existence of puzzles doesn't somehow make the level design any better
it's probably better than berseria and the xillia games for level design but it's not like that's even a high bar to pass
and when the hell did backtracking in the tales series of all fucking things become a positive? going through easy-ass old areas just to get a chest or giganto monster is the least creative thing you can do to try making a world feel more connected
copypasted hallways and dungeons that go on for way too fucking long are a thing that's been in this series for way longer than people like to imagine

Number090684 posted...
Lastly, while there are quite a few palette swaps the overall bestiary in this game is huge and has plenty enough variety as is.
it doesn't matter how huge the bestiary is when the vast, grand majority of monsters all fight the fucking same as each other
you're finding the same archetypes (and sometimes exact same enemies) in various areas, sometimes back to back, and it creates an incredibly homogeneous experience
tales game bestiaries are the textbook example of using shitloads of filler and recolors in place of actually interesting new monsters to fight that actually provide a new combat experience
and then there's the enemies like the tortoises which are too slow and big to do anything anyways
... Copied to Clipboard!
PowerOats
12/21/19 12:59:59 AM
#17:


best tales game
... Copied to Clipboard!
Number090684
12/21/19 1:06:04 AM
#18:


Illuminoius posted...
you need skills to use more than one arte in a combo, and even when you start learning skills you're incredibly restricted with what variety and order you can use
gameplay's incredibly linear up until a point, and just like every other game in the series it's ridiculously easy except for a few bosses (and mostly because the ai cannot fucking guard or dodge the same way a player can)

the puzzles presented here are fucking boring at best and annoying at worst
tales of graces had some solid puzzles here and there and they didn't get on my nerves
the existence of puzzles doesn't somehow make the level design any better
it's probably better than berseria and the xillia games for level design but it's not like that's even a high bar to pass
and when the hell did backtracking in the tales series of all fucking things become a positive? going through easy-ass old areas just to get a chest or giganto monster is the least creative thing you can do to try making a world feel more connected

it doesn't matter how huge the bestiary is when the vast, grand majority of monsters all fight the fucking same as each other
you're finding the same archetypes (and sometimes exact same enemies) in various areas, sometimes back to back, and it creates an incredibly homogeneous experience
tales game bestiaries are the textbook example of using shitloads of filler and recolors in place of actually interesting new monsters to fight that actually provide a new combat experience
and then there's the enemies like the tortoises which are too slow and big to do anything anyways

lol NO. Oh boy here we go....

The attack / arte chaining rule in Vesperia without chaining skills is....

Up to three normal attacks(Amount of normals vary for some characters) > a free run attack > base arte(Only a few characters like Yuri can chain a arte after a free run attack) > fatal strike(If the a FS gauge of target's enemy has been emptied and a FS glyph has appeared) / arcane arte > fatal strike / burst arte > fatal strike / mystic arte

While in Overlimit it's.... Overlimit burst > almost anything > almost anything repeat > fatal strike / arcane arte > fatal strike / burst arte > almost anything repeat / fatal strike > mystic arte

With manual cancel you can cancel out of a lot of attack's recovery animation and can return to neutral standing position, which resets the chaining restrictions for that character. So combined with certain attacks and artes and if you have enough TP, if it's really required beyond the amount you gain from the nomals that hit, you could literally loop and / or infinite combo a regular enemy until their HP reaches zero or a fatal strike opportunity arises to instantly kill them. And all of this is possible without equipping any skills. None what so ever.

The puzzles in Vesperia are fine. The most annoying one being in the final optional dungeon as the various exits on some floors cause you to be warped to different floors with no indication of where they are taking you until try them. Graces had some annoying puzzles. Remember the mirror puzzle? Also, backtracking in Tales is common place. You do it in all of the games, especially Abyss and Graces. Having some optional new things to do while backtracking adds more value to the areas. It's a nice touch and other games are praised for this, why doesn't Vesperia deserve praise as well.

Lastly, bestiary is fine. Despite lots of variations of the same enemy type there are a pretty good amount of unique enemy types as well. There are lots of small variations on certain animals in the real world, why shouldn't it be allowed in games? You're nitpicking and bitching to bitch honestly.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Number090684
12/21/19 1:07:32 AM
#19:


PowerOats posted...
best tales game

Yeah, probably the best due to the overall package, especially considering Namco Bandai has failed to make another Tales game that comes close to the overall quality and offerings Vesperia has.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Illuminoius
12/21/19 1:12:12 AM
#20:


yes, canceling is a thing you can do and it's super easy for infinite comboing shit as a goddamn mage with your basic attack
it's pretty dumb and there should be a more reasonable design to combos and combat

Number090684 posted...
It's a nice touch and other games are praised for this, why doesn't Vesperia deserve praise as well.
who the hell praises the other games in the series for their weak level design? backtracking for random secrets is something this series is infamous for, more than anything

Number090684 posted...
There are lots of small variations on certain animals in the real world, why shouldn't it be allowed in games? You're nitpicking and bitching to bitch honestly.
the fuck is this shit? this is perhaps the dumbest defense i've ever seen, especially when other rpg series can recolor while also making those recolors behave way differently, a thing the tales series hardly even attempts to do
"i want something to make the many hours of combat in my 30+ hour game more varied" is far from just nitpicking, dude
... Copied to Clipboard!
Number090684
12/21/19 1:17:03 AM
#21:


Illuminoius posted...
yes, canceling is a thing you can do and it's super easy for infinite comboing shit as a goddamn mage with your basic attack
it's pretty dumb and there should be a more reasonable design to combos and combat

who the hell praises the other games in the series for their weak level design? backtracking for random secrets is something this series is infamous for, more than anything

the fuck is this shit? this is perhaps the dumbest defense i've ever seen, especially when other rpg series can recolor while also making those recolors behave way differently, a thing the tales series hardly even attempts to do
"i want something to make the many hours of combat in my 30+ hour game more varied" is far from just nitpicking, dude

There is enough unique enemies to make the amount of added variations not a detriment to the overall offerings of the bestiary. Don't quote half of my arguement to try and make yours seem more sound because it's not. You're nitpicking.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Irony
12/21/19 1:18:30 AM
#22:


It's ok

---
I am Mogar, God of Irony and The Devourer of Topics.
... Copied to Clipboard!
Illuminoius
12/21/19 1:20:55 AM
#23:


many giganto monsters are literally just gigantic versions of regular monsters
that's as fake variety as you can possibly fucking get

like, are you really fine just fighting the same like, fifteen or so enemies the entire game? do you somehow think that it's acceptable that a series has and continues to do that? do you just not expect anything better?
... Copied to Clipboard!
linid0t
12/21/19 1:21:03 AM
#24:


Friendly reminder Karol is the worst jrpg character of all fucking time
... Copied to Clipboard!
Number090684
12/21/19 1:28:20 AM
#25:


Illuminoius posted...
many giganto monsters are literally just gigantic versions of regular monsters
that's as fake variety as you can possibly fucking get

like, are you really fine just fighting the same like, fifteen or so enemies the entire game? do you somehow think that it's acceptable that a series has and continues to do that? do you just not expect anything better?

Gigantos have their own unique AI, attacks and combos and are definitely different from regular enemies. A small few of them may share a similarity or two with a boss such a single generic attack, but they are different enough to be considered unique. Also, if anything the amount unique enemies and variations has gotten worse since Vesperia and Abyss for most Tales games because they keep rehashing some of Abyss and Vesperia's enemies with little to no changes. I'm not fine with this and want changes, but I don't have high hopes when it comes to the next game in the series, Arise.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Irony
12/21/19 1:32:06 AM
#26:


linid0t posted...
Friendly reminder Karol is the worst jrpg character of all fucking time
Haseo

---
I am Mogar, God of Irony and The Devourer of Topics.
... Copied to Clipboard!
Illuminoius
12/21/19 1:34:31 AM
#27:


some gigantos have the token unique attack, yes, like brutal with its big laser thing
i'm not saying that there's literally no variety (because that would be dumb) but with the button mashiness and sluggish enemy ai, even the minor differences that do exist are moot
and, of course, there are indeed those numerous enemies that are straight-up recolored constantly with no difference besides stats
... Copied to Clipboard!
Stewman_Magoo
12/21/19 2:40:17 AM
#28:


linid0t posted...
Friendly reminder Karol is the worst jrpg character of all fucking time

Magilou

---
PSN Stewman_Magoo
... Copied to Clipboard!
Number090684
12/21/19 3:10:49 AM
#29:


Stewman_Magoo posted...
Magilou

Yeah, Magilou is definitely more annoying than Karol, who had his moments, but he is a kid, and he turned out pretty well despite that. No one would give a shit about her if she didn't wear a skirt made of tomes while running around in tight short shorts that look like panties. Bienfu is even worse though.... I swear Eizen and Eleanor are the only character's in Berseria's playable cast that aren't insufferable and are actually likeable. Everyone else is or becomes a edgelord douchebag.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
CapnMuffin
12/21/19 3:15:50 AM
#30:


The enemy variety in tales games have been pretty bad

---
Parent or parent-to-be? Come join us: https://gamefaqs.gamespot.com/boards/1027-all-things-parenthood
NNID : CapnMuffin | XBGT : Capn Muffin
... Copied to Clipboard!
Stewman_Magoo
12/21/19 6:04:11 AM
#31:


Number090684 posted...
Yeah, Magilou is definitely more annoying than Karol, who had his moments, but he is a kid, and he turned out pretty well despite that. No one would give a shit about her if she didn't wear a skirt made of tomes while running around in tight short shorts that look like panties. Bienfu is even worse though.... I swear Eizen and Eleanor are the only character's in Berseria's playable cast that aren't insufferable and are actually likeable. Everyone else is or becomes a edgelord douchebag.

Ya I'm having a hard time getting into it because I'm not too big on the cast. Although I'm pretty sure I'm almost done it...

Maybe I'll get back to it after xillia.

---
PSN Stewman_Magoo
... Copied to Clipboard!
PowerOats
12/21/19 12:40:30 PM
#32:


Is there even a jrpg that doesn't heavily recycle enemies?

The only game I can think of that is almost entirely unique enemies is FF9
... Copied to Clipboard!
Garioshi
12/21/19 12:42:05 PM
#33:


I really wanted to like it and it became one of my least favorite Tales.

---
"I play with myself" - Darklit_Minuet, 2018
... Copied to Clipboard!
NeonOctopus
12/21/19 12:43:04 PM
#34:


... Copied to Clipboard!
Number090684
12/21/19 3:21:03 PM
#35:


NeonOctopus posted...
I want to titfuck Judith so hard

lol I remember your topic with all of the art.

---
US N Switch "Number" FC SW-3804-3177-9797
US PS3 / PS4 / PS Vita PSN: Number090684
... Copied to Clipboard!
Garioshi
12/21/19 3:40:13 PM
#36:


Number090684 posted...
lol I remember your topic with all of art.
Neon discovering Judith hentai was legendary

---
"I play with myself" - Darklit_Minuet, 2018
... Copied to Clipboard!
NeonOctopus
12/21/19 3:51:04 PM
#37:


I shouldve saved more. I only have a doujin panel and 2 random pics. I need more Judith boobs in my life and on my HDD
---
... Copied to Clipboard!
Illuminoius
12/21/19 6:03:50 PM
#38:


PowerOats posted...
Is there even a jrpg that doesn't heavily recycle enemies?
the etrian odyssey series recolors random monsters a good amount but, at least in its modern entries, it's really good at making them fight differently
it has very good encounter design in general, making enemies serve different functions within their groups and synergizing with each other
it's not a problem to me that things are recolored as much as it's that all the enemies within a family more or less fight the same, and there are only so few enemy archetypes to go around
... Copied to Clipboard!
Topic List
Page List: 1