Poll of the Day > Finished Luigi's Mansion 3 for Friday's start to finish.

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blu
05/02/20 10:52:35 AM
#1:


Full of fun ideas for the levels and enemies but levels felt a bit disjointed.

probs do hyrule warriors for today.
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adjl
05/02/20 11:55:07 AM
#2:


I still need to finish Luigi's Mansion 2. I'm about halfway done, but I moved on to Dark Souls 3 before I finished it, then I got Animal Crossing and that's taken up all of my non-PC gaming time. Of course, now I've gone and started a new Minecraft world before finishing Dark Souls, so I might be in trouble here.

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blu
05/02/20 12:22:58 PM
#3:


adjl posted...
I still need to finish Luigi's Mansion 2. I'm about halfway done, but I moved on to Dark Souls 3 before I finished it, then I got Animal Crossing and that's taken up all of my non-PC gaming time. Of course, now I've gone and started a new Minecraft world before finishing Dark Souls, so I might be in trouble here.

How is 2? Ive just played 1 and 3. He finds polterpup in 2? I dont remember him being in 1.
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adjl
05/02/20 12:48:43 PM
#4:


It's been reasonably entertaining so far. The whole thing is structured as a series of missions, rather than zones being continuous, persistent levels, which has benefits and drawbacks. On one hand, I like being able to replay missions to find stuff I might have missed, or to go for a better rating (if memory serves, you basically had to replay the entire game to achieve this in LM1). It also means the level's layout and enemy distribution can change between missions, which adds a bit of variety. On the other hand, it means I'm spending a lot of time retreading the same parts of the levels (even with minor differences) on the way to new areas, such that the rate at which I'm getting to explore new parts of levels is pretty slow. It also really breaks up my sense of progression through the level because mission breaks tend to happen right after finding a key or similar item, rather than letting me immediately act on that progress and feel like I've accomplished something, and I'm not a big fan of that.

Still, the basic gameplay is fun enough, the writing's charming, and figuring out how to catch each new ghost makes for an interesting (if rarely very deep) puzzle each time. I'm guessing Polterpup is the name of the dog that I just recently encountered who is obviously going to become a game mechanic later on, though he hasn't been named yet or had any significance beyond his introduction.

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