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Blue_Inigo 05/06/20 5:59:21 PM #1: |
It makes the dopamine stronger. I need more!
--- "This is your last dance." ... Copied to Clipboard!
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Relient_K 05/06/20 6:03:29 PM #2: |
I mostly agree. It gives a rush when you almost die but level up mid dungeon which allows you to push through to the end.
It is awkward when you can easily grind to like level 7 without a break though. --- We all ate the biscuits, Fighter. We can all see through time. [ER] ... Copied to Clipboard!
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#3 | Post #3 was unavailable or deleted. |
Turbam 05/06/20 6:04:08 PM #4: |
Every RPG should fill your health to full after every battle
--- ~snip (V)_(;,;)_(V) snip~ I'm just one man! Whoa! Well, I'm a one man band! https://imgur.com/p9Xvjvs ... Copied to Clipboard!
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Kaiganeer 05/06/20 6:05:44 PM #5: |
go a few steps further and restore them after each fight, no one likes out-of-combat resource management
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Strider102 05/06/20 6:05:56 PM #6: |
That's a no from me. Bonus points if you lose exp and potentially a level if you die.
--- Last Cloudia ID: 188850453 ... Copied to Clipboard!
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An_Actual_Chad 05/06/20 6:07:25 PM #7: |
I like how in Skyrim, you can strategically level up mid-fight for this purpose.
--- Being a Chad is a choice. ... Copied to Clipboard!
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pinky0926 05/06/20 6:08:15 PM #8: |
Strider102 posted...
That's a no from me. Bonus points if you lose exp and potentially a level if you die. Fuck no I want to enjoy games, not hate-complete them --- CE's Resident Scotsman. https://imgur.com/ILz2ZbV ... Copied to Clipboard!
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IronChef_Kirby 05/06/20 6:08:48 PM #9: |
I still remember this time way back when I played WoW, I was running for my life with only a sliver of HP remaining, but my imp minion stayed behind, finished off an enemy, and in doing so caused me to level up and get all my health back.
My imp did not survive that encounter, but because of his sacrifice, I did. Rest In Peace, Abaham. --- https://imgur.com/faC30Oe 3DS FC: 1375 7308 4517 ... Copied to Clipboard!
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Leanaunfurled 05/06/20 6:09:03 PM #10: |
Turbam posted...
Every RPG should fill your health to full after every battle Kaiganeer posted... go a few steps further and restore them after each fight, no one likes out-of-combat resource managementI like it when they do this, actually, I just haven't played many that do. ... Copied to Clipboard!
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GATTJT 05/06/20 6:09:54 PM #11: |
DuranOfForcena posted...
are there any that don't?Pokemon Final Fantasy VII --- ... Copied to Clipboard!
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Questionmarktarius 05/06/20 6:10:46 PM #12: |
There is an obvious downside, though:
"I'm gonna poke around in this dungeon for a little bit, and then go to bed when I go back to the inn and save." ... Copied to Clipboard!
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Blue_Inigo 05/07/20 2:37:52 PM #13: |
DuranOfForcena posted...
are there any that don't?Basically every SMT game and every Tales game I believe --- "This is your last dance." ... Copied to Clipboard!
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teepan95 05/07/20 2:38:44 PM #14: |
Turbam posted...
Every RPG should fill your health to full after every battle --- https://imgur.com/NlyIzM6 ~ Lara Croft and I, as drawn by Harpie! 'I'm gonna pound a 400 lb woman just to prove teep wrong' - NigerianKnight ... Copied to Clipboard!
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Master_Bass 05/07/20 2:42:22 PM #15: |
Yup, at least after every level up. I like after every battle too.
--- Many Bothans died to bring you this post. ... Copied to Clipboard!
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Rikiaz 05/07/20 2:44:30 PM #16: |
Kaiganeer posted...
go a few steps further and restore them after each fight, no one likes out-of-combat resource managementI absolutely do. Give me that limited inventory space, limited healing, limited spell slots, and all that resource management. Part of the reason I love randomized Final Fantasy and Dragon Warrior so much. --- From the depths, the thing they called Worm King did rise. Nirn itself did scream in the Mages' and Necromancers' war. ... Copied to Clipboard!
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EmbraceOfDeath 05/07/20 2:46:41 PM #17: |
Turbam posted...
Every RPG should fill your health to full after every battleI'm sort of inclined to agree, but at the same time I like being able to have some games where you have to carefully manage resources while others let you go all out in each battle, allowing individual battles to be more challenging and use more of the battle system. So while I like your resources being restored after battle, I don't think it should be in every game. D&D style WRPGs especially should NOT restore it after every battle because they are heavily based on making use of limited spell casts. --- PSN/GT: BigDaffej ... Copied to Clipboard!
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andri_g 05/07/20 4:53:37 PM #18: |
I think that every RPG should give you the amount of stat bar *increases* you get from leveling-up.
So, for 1000 Max HP beaten-down by enemies to 3 HP, a level-up increase of +50 HP raises current health to 53 HP. Players who choose to prance around in dungeons over-powered for their level must prepare-well or be prepared to face their own mortality. --- '~' ... Copied to Clipboard!
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Prismsblade 05/07/20 5:00:45 PM #19: |
It's either to situational during normal progression or a waste when power lving.
--- 3DS FC:3368-5403-9633 Name: Kaizer PSN: Blackkaizer ... Copied to Clipboard!
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garan 05/07/20 5:02:26 PM #20: |
Kaiganeer posted...
go a few steps further and restore them after each fight, no one likes out-of-combat resource management I like this-- the first couple of Dragon Age games did so & it was nice. But I don't need all RPGs to do the same thing. Strider102 posted... That's a no from me. Bonus points if you lose exp and potentially a level if you die. FUCK NO. I'm assuming this is a Dark Souls fan, because most RPG players don't want to deal with nearly that huge amount of pain in the ass nonsense. ... Copied to Clipboard!
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FF_Redux 05/07/20 5:03:39 PM #21: |
It really depends on the game and how they handle everything.
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HagenEx 05/07/20 5:08:32 PM #22: |
Bunch of noobs itt.
Why don't you ask for invincibility while you're at it? Pansies. --- Not changing this sig until The Big Dawg Roman Reigns beats cancer and wins back the Universal Title. Belee Dat! ... Copied to Clipboard!
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Rikiaz 05/07/20 5:13:29 PM #23: |
garan posted...
FUCK NO. I'm assuming this is a Dark Souls fan, because most RPG players don't want to deal with nearly that huge amount of pain in the ass nonsense.Death in Dark Souls has extremely close to zero punishment for dying. --- From the depths, the thing they called Worm King did rise. Nirn itself did scream in the Mages' and Necromancers' war. ... Copied to Clipboard!
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dave_is_slick 05/07/20 5:20:20 PM #24: |
DuranOfForcena posted...
are there any that don't?Bravely Default --- The most relaxing version of Aquatic Ambiance I've ever heard: http://www.youtube.com/watch?v=bl61y1XM7sM ... Copied to Clipboard!
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ChocoboMog123 05/07/20 5:28:16 PM #25: |
andri_g posted...
Edit: I think that *most* RPGs should give you the amount of stat *increases* you get from leveling-up (there's always an exception...).Yup. At the VERY least keep the amount of HP and MP proportional. If I win the fight at 50% HP I should have at least 50% HP going into next battle. I think your way is best though, just add those levels right in. --- "You're sorely underestimating the power of nostalgia goggles." - adjl http://www.smbc-comics.com/comics/20110218.gif ... Copied to Clipboard!
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PowerOats 05/07/20 5:29:16 PM #26: |
Tales games have lowered the post-Battle healing with it's cooking mechanics.
Finish fight Select food or have it set automatically Get healed Saves TONs of time and allows you to save gels on when you actually need it ... Copied to Clipboard!
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Lordgold666 05/07/20 5:40:52 PM #27: |
Turbam posted...
Every RPG should fill your health to full after every battle^^^^ Speaking the troof --- "May the Father of Understanding guide you." http://error1355.com/ce/Lordgold666.html ... Copied to Clipboard!
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Touch 05/07/20 5:44:59 PM #28: |
An RPG where you absorb the stats of the monsters you kill, but if you die to one then you lose stats equal to that monster's
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OudeGeuze 05/07/20 5:56:49 PM #29: |
Rikiaz posted...
Death in Dark Souls has extremely close to zero punishment for dying.Yeah this. Its mostly MMOs that have death penalties ... Copied to Clipboard!
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Notti 05/09/20 6:58:17 AM #30: |
Also equips
--- https://youtube.com/TheYoungTurks Bernie > Biden > poop > Trump https://RightWingWatch.org http://reddit.com/r/BreadTube http://youtube.com/ChadTheChud ... Copied to Clipboard!
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#31 | Post #31 was unavailable or deleted. |
Pancake 05/09/20 7:30:45 AM #32: |
I like being able to have some games where you have to carefully manage resources while others let you go all out in each battle, allowing individual battles to be more challenging and use more of the battle system.
i think it's as simple as the easier the bar is to refill the less personality it has. level-ups and resting at inns don't restore stuff like rage and ip or limit gauge and those are actually fun and interesting and have mechanics to them. mp to me is like if every weapon you had suffered from durability loss and you had to either repair them with an item or a nice nap would do it. i think it's more mechanically interesting to give casters a spell that drains mp or give them regenerating mp than it is to force them to item it back or to sleep. this also forces the dev to make spells that can actually make such a thing run dry (or even more interesting, go into the negatives) and i think that's another issue with mp: once you get enough it becomes a nothingburger. --- ... Copied to Clipboard!
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