Current Events > Chris' campaign in RE6 is the most disgusting atrocity ever in the series

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Propane4Sale
05/24/20 11:53:24 PM
#1:


Broken cover mechanics
Extremely slow recovery scripts
Horrendous menu system
LOTS and LOTS of snipers
Piers is a moron

And some folks say RE6 is a good game LMFAO

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Dark_SilverX
05/24/20 11:54:50 PM
#2:


RE2remake wishes it was RE6

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Darmik
05/24/20 11:55:19 PM
#3:


Leon wasn't much better.

I didn't bother with the rest.

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Propane4Sale
05/25/20 12:02:39 AM
#4:


Darmik posted...
Leon wasn't much better.

I didn't bother with the rest.

None of the zombies had limitless rounds of ammo or heavy assault rifles in that one >____>

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Lost_All_Senses
05/25/20 12:05:56 AM
#5:


Another person bad at RE6 blaming the game

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PBusted
05/25/20 12:06:33 AM
#6:


Its the only one thats a proper action TPS that RE6 wanted to be. Also the story is actually kind of neat when you look at it through a war movie lens whereas the other routes are just silly.
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#7
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Annihilated
05/25/20 12:08:28 AM
#8:


Don't forget unskippable cutaways from gameplay that HAVE to show you the BIG SCARY ENEMY and then place him in front of you while you're trying to remember where the hell exactly you were.
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Darmik
05/25/20 12:08:56 AM
#9:


Propane4Sale posted...
None of the zombies had limitless rounds of ammo or heavy assault rifles in that one >____>

Nope. It just had long, boring stretches of catacombs and sewers.

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MutantJohn
05/25/20 12:10:48 AM
#10:


I actually thought RE6 was pretty good but I also don't pay $60 for it either
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Garioshi
05/25/20 12:12:18 AM
#11:


Propane4Sale posted...
Broken cover mechanics
Game isn't a cover shooter, stop playing it like one. The distance blurs because the game is discouraging you from playing how you're not supposed to.

Propane4Sale posted...
Extremely slow recovery scripts
Hold run to quick recover

Propane4Sale posted...
Horrendous menu system
???

Propane4Sale posted...
LOTS and LOTS of snipers
I know the area you're talking about. If you just keep moving, you won't get shot.

Propane4Sale posted...
Piers is a moron
What?

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evil_zombie11
05/25/20 12:12:46 AM
#12:


Idea is great, terrorists now spread the dead umbrellas viruses to cause panic and destruction. Its just decently executed. Couldve been better.

Flying all over the world fighting BOW in different settings, horror or war setting, wouldve been really cool.

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PowerOats
05/25/20 12:14:17 AM
#13:


I remember people describing it like

Chris campaign = CoD
Leon campaign = RE
Jake campaign = Silent Hill

Is that true?
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darkprince45
05/25/20 12:15:52 AM
#14:


PowerOats posted...
I remember people describing it like

Chris campaign = CoD
Leon campaign = RE
Jake campaign = Silent Hill

Is that true?

jakes campaign is def not like silent hill at all. Its more like a life Chris campaign. Maybe a little RE3


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Darmik
05/25/20 12:16:51 AM
#15:


PowerOats posted...
I remember people describing it like

Chris campaign = CoD
Leon campaign = RE
Jake campaign = Silent Hill

Is that true?

No. They're all cinematic shooter wannabes with some added kung-fu melee.

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Garioshi
05/25/20 12:21:18 AM
#16:


PowerOats posted...
I remember people describing it like

Chris campaign = CoD
Leon campaign = RE
Jake campaign = Silent Hill

Is that true?
All of them are comically over the top takes on RE2 and 4 (Leon), Japanese CoD (Chris), and RE3 (Jake) with an original spin sprinkled in. Game pays tribute to just about every iconic RE moment and monster, to boot.

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Lost_All_Senses
05/25/20 12:22:20 AM
#17:


Darmik posted...
No. They're all cinematic shooter wannabes with some added kung-fu melee.

You can't just add wannabe in front of a factual statement. It's factually a cinematic shooter. So where exactly was the insult?

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Darmik
05/25/20 12:23:36 AM
#18:


Lost_All_Senses posted...
You can't just add wannabe in front of a factual statement. It's factually a cinematic shooter. So where exactly was the insult?

Because it wants to be like COD or Uncharted while not understanding why people like those games.

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Lost_All_Senses
05/25/20 12:25:33 AM
#19:


Darmik posted...
Because it wants to be like COD or Uncharted while not understanding why people like those games.

Lol. I like how you can't even get close to a legitimate criticism. It has this reverse effect on what you're trying to achieve.

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Propane4Sale
05/25/20 12:28:14 AM
#20:


Garioshi posted...
Game isn't a cover shooter, stop playing it like one

That's how I would play, but enemies have laser point accuracy on the No Hope difficulty setting so I figure by adapting to the strategy, the game won't punish me for it but it makes no difference.

Hold run to quick recover

Tried a variety of combinations including that but it's the same speed on that difficulty.

???

Inventory and skill settings navigation wheel is confusing. It was such a horrible idea abandoning the simple atache case or traditional RE inventory system for something that looks "kewl" but is otherwise very impractical.

I know the area you're talking about. If you just keep moving, you won't get shot.

Going back to the first thing, it was pretty much all I could do but you have to full on sprint like a headless chicken.

What?

The AI, not the character. It's abysmal at the highest difficulty depending on him to hit targets competently or not get stuck anywhere at the worst times.

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Garioshi
05/25/20 12:28:47 AM
#21:


Darmik posted...
Because it wants to be like COD or Uncharted while not understanding why people like those games.
COD and Uncharted are single-player cover shooters with gameplay that gets stale quickly. RE6 is a co-op "kinetic" shooter with a high emphasis on melee that has more in common with Vanquish than either COD or Uncharted, and it's better for it.

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Darmik
05/25/20 12:31:57 AM
#22:


Lost_All_Senses posted...
Lol. I like how you can't even get close to a legitimate criticism. It has this reverse effect on what you're trying to achieve.

I've got plenty
  • Crappy level design filled with boring corridors
  • Monotonous bosses that like to stunlock the player
  • Convoluted controls that are only taught to the player in loading screens
  • Boring set pieces filled with either QTE's or no interactivity at all depending on your preference
  • Constantly taking control away from the player to pan the camera to show the player scripted things
  • An obvious 8-10 hour game stretched way, way too much with constant padding
'But mercenaries!'

I'm talking about the main campaign. Or at least two of them because I couldn't be assed with the rest after Leon and Chris.

Garioshi posted...
COD and Uncharted are single-player cover shooters with gameplay that gets stale quickly. RE6 is a co-op "kinetic" shooter with a high emphasis on melee that has more in common with Vanquish than either COD or Uncharted, and it's better for it.

Vanquish actually accomplishes what it attempts to be.

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ViewtifulJoe
05/25/20 12:32:21 AM
#23:


I liked the Chris campaign a lot.
Not even just the gameplay, I liked seeing Roidfield getting fed up for once. It's definitely at its best when you're playing up the dissonance between the cutscenes where they're having a hard time and the gameplay where everything gets run over by two infinite ammo grenade launchers.

Jake's sorta disappointed me because I thought Ustanak was really cool and wish there was more gameplay to him than presentation.

Leon's is probably the best co-op campaign, pro difficulty no infinite ammo agent hunt enabled specifically is great fun.

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Garioshi
05/25/20 12:36:07 AM
#24:


Propane4Sale posted...
That's how I would play, but enemies have laser point accuracy on the No Hope difficulty setting so I figure by adapting to the strategy, the game won't punish me for it but it makes no difference.
No Hope is for masochists, why the hell are you playing it?

Propane4Sale posted...
Inventory and skill settings navigation wheel is confusing. It was such a horrible idea abandoning the simple atache case or traditional RE inventory system for something that looks "kewl" but is otherwise very impractical.
Game's gotta work with online 2P (and even 4P) co-op. I don't like the inventory navigation menu, but it's the way it is for a reason. Minimalist navigation exists for quick inventory management.

Propane4Sale posted...
The AI, not the character. It's abysmal at the highest difficulty depending on him to hit targets competently or not get stuck anywhere at the worst times.
Again, why the hell are you swan diving into a wood chipper?

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Lost_All_Senses
05/25/20 12:39:19 AM
#25:


Darmik posted...
I've got plenty
Crappy level design filled with boring corridors
Monotonous bosses that like to stunlock the player

Opinion

Didn't stick put to me at all and wasn't a problem

Darmik posted...
Convoluted controls that are only taught to the player in loading screens

Didn't know hidden deeper gameplay mechanics were a bad thing in games.

Darmik posted...
Boring set pieces filled with either QTE's or no interactivity at all depending on your preference

Opinion. Saying something is boring is one the most subjective things in the world.

Darmik posted...
Constantly taking control away from the player to pan the camera to show the player scripted things

I actually hate when games do this and it is indeed annoying

Darmik posted...
An obvious 8-10 hour game stretched way, way too much with constant padding

Disagree strongly. Huge over exaggeration.

Darmik posted...
'But mercenaries!'

Mercenaries is the best part and it's part of the package. Especially after it's popularity took off in 5. That would be saying like Zombies wasn't part of the package with Black Ops. Not that I care about that much. Mercs was always infinitely better to me.

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Propane4Sale
05/25/20 12:58:44 AM
#26:


Garioshi posted...
Again, why the hell are you swan diving into a wood chipper?

I've beat it before for PS3 on Professional so I'm trying again on the PS4 version under that difficulty and also according to a specific chapter order for each character. Basically remaking up my mind about how I feel now after finishing up RE3.
Progressing from Leon Ch 1-2 to Sherry 1-2 is a tough experience but they weren't downright frustrating as Chris for playstyle reasons, which is my point.

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Garioshi
05/25/20 1:02:21 AM
#27:


Propane4Sale posted...
I've beat it before for PS3 on Professional so I'm trying again on the PS4 version under that difficulty and also according to a specific chapter order for each character. Basically remaking up my mind about how I feel now after finishing up RE3.
Progressing from Leon Ch 1-2 to Sherry 1-2 is a tough experience but they weren't downright frustrating as Chris for playstyle reasons, which is my point.
No Hope is the "shove your dick into a pencil sharpener" difficulty. Don't play it if you're trying to guage how much you like 6.

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AvantgardeAClue
05/25/20 1:21:33 AM
#28:


Propane4Sale posted...


And some folks say RE6 is a good game LMFAO

Compared to RE5, hell fucking yeah it is.

Darmik posted...
Leon wasn't much better.

I didn't bother with the rest.

Fascinating fact considering how heavily opinionated you are with shitting on it.

Also on topic, Ada did NOT need a generic partner. Her part was so easy.

I also love how Ada players would occasionally join anyone in the 3 campaigns online where she shows up, if she was supposed to show up for that story segment. That's probably not gonna happen anymore but DAMN did it blow me away the first time I did her campaign.

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UnfairRepresent
05/25/20 6:59:15 AM
#29:


Why did they even make him Chris?

They made up a totally new backstory for him
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Questionmarktarius
05/25/20 7:00:39 AM
#30:


Tofu > *
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Lonestar2000
05/25/20 8:17:48 AM
#31:


RE6 is trash.

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Garioshi
05/25/20 11:16:55 AM
#32:


UnfairRepresent posted...
Why did they even make him Chris?

They made up a totally new backstory for him
Chris has always been a "nothing" character. They try to give him some personality and everyone gets all pissy about it.

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Propane4Sale
05/25/20 11:21:30 AM
#33:


Oh yeah Chris had more character definition in 6 than all of the games COMBINED and had a pretty good story.

Let that irony sink in.

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Infinite 2003
05/25/20 11:35:44 AM
#34:


I liked how Chris seemed more upset at Fake Ada for killing a bunch of random BSAA troops then he ever was at Wesker for wiping out most of S.T.A.R.S.

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DarkRoast
05/25/20 11:38:03 AM
#35:


RE6 was ok in a "this is kinda ok" kind of way

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IloveJesus
05/25/20 11:43:09 AM
#36:


Chris has the best campaign in 6. I mean, that isn't saying much, as they are all terrible, but the others are all worse.

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Turbam
05/25/20 11:45:24 AM
#37:


The biggest issue with his campaign is that it has the low ammo drops from the other campaigns. There's absolutely nothing wrong with making one of the campaigns more action focused, but you can't keep the low ammo drops and have every scenario literally be "kill every enemy".
Leon's campaign is probably the best out of all three of them, Jake's campaign is alright because of not Nemesis and Sherry's big fat butt.

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PBusted
05/25/20 1:48:40 PM
#38:


Infinite 2003 posted...
I liked how Chris seemed more upset at Fake Ada for killing a bunch of random BSAA troops then he ever was at Wesker for wiping out most of S.T.A.R.S.

Tbf, the moment he confronts wesker for the first time he gets to see him impaled screaming. He doesnt get the satisfaction of anything like that happening until the very end with Carla which at that point his anger seems to have completely evaporated there as well and he almost seems concerned when it happens before ignoring it.
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ultimate reaver
05/25/20 1:54:56 PM
#39:


re6 is hilariously terrible despite how many people who like it that were kicked in the head one too many times as a child, but yeah chris' scenario especially stands out. the enemies arent fun to fight and the level design is some of the worst that i've ever seen in a AAA game. especially thinking of that big stupid ship level near the end of it

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Garioshi
05/25/20 1:55:54 PM
#40:


ultimate reaver posted...
re6 is hilariously terrible despite how many people who like it that were kicked in the head one too many times as a child,
haha yes the only way you can possibly enjoy this game is if you're mentally deficient!!!!!

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Pythagorass
05/25/20 1:57:06 PM
#41:


Re6 is great. I bought it prior to going on my first cruise and I just holed up in my cabin marathoning it the whole weekend. Had a great time
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Zack_Attackv1
05/25/20 1:57:28 PM
#42:


RE6 in general is the most disgusting atrocity ever in the series.
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ultimate reaver
05/25/20 1:57:58 PM
#43:


Garioshi posted...
haha yes the only way you can possibly enjoy this game is if you're mentally deficient!!!!!

you don't have to have a tbi to enjoy resident evil 6 in 2020, but it certainly helps

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AvantgardeAClue
05/25/20 7:26:33 PM
#44:


Lmao

Imagine liking all the other bullshit in the gaming industry but claiming you need to have brain damage to like RE6, a competently made, competently enjoyable game with the reviews at the time mostly claiming as such as well

First playthrough took around 30 hours too, can't find many recent non-RPG releases in the business with similar content amounts

Chris's campaign is significantly more enjoyable as Piers IMO, better weapons and better character viewpoint as well

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Smackems
05/25/20 7:28:25 PM
#45:


RE6 is a decent game imo if you come into it knowing what it is; a janky and clunky kill fest action movie

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Darmik
05/25/20 7:33:05 PM
#46:


AvantgardeAClue posted...
competently enjoyable game with the reviews at the time mostly claiming as such as well

68-74% on Metacritic is awful for a game from that era.

That's slightly better than Lost Planet 3 and the Kane and Lynch games.

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Garioshi
05/25/20 8:07:45 PM
#47:


Smackems posted...
RE6 is a decent game imo if you come into it knowing what it is; a janky and clunky kill fest action movie
More than that, RE6 never claimed to be anything it wasn't.

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Darmik
05/25/20 8:24:23 PM
#48:


Garioshi posted...
More than that, RE6 never claimed to be anything it wasn't.

https://metro.co.uk/2012/08/28/resident-evil-6-interview-dramatic-changes-553593/

GC:How difficult is it to accommodate fan demands for a true survival horror game into a title like Resident Evil 6, which is intended to have mainstream appeal?

YH:Its difficult to define true survival horror due to varied player expectations, but I think there is a rule of diminishing returns at work. The further you go within the horror genre in other words, the scarier and more horrific a game gets the smaller the number of people who are able to enjoy the final product. Our goal is to find ways to make survival horror appealing to both players who are already fans of the genre and those who are not yet familiar with it. To this end, Resident Evil 6 combines survival horror and drama to create what we call dramatic horror. I think this combination remains true to the series while broadening the games appeal.

Eh it was a case of them trying to have their cake and eat it too. It's a game that really lacked focus.

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Garioshi
05/25/20 8:37:09 PM
#49:


Darmik posted...
https://metro.co.uk/2012/08/28/resident-evil-6-interview-dramatic-changes-553593/

Eh it was a case of them trying to have their cake and eat it too. It's a game that really lacked focus.
https://www.youtube.com/watch?v=sS_bGpe9qE8
Does this look like it's trying to have its cake and eat it too? Each campaign has one direction and sticks with it.

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Garioshi
05/26/20 4:11:25 PM
#50:


bump

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