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Cheater87 06/19/20 10:35:37 PM #1: |
The game was so graphic that British Columbia labeled the game as an adult product and sold in porn stores after it came out.
--- Doom, the game with unlimited ways to play. ... Copied to Clipboard!
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blackhrt 06/20/20 12:51:00 AM #2: |
Thats a fun game.
some countries didn't sell Grand Theft Auto which is ironic since those countries do some things that contradict banning selling of a videogame. --- "I live my life 3 videogames at a time. Nothing else matters. Not the mortgage, not my clan and their BS. For those 3 games or less, I'm free." ... Copied to Clipboard!
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MabusIncarnate 06/20/20 12:51:47 AM #3: |
Oh man I played that so much growing up. It really was brutally violent for it's time.
--- Ten million dollars on a losing campaign, Twenty million starving and writhing in pain. =~=; Vicious_Dios Original - https://tinyurl.com/y9fpdoll ... Copied to Clipboard!
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GMAK2442 06/20/20 12:56:15 AM #4: |
I remember this game. I was a fan of the gore back than.
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StickFigures720 06/20/20 1:18:04 AM #5: |
It's interesting that they went from the blocky, cartoonish look in the first game, to the graphic, photo-realistic look in the second game.
--- "I need a drink." ... Copied to Clipboard!
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008Zulu 06/20/20 3:03:48 AM #6: |
I remember the enemies taking hours to die, screaming the whole time.
--- If you protest, it's because you feel your voice isn't being heard. If you riot, it's because you feel your voice is being ignored. ... Copied to Clipboard!
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Cheater87 06/20/20 8:47:18 AM #7: |
008Zulu posted...
I remember the enemies taking hours to die, screaming the whole time. Hours to die? They died quite fast, maybe like 8 or so seconds at max. --- Doom, the game with unlimited ways to play. ... Copied to Clipboard!
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Thompson 06/20/20 8:59:36 AM #8: |
I remember the shotgun being damn OP gun that one-hit dismember killed at short-to-medium range.
Of the the second game I remember that the enemy AI beings particuarly nasty. They knew exactly where I was, even when I was crouching silently in very tall grass. They threw hand grenades in a skyward arc with such precision that they would literally land on my head. Another thing I remember was that they characters never blinked. That was uncanny. Lastly, some unintentionall comedy: One character dies halfway through the game, and it's supposed to be tragic or dramatic or something, but it's not done in a cut-scene, but rendered in a real-time event affected by in-game physics. In my case, the character ended up resting slanted and spread eagle against a bed with their mouth agape like a damn sex doll! --- Sigs are rather pointless, except if it's to showcase animation and images. ... Copied to Clipboard!
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