Board 8 > Misspelt soy sauce warrior has a Deadly Premonition (playthrough spoilers)

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Kikoman589
07/28/20 10:26:05 AM
#1:


What is your overall sentiment towards Deadly Premonition?



Welcome to my playthrough of Deadly Premonition Origins, the Switch port of the classic survival horror game Deadly Premonition.
I'll be playing a couple of hours here and there and I think it'd be good to have some opinions or impressions to bounce off of to develop my thoughts more. Let me also test images. I started yesterday and here's the snippet I produced:

Yes, let's reference loads of films and television throughout. I'm not sure what it means but it's mad ramblings so it probably shouldn't make sense. I'm sure SWERY (Hidetaka Suehiro - Director/Designer/Co-writer) was influenced by these in some way.
https://i.imgur.com/eEafVDk.jpg

Not everything is quite alright, Penny. This was the funniest thing ever.
https://i.imgur.com/UEzn5P8.jpg

Final Fantasy XV ain't got anything on this.
https://i.imgur.com/Fwj1acH.jpg

And we have more funny faces.
https://i.imgur.com/0JnbcfQ.jpg

There's a lot to say about Deadly Premonition just from the onset. In short, I like the music and the comic emphasis when characters' names and titles are shown on screen. The controls are slightly awkward on Switch: I'd prefer if the A button could be used to attack instead of using the right shoulder button. It doesn't seem like you can move and aim with the gun at the same time. The main character - Agent York, as everyone usually calls him - doesn't seem to give a fuck about much of anything and he was driving while looking at his laptop at the same for Christ's sake. It has other surreal scenes like when he's eating breakfast with the hotel owner where I laughed quite often at just how out of left field it all was. The supernatural aspects are unsettling in a good way. The voice acting is clearly stilted at times and the subtitles aren't timed correctly. The facial animations are quite off. The sound design is quite bad - when a car passes by you there's sometimes no sound at all coming from it. Overall the first 2 hours or so are good.

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Congratulations to azuarc for winning the Game of the Decade 2 contest and for finishing 33 places above me in the Board 8 GotD 2 Guru!
... Copied to Clipboard!
Kikoman589
07/28/20 5:02:39 PM
#2:


https://i.imgur.com/78Ow39M.jpg
https://i.imgur.com/5f63FmK.jpg
https://i.imgur.com/ujBzCP2.jpg
https://i.imgur.com/Y92RQit.jpg
https://i.imgur.com/qVzxbGx.jpg

I'm in the middle of the lumber-mill section now. I'm not too into the survival gameplay sections, but I like how it makes you think twice about killing everything since you have limited ammunition and weapon durability. I'm being very cautious, using a combination of breath-holding, luring enemies away from small spaces to create openings and simply running past some of them. I wonder how the developers expect the player to get past forced battles - is the player dead if they weren't conservative enough or is there another way? It also feels like the stamina bar recovers too quickly. I think increasing its recovery period would make things appropriately harder.

I spent a lot of time on foot gathering Agent Honor awards and exploring the surroundings. It doesn't seem like there's much around and I don't know what the human bones are for yet. Buildings that could potentially be explored are all closed. The game will probably open up once I finish episode 1. The music is still a good time.

The bizarreness continues with the mask guy, but this part of the game was not nearly as good as the first part in that respect. York is still quite funny. I feel like even the stormy weather itself is being imagined by him. George and Emily haven't stood out enough yet.

What do the twins have to do with this and whomst'd've Zach?!

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Congratulations to azuarc for winning the Game of the Decade 2 contest and for finishing 33 places above me in the Board 8 GotD 2 Guru!
... Copied to Clipboard!
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